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-   -   [REL] SH3 Validator (http://www.subsim.com/radioroom/showthread.php?t=187453)

TheDarkWraith 09-02-2011 05:43 PM

[REL] SH3 Validator
 
SH Validator v2.0.3 (something I made for SH5 that I ported over to SH4)

This app will verify your SH3/4/5 installation for common errors/bugs. It's best used after you have installed mods to see if anything was 'broke'.

Is it perfect? No. There is much more to code in for checking but as is it's very useful :D

It's very easy to use. Once you run the app it will immediately start validating your SH3/4/5 installation. Any errors reported can be found in associated boxes (plus the box will tell you how many errors are contained in it).

The app now lets you select the path to the install folder or have it read from registry

The app now also displays the .exe file version in the title bar

The app now lets you choose to validate SH3, SH4, or SH5

starting with v1.7.0 you can now save the errors to a text file (after validation is complete you'll have option to save errors). You also have the ability to add missing files from the classes to an ignore list (I've predefined some files for the ignore list that are not required for the game)

starting with v1.9.0 the log file generated now shows the countries defined, all the classes and types defined, and a breakdown of the roster (Country and units defined). This will greatly benefit modders and those curious to see what each country has. I've also made the textboxes more user friendly by enabling horizontal scrolling and indenting entries. A menu bar has been added that will allow you to save the log file (again) and re-validate (choosing which SH version) without having to close the app down and restart.

If you find the app useful then :yeah: If you don't then :yeah: also!

http://www.subsim.com/radioroom/pict...pictureid=4836

The above was ran on Stock 1.4b version of game

NOTE: Errors in the classes have to be interpreted. Some files are not required for some units. If you encounter errors in the classes and you have questions as to whether they are valid or not please post those questions to this thread.

v2.0.3: http://www.gamefront.com/files/20758...DarkWraith_zip


How to interpret and fix common errors:

DefSide errors: http://www.subsim.com/radioroom/show...8&postcount=26

Non-sequential ordering/duplicate entries: http://www.subsim.com/radioroom/show...2&postcount=27

Campaign errors:
Type x not defined in y: http://www.subsim.com/radioroom/show...4&postcount=41

:|\\

Fish In The Water 09-02-2011 11:32 PM

Very interesting...

If it helps identify common errors, then this could prove quite helpful. Thanks for investing the time! :up:

theroc44 09-03-2011 01:29 AM

Are you ever gonna stop !! lol just kidding :yeah::woot::up: your the man TDW but your giving me way too much crosschecking ability now im gonna wanna add more mods lol

urfisch 09-03-2011 03:43 AM

we all appreciate every minute you invest for sh3, tdw. so, thanks a lot!

Myxale 09-03-2011 04:17 AM

Quote:

Originally Posted by urfisch (Post 1741830)
we all appreciate every minute you invest for sh3, tdw. so, thanks a lot!

^ What he said!
:rock:

Magic1111 09-05-2011 06:30 AM

Thx TDW !!! :up:

Jaeger 09-05-2011 09:34 AM

Very nice tool. i checked my sh3 install and it detected 6 errors. can you code in an output option, because i want to post my findings here on subsim. perhaps somebody can tell me then, whats wrong there...

Gedis 09-05-2011 09:44 AM

same here, just more errors, TDW plz check last 2 pages of GWX mod topic.

TheDarkWraith 09-05-2011 10:06 AM

Quote:

Originally Posted by Gedis (Post 1742946)
same here, just more errors, TDW plz check last 2 pages of GWX mod topic.

In each 'box' it lists the errors. You can select text in it by holding left mouse button down and moving mouse. Once selected press 'Ctrl+C' to copy to clipboard. Press Ctrl+V to copy to here.

There are 2 class errors that aren't really important and can be ignored. They deal with the mines and subnets. You have to interpret the results. Some units don't have .sns files (mines and subnets) thus the error isn't really an error. The app is very thorough in it's checking and validating.

DefSide errors are the most common errors found as they are easily overlooked when mods are made.

Wolfstriked 09-05-2011 10:07 AM

TDW......are you??? U know..........:rotfl2:

TheDarkWraith 09-05-2011 10:07 AM

Quote:

Originally Posted by Jaeger (Post 1742940)
Very nice tool. i checked my sh3 install and it detected 6 errors. can you code in an output option, because i want to post my findings here on subsim. perhaps somebody can tell me then, whats wrong there...

I'll add an ability to send errors to text files :up:

Gedis 09-05-2011 11:38 AM

Quote:

Originally Posted by TheDarkWraith (Post 1742961)
In each 'box' it lists the errors. You can select text in it by holding left mouse button down and moving mouse. Once selected press 'Ctrl+C' to copy to clipboard. Press Ctrl+V to copy to here.

yep i posted error log by copy&paste method in previous page of GWX topic...

TheDarkWraith 09-05-2011 12:10 PM

Quote:

Originally Posted by Gedis (Post 1743013)
yep i posted error log by copy&paste method in previous page of GWX topic...

Might be best to place here also ;)

The buoys missing the .eqp and .sns files are ok

You have to interpret the results. I can't say such and such file is not required for such and such unit until such and such unit is defined (for the classes)

Gedis 09-05-2011 04:04 PM

then here you go (SH3 v.1.4 GWX 3.0):

Quote:

Classes (17 errors):

UnitClass=Air_Mine UnitType=306 (Environmental)
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.sns doesn't exist!

UnitClass=Buoy_D2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.sns doesn't exist!

UnitClass=Buoy_G1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G1_FL\Buoy_ G1_FL.sns doesn't exist!

UnitClass=Buoy_G2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.sns doesn't exist!

UnitClass=Buoy_O1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_O1_FL\Buoy_ O1_FL.sns doesn't exist!

UnitClass=Buoy_R1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R1_FL\Buoy_ R1_FL.sns doesn't exist!

UnitClass=Buoy_R2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.sns doesn't exist!

UnitClass=BuV_Dock1 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock1\BuV_Do ck1.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=BuV_Dock2 UnitType=12 (Minor Warship)
C:\Games\SilentHunterIII\data\Sea\BuV_Dock2\BuV_Do ck2.eqp does not contain sequentially ordered entries (found duplicate [Equipment 119]) @ line number 810

UnitClass=Statue UnitType=408 (Environmental)
C:\Games\SilentHunterIII\data\Land\Statue\Statue.e qp doesn't exist!
C:\Games\SilentHunterIII\data\Land\Statue\Statue.s ns doesn't exist!

UnitClass=AntiSubNet UnitType=501 (AntiSub Net)
C:\Games\SilentHunterIII\data\Ordnance\AntiSubNet\ AntiSubNet.sns doesn't exist!

UnitClass=Minefield UnitType=500 (Mine)
C:\Games\SilentHunterIII\data\Ordnance\Minefield\M inefield.sns doesn't exist!

DefSide (2 errors):

Verifying DefSide for German
StartDate of 5/7/1945 is not 1 day later then previous EndDate for German in \data\Roster\DefSide.cfg

Verifying DefSide for Uruguay
StartDate of 8/15/1942 is not 1 day later then previous EndDate for Uruguay in \data\Roster\DefSide.cfg

Campaign (3 errors):

Validating campaign...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_LND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_RND.mis (only verifying Class, Type, Origin, and RndGroups currently)...
Type 0 not defined in \data\Roster\Venezuela @ line number 528208
Type 0 not defined in \data\Roster\Venezuela @ line number 584357
Type 0 not defined in \data\Roster\Venezuela @ line number 584369
Validating C:\Games\SilentHunterIII\data\Campaigns\Campaign\C ampaign_SCR.mis (only verifying Class, Type, Origin, and RndGroups currently)...
would be nice if there was coded automatic error logs in .txt format after each scan ;)

TheDarkWraith 09-05-2011 04:22 PM

Quote:

Originally Posted by Gedis (Post 1743203)
then here you go (SH3 v.1.4 GWX 3.0):

would be nice if there was coded automatic error logs in .txt format after each scan ;)

great suggestion :up: I'll add it. Any other suggestions just let me know :yeah:

now from you list you can ignore:

UnitClass=Air_Mine UnitType=306 (Environmental)
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.sns doesn't exist!

UnitClass=Buoy_D2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.sns doesn't exist!

UnitClass=Buoy_G1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G1_FL\Buoy_ G1_FL.sns doesn't exist!

UnitClass=Buoy_G2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.sns doesn't exist!

UnitClass=Buoy_O1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_O1_FL\Buoy_ O1_FL.sns doesn't exist!

UnitClass=Buoy_R1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R1_FL\Buoy_ R1_FL.sns doesn't exist!

UnitClass=Buoy_R2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.sns doesn't exist!

UnitClass=Statue UnitType=408 (Environmental)
C:\Games\SilentHunterIII\data\Land\Statue\Statue.e qp doesn't exist!
C:\Games\SilentHunterIII\data\Land\Statue\Statue.s ns doesn't exist!

UnitClass=AntiSubNet UnitType=501 (AntiSub Net)
C:\Games\SilentHunterIII\data\Ordnance\AntiSubNet\ AntiSubNet.sns doesn't exist!

UnitClass=Minefield UnitType=500 (Mine)
C:\Games\SilentHunterIII\data\Ordnance\Minefield\M inefield.sns doesn't exist!

All the other errors are valid and should be fixed :up:


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