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-   -   "VonDos & Co" shipyard! (big images!) (https://www.subsim.com/radioroom/showthread.php?t=136508)

Jeff-Groves 10-01-16 02:42 PM

Don't know.
Here's where I found the image.
https://www.modelshipmaster.com/prod...of_bermuda.htm

Has to be before 1961 as that was the refit to one funnel.

Jeff-Groves 10-01-16 03:38 PM

here's a video from 1936 that shows that area.
https://vimeo.com/11763923

Anvar1061 10-02-16 03:25 AM

Quote:

Originally Posted by Jeff-Groves (Post 2438318)
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

Kendras 10-02-16 08:43 AM

Quote:

Originally Posted by Jeff-Groves (Post 2438318)
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

"Claimed to be 34 on the passengers list"

:har:

gap 10-02-16 02:51 PM

Quote:

Originally Posted by Jeff-Groves (Post 2438318)
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

Good finding Jeff :up:

The stern section in the video belongs to Queen of Bermuda's sister ship, Monarch of Bermuda, and it clearly resambles the model whose picture you posted yesterday. On the other hand, the picture that my remarks are based on, portrays the Queen of Bermuda.

Either the two sister ships had slightly different stern decks and quarters since their building, or the two versions reflect changes made during the service of Queen of Bermuda, my photograph showig the ship in her post-war layout.

Jeff-Groves 10-02-16 03:18 PM

Watch the video again.
It clearly states
SS. Queen of Bermuda

The family traveled on the other ship but filmed the Queen in the first 40 some seconds.

IF you go back and check that big image you posted?
THAT is The Monarch!!
Do a right click on the image and check the properties.
It even says so at the bottom of the picture.
;)

Guess VonDos can do the Monarch next.
:haha:

gap 10-02-16 03:44 PM

Yep, you are right.

Another notable difference between the two ships is the position of the rear mast...

Quote:

Originally Posted by Jeff-Groves (Post 2438468)
Guess VonDos can do the Monarch next.
:haha:

I don't think those slight differences are worth another model, but most of them can be rendered in game by keeping the common features on the main model, and by making the changing parts into as many configurable "equipments" :03:

If VonDos manages doing that, his unit could be considered a proof of concept :)

Jeff-Groves 10-02-16 03:49 PM

Good thing We are cross checking stuff.

If we'd have let this slip by?
We'd have got blasted down the road some day you know.

:har:

:salute:


I'd also say We may want to let the people at that site you linked know about this little project.
They may like to see it sailing again.
We might not want to tell them we plan to blow the heck out of it though!

gap 10-02-16 03:55 PM

Quote:

Originally Posted by Jeff-Groves (Post 2438472)
Good thing We are cross checking stuff.

If we'd have let this slip by?
We'd have got blasted down the road some day you know.

:har:

:salute:


I'd also say We may want to let the people at that site you linked know about this little project.
They may like to see it sailing again.
We might not want to tell them we plan to blow the heck out of it though!

:haha: :subsim:

Jeff-Groves 10-02-16 04:50 PM

Quote:

Originally Posted by gap (Post 2438471)
If VonDos manages doing that, his unit could be considered a proof of concept :)

To Late to be a proof of concept.
SH4 does that kind of stuff and GWX 4 was doing the same thing.
Not only that way of doing it but you can use placement nodes also to use a standard part in a Library dat.

Placement nodes would allow you to have all the little funnels about a ship with just a few actual 3D models.
And those 3D model are not in the Ship dat itself that way.

Doing blank nodes allows assigning them with the eqp file and then you can date change them.

The 3rd way is to instance a 3D model in a dat.
Check out the Sea fort in GWX 3 to see how that is done.
Tell me how many actual 3D models are in this if you can.
http://i108.photobucket.com/albums/n...y_Sea-Fort.jpg

VonDos 10-04-16 11:41 AM

So i'm modeling the Queen and not the Monarch? Not a big problem here =) Oh! I'm a little confused :doh:

VonDos 10-04-16 07:10 PM

Btw, small updates, windows and small details added:

https://s16.postimg.org/plscbz7bn/wip.jpg

Best regards,
Vd

gap 10-05-16 05:44 AM

Quote:

Originally Posted by VonDos (Post 2438735)
So i'm modeling the Queen and not the Monarch? Not a big problem here =) Oh! I'm a little confused :doh:

All the differences between the two sister ships that I was able to spot so far, are relative to the stern section:

https://www.modelshipmaster.com/prod...hips%20(6).jpg
Queen of Bermuda

http://i519.photobucket.com/albums/u...kimano/QoB.jpg
Monarch of Bermuda

As you can see by yourself, the rear mast was fitted much forward in QoB than it was in MoB, and the aft deck/superstructure arrangement was slightly different (a bigger portion of the quaterdecks was occupied by superstructure in QoB than in MoB, and the quaterdecks themselves were arranged so to form a skew line on each side of MoB which is not so apparent in QoB).

Your unit is currently a mix of features from the two ships, plus some features that are not to be found on either of them :03:

Quote:

Originally Posted by VonDos (Post 2438825)
Btw, small updates, windows and small details added:

Nice! I cant wait for future update by you :up:

gap 10-05-16 06:05 AM

Quote:

Originally Posted by Jeff-Groves (Post 2438483)
To Late to be a proof of concept.
SH4 does that kind of stuff and GWX 4 was doing the same thing...

Not a proof of concept maybe, but for sure a proof of VonDos' awesome skills and pacience :haha:

...and I dunno about GWX, but I doubt any of the SHIV units fully exploits the potential given by configurable equipments for simulating the slight differences of groups of sister ships and/or their subsequent refittings. That would have required a lot of research/modelling time by devs that they obviously didn't have. :yep:

Quote:

Originally Posted by Jeff-Groves (Post 2438483)
Check out the Sea fort in GWX 3 to see how that is done.
Tell me how many actual 3D models are in this if you can.

I know all too well that model. You pointed me to it quite a long time ago and I learned its lesson. Unfortunately, so far I couldn't do the best of it in SH5, because either the granny format doesn't support multiple bone bindings for the same mesh, the bone binding editing tool in GR2 Editor is broken, or I dont know how to use it :hmm2:

VonDos 10-07-16 05:39 PM

Hi!

Update post with a little reworked stern, sil file and some "funny" test, where you can find a little "lights" bug (i've find a couple of them into main hull.. they'll need a solution):

https://s13.postimg.org/r06j7s2x1/wip.jpg

Best regards,
Vd


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