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-   -   [REL] Realistic Sinking Physics (https://www.subsim.com/radioroom/showthread.php?t=118005)

jaketoox 08-12-07 04:20 AM

Great Mod
 
This has been great mod...not everytime instantly exploding ships when hitpoints are used...huge variety of how they sink, sometimes you get lucky shot,and sometimes you need to finish them with deckgun. In the last mission what i did,there was quite optimistic crew on one ship, i think it was old small freighter....the ship was in some 45 degrees angle,bow under water some 25m....3/4 of the ship was underwater...and crew still thinking they could just make it home..:rotfl:...used the deckgun to solve their problem....:rotfl:

...and now back to sink some....
______________________________________
"When a girl is under 21, she's protected by law. When she's over 65, she's protected by nature. Anywhere in between, she's fair game." (Lt.Cmdr.Matt T.Sherman:Operation Petticoat)

Tobus 08-12-07 06:14 AM

Just an observation so far:

I use TM1.5 and this mod, to great pleasure I might add. But what I've observed so far, is that when using this mod with TM, sometimes a sinking ship triggers a crash to desktop. This is only when a target sinks, I don't know how because the moment I get the "target destroyed" message the game crashes. I do not get this all the time, but now have had it twice in one tour. After reloading the same target might sink differently, not prompting a crash.

The crashing never happens when not running this mod, only TM1.5.

I know it's sketchy at best, but thougth I'd let you know.

WernerSobe 08-12-07 06:40 AM

Quote:

Originally Posted by Tobus
Just an observation so far:

I use TM1.5 and this mod, to great pleasure I might add. But what I've observed so far, is that when using this mod with TM, sometimes a sinking ship triggers a crash to desktop. This is only when a target sinks, I don't know how because the moment I get the "target destroyed" message the game crashes. I do not get this all the time, but now have had it twice in one tour. After reloading the same target might sink differently, not prompting a crash.

The crashing never happens when not running this mod, only TM1.5.

I know it's sketchy at best, but thougth I'd let you know.

this happened to taihosan maru. The ship was bugged, its fixed in new version. make sure to get version 3.0.

WernerSobe 08-12-07 06:43 AM

the discussion will be continued here

http://www.subsim.com/radioroom/showthread.php?t=120269

ive decided to start a new thread because the new version is to different from 2.6 so the discussions here might confuse new visitors.

Enjoy... And dont forget to rate it :-) if you like it vote for sticky.

Tobus 08-13-07 01:50 AM

Quote:

Originally Posted by WernerSobe
this happened to taihosan maru. The ship was bugged, its fixed in new version. make sure to get version 3.0.

Ok then, great, thanks! Beautiful work!:up:

pepe3w 02-20-08 06:08 PM

Link does not work
 
Hi, where can I find this mod?

Thanks

Jose

LukeFF 02-21-08 01:04 AM

Quote:

Originally Posted by pepe3w
Hi, where can I find this mod?

Thanks

Jose

Look at the stickies...

silent fan 05-11-09 06:33 AM

A few questions
 
Hello,

I have a few questions:
1: Wil this mod work with patch 1.4 ?
2: without the u-boat add-on ?
3: where can i download this mod because the link to filefront isn't working :shifty:.

Thanks for your time and i look forward to play this mod.

Tyronster 07-10-11 04:18 PM

TMO?
 
I'm running TMO 2.2 and I've heard that it will cause problems if I run them together. Is this true?

Hylander_1314 07-10-11 09:31 PM

Yes, if you're running TMO 2.2, don't use any other mods that aren't noted as compatable. Or if you do, run them at your own risk, of having to delete the mod files, and possibly the game files and reload the game.

If you are unsure of a mod, look to see if anybody is running it successfully.

As a final note, this thread is from 2007. A lot has changed over the last 4 years.

max-peck 07-11-11 07:06 AM

Quote:

Originally Posted by Tyronster (Post 1701577)
I'm running TMO 2.2 and I've heard that it will cause problems if I run them together. Is this true?

If you run this on top of TMO 2 (any version) you will break something.

NSM overwrites the zones.cfg, which controls lots of things in the game.

I'm currently looking at NSM 4, attempting to get it to work with TMO 2.3.
Initial signs look hopeful, but it's a fair amount of work.

Stary Wuj 07-11-11 09:06 AM

Great JOB! Thank You very much!

With Best Regards

Stary Wuj

Webster 07-14-11 06:11 PM

Quote:

Originally Posted by WernerSobe (Post 619198)
the discussion will be continued here

http://www.subsim.com/radioroom/showthread.php?t=120269

ive decided to start a new thread because the new version is to different from 2.6 so the discussions here might confuse new visitors.

Enjoy... And dont forget to rate it :-) if you like it vote for sticky.

please go to the correct thread for info on this mod


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