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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

melnibonian 06-13-10 04:34 AM

Quote:

Originally Posted by pickinthebanjo (Post 1417900)
Seem's to work, I hardly tested it but in that time I noticed no problems (Except one ship in the Recognition manual has no picture)
Good work, and I was unable to find the readme for using Commander to add the skins so If someone either wants to post it or PM me that would be great.

If you are requesting on how to add the skins via SH3Cmdr everything is explained in this post by Steve http://www.subsim.com/radioroom/show...&postcount=109 If you still have problems PM me.

Sailor Steve 06-13-10 09:43 AM

Quote:

Originally Posted by pickinthebanjo (Post 1417900)
Good work, and I was unable to find the readme for using Commander to add the skins so If someone either wants to post it or PM me that would be great.

If you want to add them normally, open the Skin Pack and transfer all the folders with dates into the MODS folder in SH3. Use JSGME to activate them on the proper dates. Deactivate the older ones a couple of patrols later to represent a smooth transition between prewar and wartime paint schemes.

Ping Jockey 06-13-10 09:52 AM

Just upgraded to Win 7 64 bit. Win 7 32 bit was only useing 2.75 GB RAM when I have 4 GB RAM. System now shows 4 GB RAM. Will see how this goes now. Dell XPS 720, 3 MHZ, 4 GB RAM. 2 Nvidia 9800 GT.:hmmm:

reaper7 06-13-10 11:01 AM

CTD here also with V3.2.
I'm using Conus00 widescreen Mod only (Works great), Will try a clean Install and reply with results.

FIREWALL 06-13-10 11:05 AM

What seems to be the problem ? It installed easy and workedd all last nite and, again this morning like a charm.

No problems whatso ever.:up: Great Mod as usual. :salute:

Some people have a problem takeing the lid off a jar of mustard. :haha:

pickinthebanjo 06-13-10 12:09 PM

http://img576.imageshack.us/img576/6567/73994943.png
I noticed this

nik112 06-13-10 01:43 PM

ctd with light mod also
:cool:

Sailor Steve 06-13-10 06:37 PM

Quote:

Originally Posted by FIREWALL (Post 1418195)
What seems to be the problem ? It installed easy and workedd all last nite and, again this morning like a charm.

No problems whatso ever.:up: Great Mod as usual. :salute:

Some people have a problem takeing the lid off a jar of mustard. :haha:

I appreciate your help with my computer no end, but in this case you ought to read your own sig. :O:

iambecomelife 06-13-10 08:10 PM

Quote:

Originally Posted by nik112 (Post 1418308)
ctd with light mod also
:cool:

Could I have your stats please?

Also what kind of CTD - museum or career?

iambecomelife 06-13-10 08:11 PM

Quote:

Originally Posted by pickinthebanjo (Post 1418230)

I forgot to add a sil for the modified M01B. I will update it next release.

Reece 06-13-10 08:12 PM

It would be good for those that can run it to let us know what system (XP or Win 7 64) they are using.:yep:
I still use XP Pro, I cut the Merchant Fleet Mod 3.2 down to 30 ships (redone the rosters) and runs fine with Ricks sil tga files! Again thanks IABL.:up:

Das Herman 06-13-10 09:50 PM

Hello
I have tried to install this and every time I try to load a mission with MFM in the JSGME I crash out with about ten percent left to load....
Any thoughts or help?

iambecomelife 06-13-10 10:06 PM

Quote:

Originally Posted by Das Herman (Post 1418554)
Hello
I have tried to install this and every time I try to load a mission with MFM in the JSGME I crash out with about ten percent left to load....
Any thoughts or help?

System specs, please?

Are you using the light or the full version of the mod?

Did you install with an active career, or did you install over a fresh 1.4b/GWX?

Do you have any mods that alter existing ships?

pickinthebanjo 06-13-10 11:24 PM

I was doing some testing with the light release and found it was not compatable with new interiors (for me anyway)

Fubar2Niner 06-14-10 07:11 AM

Win 7 64 bit here.

Best regards.

Fubar2Niner


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