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-   -   [WIP] MEGA-mod for CREW MEMBERS (https://www.subsim.com/radioroom/showthread.php?t=198394)

Cybermat47 09-16-12 06:53 PM

Quote:

Originally Posted by GT182 (Post 1935119)
Cybermat, you too deserve an Award for modding. You young fellas are our future game makers. When you and Michal one day become famous making sims like SH5, remember us old fellas here at SubSim. We prodded you both to keep going. Be the best you can be for those of us that can only dream of what the two of you can do. ;) :D

Thanks! I'm slowly learning about modding, and it's even more interesting than the game itself!

silentmichal 09-17-12 05:22 AM

OK, so, I came back to Poland, I can write post now:).

I tried to import my *.obj file, but with not success. SS of bug:

https://dl.dropbox.com/u/97170234/bug.png

I did it:

1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset,
2. Add new subset, using Autodesk 3DS Max,
3. Import file to GR2.

I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file...


PS. So, there's somebody younger than me :cool:. Congratulations!:sunny:.

Cybermat47 09-17-12 05:32 AM

Quote:

Originally Posted by silentmichal (Post 1935230)


PS. So, there's somebody younger than me :cool:. Congratulations!:sunny:.

Thanks!
You're still the one getting the 'Best Young Modder' award, though!

silentmichal 09-17-12 05:39 AM

Hm, maybe:).

PS. About SH6, maybe I'll do it someday :cool:. But, it's very hard to do:

- new boats,
- new interiors,
- new ships
- new campany

One person? It's possible, when team will count 100 poeple, hehe:hmmm:.

BIGREG 09-17-12 06:27 AM

Quote:

Originally Posted by silentmichal (Post 1935230)
OK, so, I came back to Poland, I can write post now:).

I tried to import my *.obj file, but with not success. SS of bug:

https://dl.dropbox.com/u/97170234/bug.png

I did it:

1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset,
2. Add new subset, using Autodesk 3DS Max,
3. Import file to GR2.

I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file...


PS. So, there's somebody younger than me :cool:. Congratulations!:sunny:.

Have you make the same change for the both files .OBJ and _AO.OBJ :06:
and not forget to add only one subset per one subset ,if you add 2 = errors
and the subsets order must be respected in the 2 files :03:

silentmichal 09-17-12 06:31 AM

Quote:

Originally Posted by BIGREG (Post 1935262)
Have you make the same change for the both files .OBJ and _AO.OBJ :06:
and not forget to add only one subset per one subset ,if you add 2 = errors
and the subsets order must be respected in the 2 files :03:

Yes, I had make the same change for the both files *.obj and _AO.obj. Is it bad?

And can I edit exist subset? (in oryginal file to delete 2 beds) Or I can't do it?

BIGREG 09-17-12 06:57 AM

Yes,you can edit how you want the exported subsets,but you need to be certain that you have delete/add the same faces/vertices :yep:

Me,in 3dsmax ,i import first the _AO.OBJ and after the .OBJ in the same scene (better the AO first to see the diffuse textures and not the AO :03:)

https://dl.dropbox.com/u/99234496/3dsmaxselect.jpg

For add a subset ,it's easy : import 2x the same object and rename one with at the end _AO :03: after you can load a separate UVW for the _AO :yep:

Edit:If you want rename(after)/delete a subset : go on "Tools" menu -> open explorer:container explorer

Re edit: i have forgot to say you ,when you import in .GR2 choose the "loose" mod (first question="No")

silentmichal 09-17-12 07:20 AM

OK, but GR2 E/E/V app tells me, number of verticies and faces must be the same, what definied in GR2 file. How to reduce vertices to X in 3DS Max? is it possible? Because when I added new subset to *.obj file, App tells me, there are too many vertices...

silentmichal 09-17-12 07:21 AM

Quote:

Originally Posted by BIGREG (Post 1935274)
Re edit: i have forgot to say you ,when you import in .GR2 choose the "loose" mod (first question="No")

Aaa, now i'll try it! :haha:

BIGREG 09-17-12 07:25 AM

the numbers of vertices/faces is not a problem,the .GR2 editor get make the work to optimize the files :yep: :up:

edit:for the radar dials,i don't understand :doh: the SH4 dials.cfg don't have the entry for them (type :58,59,60,61)... :hmmm:
Ps:the .DAT file contain just the 3D objects and textures,and not the controllers (they are in .sim) :03:

silentmichal 09-17-12 07:39 AM

Hmm, but in AI_Sensors.dat, there are ranges of radar... Because... what are you looking for?

PS. YES, I added new subset! Thank You BIGREG, You're the best in the world :yeah::yeah::yeah:.

BIGREG 09-17-12 07:47 AM

:yeah:

For the radar in .DAT ,this is the radar coverage/etc values...(informations)
But don't controll models/meshes...

and i am not the best ,the BEST is TDW :up:, the creator of the .GR2 editor :yep:

Edit:i am looking with TheBeast to make them workable ... (the four rings (now) with numbers on the radar)

silentmichal 09-17-12 07:50 AM

So, you want model or informations? In *.dat file there are some informations: range, etc.

PS. Maybe you aren't the best, but you explained me everythink, how to add/edit subsets. TDW hasn't got time for it:up:.

EDIT

So, you want to add Radar to SH5, yes? And you have to know sth numbers... yes?

BIGREG 09-17-12 07:56 AM

Actualy TheBeast and me work to redo the QR1...
We have allready make some change
Maybe,we can work together on :06:

ps:we want just that the radar range Nr dials work ... :D see at #1
all is OK normaly:numbers,bones and controllers in .sim ,but they don't move ...
(and they work when we assign an other "values" as hour,depht etc... )
If you use SteelVikingInterior Mod ,this is me ,i have redo the all needles,knobs etc....

I am the needles man ! :rotfl2: :haha: 81 needles ! ,if i remenber

http://img37.imageshack.us/img37/2739/radarstation.jpg

silentmichal 09-17-12 08:52 AM

Hmm, OK! I'll send you (maybe today?) modified GR2 file. I'm importing now OBJ file (It takes forever!:)) So, this MOD will be called "FlakMonkey's & TheBeast's & BIGREG's & Silentmichal's interior MOD", HAHAHA :har:.


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