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-   -   Help with AI wingmen (IL2) (https://www.subsim.com/radioroom/showthread.php?t=141219)

onelifecrisis 08-24-08 11:44 AM

Help with AI wingmen (IL2)
 
Guys, how much hand-holding do IL2's AI wingmen need when you're the squadron leader? If you don't give any orders, do they just follow you around blindly, not reacting to anything until they're shot at? Or will they, for example:
- attack the ground target(s) we've been sent to destroy as soon as we're in range
- attack incoming fighters when we're escorting bombers
- land at the base when we get back

all without you having to order it?
Thanks for any help.

P.S. I'm playing DCG missions, in case that makes a difference.

Raptor1 08-24-08 11:49 AM

:rotfl::rotfl::rotfl:

AI...that's a good one...

:rotfl::rotfl::rotfl:

onelifecrisis 08-24-08 11:50 AM

Actual Incompetence? :hmm:

Raptor1 08-24-08 11:52 AM

Allow me to explain the Il-2 AI:

AI follows leader -> AI sees enemy -> AI tries to shoot enemy ->

Then you have 2 options:

AI rams you or somebody else -> Everybody dies -> The end

AI steals your kill -> looks for something else to kill

Repeat as nessecary

(They might or might not respond to orders, usually not)

onelifecrisis 08-24-08 11:57 AM

Quote:

Originally Posted by Raptor1
Allow me to explain the Il-2 AI:

AI follows leader -> AI sees enemy -> AI tries to shoot enemy ->

Then you have 2 options:

AI rams you or somebody else -> Everybody dies -> The end

AI steals your kill -> looks for something else to kill

Repeat as nessecary

(They might or might not respond to orders, usually not)

Right. :hmm:
So this really is "dogfighting" in a literal sense.
Hmm. What about my wingman, my #2... surely he'll watch my back... right?
Right?

Raptor1 08-24-08 12:00 PM

He'll watch it very closely for the right time to slam into it

The AI sometimes helps, but most of the time they are a nuisance

Dowly 08-24-08 12:01 PM

You can try giving him the "cover me" order, but he usually just goes for the closest enemy, whether he's a threat to you or not. :rotfl:

Kratos 08-24-08 12:06 PM

awe cut the ai some slack,they have an affliction....there freakin DEAF :lol:

onelifecrisis 08-24-08 12:07 PM

Oh dear.
I have noticed a tendency for AI planes to fly into each other (and sometimes into me) but I didn't realise they were so... how to put it... badly organised?
Well thanks for the tips. I was wondering whether to bother programming some wingmen commands into my joystick buttons, but if they're really that useless I'll not bother.

Raptor1 08-24-08 12:15 PM

Quote:

Originally Posted by onelifecrisis
Oh dear.
I have noticed a tendency for AI planes to fly into each other (and sometimes into me) but I didn't realise they were so... how to put it... badly organised?
Well thanks for the tips. I was wondering whether to bother programming some wingmen commands into my joystick buttons, but if they're really that useless I'll not bother.

Return to Base, that's a good one, often works too

onelifecrisis 08-24-08 12:17 PM

Rubbish AI seems odd to me given that much older games had AI which was actually pretty good, at least in terms of following orders (I'm thinking of Total Air War). Anyone got a link to an interview in which Oleg is asked whether BoB will address the problem?

Dowly 08-24-08 12:17 PM

Quote:

Originally Posted by Raptor1
Quote:

Originally Posted by onelifecrisis
Oh dear.
I have noticed a tendency for AI planes to fly into each other (and sometimes into me) but I didn't realise they were so... how to put it... badly organised?
Well thanks for the tips. I was wondering whether to bother programming some wingmen commands into my joystick buttons, but if they're really that useless I'll not bother.

Return to Base, that's a good one, often works too

ROFL!! That's one they always obey! "Red flight, Ret.." and they're gone. :p

onelifecrisis 08-24-08 12:17 PM

Quote:

Originally Posted by Raptor1
Quote:

Originally Posted by onelifecrisis
Oh dear.
I have noticed a tendency for AI planes to fly into each other (and sometimes into me) but I didn't realise they were so... how to put it... badly organised?
Well thanks for the tips. I was wondering whether to bother programming some wingmen commands into my joystick buttons, but if they're really that useless I'll not bother.

Return to Base, that's a good one, often works too

LMAO

Dowly 08-24-08 12:19 PM

Quote:

Originally Posted by onelifecrisis
Rubbish AI seems odd to me given that much older games had AI which was actually pretty good, at least in terms of following orders (I'm thinking of Total Air War). Anyone got a link to an interview in which Oleg is asked whether Bob will address the problem?

BoB will contain improved AI, not much more has been told by Oleg.

onelifecrisis 08-24-08 12:22 PM

Quote:

Originally Posted by Dowly
Quote:

Originally Posted by onelifecrisis
Rubbish AI seems odd to me given that much older games had AI which was actually pretty good, at least in terms of following orders (I'm thinking of Total Air War). Anyone got a link to an interview in which Oleg is asked whether Bob will address the problem?

BoB will contain improved AI, not much more has been told by Oleg.

Hmm. From what you guys are saying, the AI could be "improved" and still be sh!t. No interviewer has ever grilled Oleg on this? Those gamer sites are full of wusses. :roll:


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