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-   -   attached triggers? (https://www.subsim.com/radioroom/showthread.php?t=82549)

inetd 07-30-05 07:45 AM

attached triggers?
 
Hi

What do you use the attached triggers for? And what does Destination and Approach for trigger activation of attached triggers do? I could not activate the trigger using one of these, although the attached object did reach the trigger's coordinates and OS crossed this coordinates as well. However, relative position worked as expected.

thanks in advance!

inetd

Fish 07-30-05 09:59 AM

Re: attached triggers?
 
Quote:

Originally Posted by inetd
Hi

What do you use the attached triggers for? And what does Destination and Approach for trigger activation of attached triggers do? I could not activate the trigger using one of these, although the attached object did reach the trigger's coordinates and OS crossed this coordinates as well. However, relative position worked as expected.

thanks in advance!

inetd

Page 49 Mission Editor manual. :up:

inetd 07-30-05 10:46 AM

Ok, it works now. I used "OS / accomplishing platform" as msg-send-to target, and the message was send to the AI player only, when I expected it to be delivered to me (OS?). Did not find that one in the manual. I think the editor manual needs more explanations of what things are good for, it contains detailed instructions on how to place something but often a small example would make its purpose clearer and more easy to integrate it in a mission (like air corridors).

Ula Jolly 07-30-05 10:53 AM

The manuals are excellent in describing WHAT things are, but rather hopeless at describing HOW to use them. It's like having a world of tools ready for cooking, without knowing how to cook it. Makes driving a sub rather difficult, as the learning curve is STEEP.

Fish 07-30-05 12:09 PM

Quote:

Originally Posted by inetd
Ok, it works now. I used "OS / accomplishing platform" as msg-send-to target, and the message was send to the AI player only, when I expected it to be delivered to me (OS?). Did not find that one in the manual. I think the editor manual needs more explanations of what things are good for, it contains detailed instructions on how to place something but often a small example would make its purpose clearer and more easy to integrate it in a mission (like air corridors).

I agree with you here.

More examples (how to) would be nice too.


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