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-   -   [REL] Enhanced Recognition Manual (ERM) continued (https://www.subsim.com/radioroom/showthread.php?t=172187)

Zedi 07-11-10 09:14 AM

[REL] Enhanced Recognition Manual (ERM) continued
 
==========================MOD INFO==================================

This mod is Reaper's excellent Enhanced Ship ID Recognition manual continued, with new skin and ship markings to help with the broken stadimeter. He was kind enough to give me the permission to work further on his mod, all modifications are only on graphic level, the script part is Reapers work. Thank you Reaper.

As you can see the attached image, this mod is dragable and contain not only the recon manual, but also include the TDC dialog panel. By default, the mod has a leather cover skin, but there is also a second skin with a more realistic paper cover. To enable the paper cover skin, first you have to enable this mod, then download the paper skin and overwrite the files.

For the recon manual part I spent a lot of time to measure the whole SH5 flotilla and put markings where we should point the stadimeter to have the best range values. Closer you are to the target, better result you will get. Even so, I managed to get pretty good readings for targets far as 5km, but you need to have a very good and precise mouse for that as there every mm counts. This mod gives excellent results in close and fast battles, where the sub is inside a convoy and is not much time to spend for complicated measurements. Click on the stadimeter, match his line height with the green one from the manual and you should get a pretty precise range measurement.

The XO face is missing in the screenshots, but is is not removed by this mod, but by this "fix" posted by ddrgn. So if you don't wanna see his face in this mod, just follow the instructions from that post.

This works and was tested with the stock UI. Probably will not work with mods where is already a stadimeter fix (ex. TDW UI, Reaper7 UI). Maybe they will integrate it in their mods in the future.

http://farm5.static.flickr.com/4116/...ab8d76e2_b.jpg


Stock UI compatible black skin:

http://farm5.static.flickr.com/4144/...e9608e21_b.jpg


Download from here:
ERM
ERM_no_marking
Paper cover skin
ERM black skin

Black skin for TDWUI


Alternate download links:
ERM: (strategyinformer.com)
ERM black skin: (strategyinformer.com)

http://www.filefront.com/17052293/ERM.ZIP
ERM without ship marking: http://www.filefront.com/17052303/ERM_no_marking.zip
Extra skin with paper cover: http://www.filefront.com/17052307/ERM_paper_cover.zip


Extract from zip into your SH5 MODS folder, install with JSGME. The paper cover extra skins need to have ERM installed first. Just overwrite the existing files on JSGME warning.

Special thank's to TheDarkWraith who was so kind and improved/optimized the script part.

TheDarkWraith 07-11-10 09:47 AM

Quote:

Originally Posted by Magnum (Post 1441339)
Not tested with TDW UI and Reaper's UI, so I'm not sure about those.

my NewUIs with TDC already includes my automatic stadimeter fix so this will probably screw up the automatic stadimeter (mast height) in it. Someone will have to test it with the mod and post results.

EDIT:

if you remove the stadimeter part from this rec mod it probably won't have any impact on my UIs mod.

Actually if this mod modifies the PageXO_TDC_Dialog.py file it will break my UIs mod. I'll have to look at it and see what files it modifies.

EDIT2:

this will break my UIs mod. I'll have to rework the PageXO_TDC_Dialog.py file and make provisions for it (a new user option) to be used and enabled in my UIs mod

reaper7 07-11-10 10:12 AM

Nice Magnum. :yeah:

Just to confirm this will work as is with my UI. Just click Yes to the file overwrites in JGSME.


@TDW This will also break your current XO_Dialog at the .ini level as I completely reworked the INI for the Enhanced Recon Manual V2.0. So you would have to chose between either the Enhanced Man V1 or Enhanced man V2.

Original link to V2: http://www.subsim.com/radioroom/showthread.php?t=170292

Sepp von Ch. 07-11-10 10:37 AM

Wow, thank you Magnum very much. Looks great. Love this manual! Finally an exciting feeling in comparison with the original interace.

Thanks:yeah:

TheDarkWraith 07-11-10 10:50 AM

what are the green lines for on the ships? You can barely read the text also....

Sailor Steve 07-11-10 10:58 AM

Lovely! :sunny:

I like the 'paper cover' too.

Zedi 07-11-10 12:18 PM

Quote:

Originally Posted by TheDarkWraith (Post 1441387)
what are the green lines for on the ships? You can barely read the text also....

Those are the markings for the broken stadimeter. Worked very much to take these measurements and it's sad to see how broken the stadimeter is. Those green lines are where the stadimeter (stock, without any fix) will read the right range. So if you put the stadimeter horizontal line where is the green marking in the recon manual, you should get the corect range value for the selected target.

What I did was to load all SH5 ships into a custom mission, measure the range for every ship with the stadimeter, then I marked with the green line where the stadimeter will give you the good range value for every ship. I was completly surprised to see that there is no 2 ships with the same value, is no rule or pattern...

About the text.. not sure what text are you taling about. The info from the manual with the ship Lenght, mast etc.. or..?

TDW helped out with an optimized .py file, download link is updated, thank you very much.

SteelViking 07-11-10 11:52 PM

Good work Magnum, this looks really nice:yeah: And, good going on finding another way to fix the stadimeter, I know that what you did had to be pretty time consuming.

Anyway, if I may make a suggestion, why not include this right into reaper7's UI without the green lines since he already has a stadimeter fix? Or Magnum, perhaps you could simply make another version without the green lines that would be intended to be used along with reaper7's UI. Again, just a suggestion. Either way, thanks for this mod.:salute:

Sepp von Ch. 07-12-10 02:37 AM

Quote:

Originally Posted by SteelViking (Post 1441932)
Anyway, if I may make a suggestion, why not include this right into reaper7's UI without the green lines since he already has a stadimeter fix? Or Magnum, perhaps you could simply make another version without the green lines that would be intended to be used along with reaper7's UI.

I agree and intercede fot that.


Why is my text in rec. manual in white please? Text then merges with the background.
http://s4.postimage.org/4YBKJ.jpg

Zedi 07-12-10 03:32 AM

Quote:

Originally Posted by SteelViking (Post 1441932)
Good work Magnum, this looks really nice:yeah: And, good going on finding another way to fix the stadimeter, I know that what you did had to be pretty time consuming.

Anyway, if I may make a suggestion, why not include this right into reaper7's UI without the green lines since he already has a stadimeter fix? Or Magnum, perhaps you could simply make another version without the green lines that would be intended to be used along with reaper7's UI. Again, just a suggestion. Either way, thanks for this mod.:salute:

Reaper7 said that he will include it in his UI, so expect an update there. Not sure how this will work with TDW UI, but now he made several changes on the script, it should work. Download the pack with his changes and test it. I will upload later today a version with the green lines removed to be used with the major UI mods where the stadimeter is fixed and no need for these lines.

Quote:

Originally Posted by Josef von Posorschitz (Post 1441994)
Why is my text in rec. manual in white please? Text then merges with the background.

That's a localization problem, you are using the german version. I will try to make an update for this version too asap.

Sepp von Ch. 07-12-10 03:34 AM

Thank you Magnum!:up:

Zedi 07-12-10 05:37 AM

Updated the first post with the links to the versions without the green lines/ship markings.
The pack modified by TDW have 2 folders inside, extract the one you wanna use into the MODS folder and install it with JSGME.

SteelViking 07-12-10 05:50 AM

Quote:

Originally Posted by Magnum (Post 1442016)
Reaper7 said that he will include it in his UI, so expect an update there.

:rock: Good to hear. And again, nice work:yeah:

TheDarkWraith 07-12-10 06:38 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1441994)
Why is my text in rec. manual in white please? Text then merges with the background.
http://s4.postimage.org/4YBKJ.jpg

I have the same text problem with this (the bright version). That is why I also made a modified night vision version of it (so the text would show). I have US copy of game.

It's not compatible yet with my UIs mod (breaks the automatic mast height entry and doesn't allow manual entry of mast height). I have more script work to do with it. I sent Reaper7 a PM and awaiting a response back before I work on it any further.

Sepp von Ch. 07-12-10 07:52 AM

Yes, TheDarkWraith, i use your excellent UIs mod with TDC. If this manual had compatible with your UIs mod, it would be great.


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