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-   -   New Cold Waters Screenshots (https://www.subsim.com/radioroom/showthread.php?t=229793)

Julhelm 02-19-17 07:34 PM

New Cold Waters Screenshots
 
8 Attachment(s)
I posted these on the Subsim fb page but not everyone might lurk there so posting here as well:

schurem 02-21-17 03:56 AM

that looks soooooo yummy :D i cant wait to get my hands on this :D

:up:

zachanscom 03-02-17 01:22 AM

what engine? unity? looks nice. hopefully more next gen techs are employed. that explosion is a particle based or sprite? it looks so lifelike

Julhelm 03-02-17 07:00 AM

Yes, it's Unity.

All of our explosions use a combination of particles and stock footage. My opinion is that nothing looks more convincing than footage of a real explosion.

Castout 03-23-17 05:18 PM

Unleash the Kraken!!!

...I mean Cold Waters hehehe

Kaye T. Bai 04-24-17 03:01 AM

Nice, especially that there Kirov-class battlecruiser. :up:

Giesemaschine 05-22-17 12:11 AM

Thank you! I deleted my FB years ago and not everyone uses it these days :):Kaleun_Cheers:

Nippelspanner 05-22-17 02:51 PM

One suggestion.
Can you guys add the class designations at the end of each class?

For example Los Angeles SSN, Grisha III FF and so on.
Personally, I would have to research what a Leninskiy Komsomol is.

denis_469 05-24-17 11:15 AM

Quote:

Originally Posted by Nippelspanner (Post 2486020)
One suggestion.
Can you guys add the class designations at the end of each class?

For example Los Angeles SSN, Grisha III FF and so on.
Personally, I would have to research what a Leninskiy Komsomol is.

November is sibmarine. Cargo ship was Leninskiy Komsomol.

Nippelspanner 05-24-17 11:33 AM

Quote:

Originally Posted by denis_469 (Post 2486392)
November is sibmarine. Cargo ship was Leninskiy Komsomol.

*sigh*
See that dot on the horizon, slowly disappearing?
That was my point - you missed it.

ikalugin 05-24-17 11:58 AM

Well atleast they are not using the original Soviet terminology which is completely alien to the western player that they target.

Nippelspanner 05-24-17 12:21 PM

Quote:

Originally Posted by ikalugin (Post 2486405)
Well atleast they are not using the original Soviet terminology which is completely alien to the western player that they target.

хахаха

FPSchazly 05-24-17 12:33 PM

Quote:

Originally Posted by Nippelspanner (Post 2486020)
One suggestion.
Can you guys add the class designations at the end of each class?

For example Los Angeles SSN, Grisha III FF and so on.
Personally, I would have to research what a Leninskiy Komsomol is.

I agree, I like this idea.

Quote:

Originally Posted by ikalugin (Post 2486405)
Well atleast they are not using the original Soviet terminology which is completely alien to the western player that they target.

That would definitely be interesting for a Soviet campaign if all Soviet terminology was used.

ETR3(SS) 05-24-17 01:02 PM

Quote:

Originally Posted by ikalugin (Post 2486405)
Well atleast they are not using the original Soviet terminology which is completely alien to the western player that they target.

That would make a good toggle option, or perhaps a simple mod to change names.

Nippelspanner 05-24-17 01:07 PM

Quote:

Originally Posted by ETR3(SS) (Post 2486422)
That would make a good toggle option, or perhaps a simple mod to change names.

From what I've gathered, this could be edited in a heartbeat, but I still think it should be vanilla - at best a toggle option, so everyone can decide for himself, yes.


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