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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

SteelViking 05-25-10 02:40 PM

Quote:

Originally Posted by kylania (Post 1402955)
Sure, all I've done was like 9 colors before being sidetracked by "work", silly work.

Yeah, you gotta hate that. lol. Anyway, I think your method might be more thorough than mine, however, I am pretty confident about my 90% corrected figure, I doubt anyone would hit a region that has incorrect reference if they were on limited fuel. If you are willing to put the work into finishing it your way, we would be better off, if not I can try to clean mine up a bit more.

robbythesub 05-25-10 04:24 PM

Excellent and welcome work, thank you :up:

rascal101 05-25-10 04:45 PM

Hi to you - does this mean you may be close to a fix for the mod - will you be posting it here


Quote:

Originally Posted by SteelViking (Post 1403001)
Yeah, you gotta hate that. lol. Anyway, I think your method might be more thorough than mine, however, I am pretty confident about my 90% corrected figure, I doubt anyone would hit a region that has incorrect reference if they were on limited fuel. If you are willing to put the work into finishing it your way, we would be better off, if not I can try to clean mine up a bit more.


SteelViking 05-25-10 04:56 PM

Quote:

Originally Posted by rascal101 (Post 1403131)
Hi to you - does this mean you may be close to a fix for the mod - will you be posting it here

Aye, I am about one day away from a pretty good fix I think, however, like I said I think kylania's might be even better. Either way, if my fix tests out ok, I will be sending my file to W_clear to simply include it in the next version of his mod. I don't like the idea of hijacking someone else's mod, so I would not want to post it separately.

Please nobody get your hopes up too high, as retouching this map is risky business and mistakes will probably be made.

kylania 05-25-10 05:06 PM

Sorry, had servers dying here and didn't get a chance to work on anything. :)

Seeadler 05-25-10 05:16 PM

A very easy and quick way is to separate in Photoshop the land and ocean into layers, draw the climate areas with constant red values and then merge down the land layer to the ocean layer. The result will be sharp coastlines without smoothing/dithering of red colors.

http://www.bilder-hochladen.net/files/thumbs/76m2-s.png
http://www.bilder-hochladen.net/files/thumbs/76m2-t.png

kylania 05-25-10 05:21 PM

Yeah, what I was trying to do was keep W_Clear's intent of having shifting zones rather than straight bands, without entirely redoing the whole thing.

SteelViking 05-25-10 05:23 PM

Yeah, I agree with kylania on this one, i like the idea of changing zones as you approach land, my method accomplishes that. kylania, if you are going to proceed with this, I will cease work on it.

astradeus 05-25-10 05:24 PM

:rock:http://www.subsim.com/radioroom/showthread.php?t=170162

kylania 05-25-10 05:34 PM

Quote:

Originally Posted by astradeus (Post 1403167)
I finalize the config file and my card will be available shortly ClimateZone. patience.:ping:

:rock:http://img192.imageshack.us/i/newclimatzone.png/

Still a few 19s and 22's and 41s in there. :( Same problems I was having which is why I stopped. heh

SteelViking 05-25-10 06:18 PM

We have too many people working on this at the same time.

SteelViking 05-25-10 07:09 PM

Ok, I have to hand it to astradeus, his new climatezones.tga looks really good. However, it removes the weather changes as you approach land. As I stated earlier, I like that effect, and W_clear must too.

Everybody, let me know if you want to keep the effect or not. If so I will finish my fix and make it available for those who want it. If nobody really cares, cool more time for me.:up:

Seeadler 05-25-10 07:25 PM

this is a common model of earth climate zones
http://www.guidobauersachs.de/refera...n/image001.gif

but in reality they move in the course of the year
http://www.botanicgroup.com/gfx/klzn.gif

SteelViking 05-25-10 07:38 PM

Quote:

Originally Posted by Seeadler (Post 1403253)
this is a common model of earth climate zones
http://www.guidobauersachs.de/refera...n/image001.gif

but in reality they move in the course of the year
http://www.botanicgroup.com/gfx/klzn.gif

Sorry Seeadler, but I cannot see your pictures.

Edit: never mind, I can see them now, stupid internet browser.

SteelViking 05-26-10 01:05 AM

Climate Zones=fixed.....but
 
Ok, I have redone W_clear's ClimateZones.tga. I have checked it over and over, and tested it in game, and there are no CTDs. I was able to keep the effect of weather/water color change as you approach land(which is realistic ever seen a beach with water the exact color of the open ocean?). However, I am not comfortable with releasing it without W_clear's permission, as it is his mod and his original file. I have already given it to him anyway though, so he might just look over it and make a new release of the whole mod, especially since there are also problems with the fogdistances.cfg.


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