Elder Scrolls V in the works - direct sequel to Oblivion
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Good, I loved TES IV.:yeah:
Though I wouldn't really call it an RPG. It's more like a medieval shooter/slayer. |
Hell, its about time.
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Good, Morrowind and Oblivion were great (And I suppose the earlier ones too), about time they make another one.
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Shame there just going to ruin it more... Its no RPG. Anyhow I care not for beth and there crap games.. Last great game was morrowind... Oblivion was a joke and FO3 don't even get me started.. :O:
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Oh, and this of course: http://foto.arcor-online.net/palb/al...3731643538.jpg :D |
Just a different way of doing things. Beth games, with that grand open world, are more focused on letting the player create his own story, providing the plot more as a backdrop.
With NWN and DA your forced down certain paths, allowing a lot more focus on telling the story. Maybe call Beth games adventure-RPG? All I know is they have a lot more lasting apeal to me. :hmmm: |
I had a feeling that New Vegas had been, essentially, 'outsourced' because something big was going on at Bethesda proper, and assumed that it was likely TES V. This is good news indeed. I confess to loving the company's games. TES is a magnificent RPG series and Bethesda was, in my opinion, the greatest thing to ever happen to Fallout. Looking forward to this one.
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But add mods and you have plenty of professions you can start "living out" from, thief, hunter etc. etc. |
closest thing to Role playing would be games like WoW that have RP servers or any MMORPG with RP servers WoW is a good example. Go in there and see the addicts role play right down to speaking their own language in chat, dont use run keys either you must walk everywhere, go see your Guild leader who is always standing in the chosen city giving orders to his guildies where they obey without question. I would log in to just watch these retards play out their fantasy. :haha:
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Ja! Ja...! Jaaaaa...!!!
I love Oblivion, I still stroll around in the forests and landscapes, and occasionally I still stumble over new places in the woods. I hope they do not choose some too exotic landscape, but something like in Oblivion again. It always reminded me of a park with an open air museum with medieval castles and villages. I just need to assume that I will need to update my specs for TES-V. I hope my old rig breaks down until then, then I would have a valid excuse. Oh, and Bethesda, do not worry over the story's plot: leave it out, just give players a huge beautiful place to let players stroll around, that is all what most players want anyway! |
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My other gripe was that Bethesda had made the world too big -- there were many stunningly creative quests, but the landscape and dungeons pretty much all looked the same, and many of the quests just revolved around going somewhere to kill something. Oh, and don't get me started on the main quest (close this gate, close that gate, close this gate, close that gate.... uuuurgh!). Another gripe I had was how everything revolved around you, and how the world was so incredibly static. Fail to interact with someone mid-quest and they'll obediently stand around waiting for you for years until you feel the need to come back to them (this was especially troublesome when it came to the main quest -- I would have loved to just ignore it and watch things fall apart around me :D ). Kill someone and their body stays where it fell forever. If I was Bethesda I would focus not on making a huge world, but on making it as deep, dynamic and lifelike as possible. |
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Oblivion on the other hand didn't give me that feeling...the quests were generic and felt like they existed just to give the player something to do. Go to this cave and kill these monsters. Go escort this NPC to or from this place. Repeat ad infinitum. Not to mention the world of Morrowind felt huge....it's been said a million times before by a million people. The multitude of environments....swamps, mountains, lava flows, coastlines...it felt huge. Oblivion felt like someone just hit a "create grassy field and forest terrain" button. It was very very boring. I think that's why I liked Shivering Isles as much as I did...it brought in a completely new environment to break up the monotony of "grassy forest". |
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