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-   -   Ships at port (https://www.subsim.com/radioroom/showthread.php?t=87360)

soundken 12-14-05 03:29 AM

Ships at port
 
im having probs placing ships in port (is it even possible) when i set them between the docks most of them start blowing up :damn: and all there sensors are up and there screws turning, although there not moving (speed set to 0 ) is there anyway to place a ship in a "cold and dark state"?

FERdeBOER 12-14-05 07:22 AM

Not know anything about the screws turning, but if the ship is stoped, is aminor problem.

I have managed to place ships in ports. The most common problem I found is that , if the sea is moving (more than 2), the sooner the later, the ship will crash aginst the harbour.

One solution is placing the ships close, but not too close.

Bill Nichols 12-14-05 09:10 AM

Most likely, the ships are drifting into another object (e.g., a pier) :o . It's absolutely essential that you put both a water region and a wind region over the ship, both with zero water/wind speed. :know:

FERdeBOER 12-14-05 09:22 AM

Oh, great trick Bill :up:

It's a good solutin I never thought... :hmm:

That's because I like this forum.

Bellman 12-14-05 10:57 AM

:damn: :damn: :damn:
Why did'nt I think of that ??

Thats brought forward my mission releases - thanks Bill. :cool: :up: :rock:

soundken 12-14-05 05:02 PM

thanks bill :rock:

any idea how close you can get them to the pier (will they sit between the slips or no ) i am trying to do a mis similar to in rsr where the chicago sneaks into "ascertain status russian fleet". however diff ocean diff fleet. any insight you wanna share would be much appreciated ie how many ground obj. can u place before game bogs down, behavior of ships in shallow waters ect

i really need them to turn the engines off all the bg noise makes it impossible to work :damn: also when i get close to port i start hearin active all over the place think its the 2 ddg's i placed at dock but unsure :damn:

Fish 12-14-05 05:09 PM

Quote:

Originally Posted by soundken
thanks bill :rock:

any idea how close you can get them to the pier (will they sit between the slips or no )

Yes they can sit between.

soundken 12-14-05 05:11 PM

:rotfl: that was quick thanks

FERdeBOER 12-14-05 05:33 PM

If you want the ships turn off their radar and active sonar, mark the ENCOM box.

But be aware, I believe that passive sonar is still working. :ping:

Bill Nichols 12-14-05 07:24 PM

And, make sure the bottom isn't too shallow :oops:

soundken 12-14-05 11:25 PM

lol i thought checking ecom ment everything was on :oops:

too shallow? bill as in not enough water to float the boat or is there somthing else im missing :help:

Miika 12-15-05 12:14 AM

I've used a shallow water to make sure those ships won't move. (= they won't move if they are in the bottom, and they won't take damage from that)

But Bill's solution seems to be a much better one.

Miika :ahoy:

Bill Nichols 12-15-05 11:20 AM

Quote:

Originally Posted by soundken
lol i thought checking ecom ment everything was on :oops:

too shallow? bill as in not enough water to float the boat or is there somthing else im missing :help:

Well, surface ships don't seem to mind being placed in shallow water, but if you try to have a sub pierside, and the water's too shallow, then you can't save the scenario.

TLAM Strike 12-15-05 03:19 PM

Even if you have an area of 0 current ships will still drift on occason...
http://img431.imageshack.us/img431/8...chie8ou.th.jpg

Bill Nichols 12-15-05 06:41 PM

[quote="TLAM Strike"]Even if you have an area of 0 current ships will still drift on occason...
[URL=http://img431.imageshack.us/my.php?image=frenchie8ou.jpg][img]http://img431.

Don't forget the wind...


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