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-   -   LIVING SILENT HUNTER III EDITION 2015 - News & Download (https://www.subsim.com/radioroom/showthread.php?t=220285)

ericlea 11-24-20 07:01 AM

:Kaleun_Cheers::Kaleun_Applaud::Kaleun_Salute:

Mad Mardigan 12-02-20 02:27 AM

Re: Question...
 
Quote:

Originally Posted by Urmel (Post 2708877)
Hello friends

Thanks for your important statements to feel!

Yes, of course we wanted to publish earlier and, yes, of course there is always something coming up which should be done better.

This is the rocky road of life if you want SH3 Supermoding.

We are all aware - LSH3-2020 will be the last full SH3 Supermod!

That is why we are trying very hard not to make any more mistakes now.

LSH3 Blueduck, Eremit and I, our great testers Ossi and Stoertebeker and our professional language translators have been working every day for months to finish LSH3-2020.

There is still a lot to do for an international/multilingual publication of LSH3-2020.

But one thing is certain: we will all play and have fun before Christmas 2020!

Love - LSH3 Urmel and Team :Kaleun_Salute:


(Translated with www.DeepL.com/Translator (free version))

Hey Urmel,

My question, is a 2 part one, so I hope you can answer it...

1 thing I noted in the LSH3-2015 v15 release, that I noted was the load out for the Type IX-B uboat, was it was incorrect on the total torpedoes load out, in that it only had 21. The loadout total, that I found on researching the Type IX-B, showed a total of 22 torps... so part 1, pertains to the Type IX-B, in the LSH3-2020 version, has that been corrected in the loadout for the Type IX-B.?

With regards to the 2nd part, are the uboats in LSH3-2020, skinned to look as they do in the stock skins, or was there revisions made to make use of the skins from the German Uboat compilation, by chance...? Or will that be left to the maker of the compilation, to rework their mod to work with the new (& sadly, last release) of LSH3.

I do want to thank you & all those who worked with you, to bring us the v15 LSH3 & this latest LSH3 version...

:Kaleun_Applaud: :Kaleun_Cheers: :Kaleun_Thumbs_Up:

M. M.

:Kaleun_Salute:

Texas Red 12-02-20 04:36 PM

Quote:

Originally Posted by Mad Mardigan (Post 2710772)
With regards to the 2nd part, are the uboats in LSH3-2020, skinned to look as they do in the stock skins, or was there revisions made to make use of the skins from the German Uboat compilation, by chance...? Or will that be left to the maker of the compilation, to rework their mod to work with the new (& sadly, last release) of LSH3.

I tried to use German Uboat Compilation with LSH3-2015 before and it did not work out. Urmel said it should work, but someone on Discord said that it was because of a different encoding procedure or something, I dunno.
Also, the skins are based on GWX, if my memory serves to be correct. I'll need to look. Though they are not Stock skins, that's for sure.

Also, this is for Urmel:

Could we get rid of the ugly watermark that appeared on the bottom right corner of the screen when you hid the hud in LSH3-2015? It won't look good for a YouTube thumbnail, lol.

EDIT: Mad Mardagain, here's a screenie of the Uboat skins:
https://i.postimg.cc/2j7D4BMw/SH3-Im...5-47-9-137.jpg

blackswan40 12-03-20 05:33 AM

LSH3-Edition-2020 Release Candidate 2 version.
 
LSH3-Edition-2020 Release Candidate 2 version.


I had a chat with Ariel (Urmel) this morning he gave me permission to post screen shots of the soon to be Released LSH2020 (before Christmas weekend 2020)

https://www.subsim.com/radioroom/pic...ictureid=11626

https://www.subsim.com/radioroom/pic...ictureid=11627

https://www.subsim.com/radioroom/pic...ictureid=11628

https://www.subsim.com/radioroom/pic...ictureid=11629

https://www.subsim.com/radioroom/pic...ictureid=11630

https://www.subsim.com/radioroom/pic...ictureid=11631

https://www.subsim.com/radioroom/pic...ictureid=11632

https://www.subsim.com/radioroom/pic...ictureid=11633

https://www.subsim.com/radioroom/pic...ictureid=11634

https://www.subsim.com/radioroom/pic...ictureid=11635

https://www.subsim.com/radioroom/pic...ictureid=11636

https://www.subsim.com/radioroom/pic...ictureid=11637

https://www.subsim.com/radioroom/pic...ictureid=11638

https://www.subsim.com/radioroom/pic...ictureid=11639

https://www.subsim.com/radioroom/pic...ictureid=11640

https://www.subsim.com/radioroom/pic...ictureid=11641

https://www.subsim.com/radioroom/pic...ictureid=11642

https://www.subsim.com/radioroom/pic...ictureid=11643

https://www.subsim.com/radioroom/pic...ictureid=11644

https://www.subsim.com/radioroom/pic...ictureid=11645

https://www.subsim.com/radioroom/pic...ictureid=11646

https://www.subsim.com/radioroom/pic...ictureid=11647

Fifi 12-03-20 07:26 AM

Wide screen gui 1360 x 768 .... will be a no go for me :wah:

Texas Red 12-03-20 07:54 AM

When you say "separate graphics card from Nvidia or AMD" do you mean we can't have an Nvidia graphics card?

blackswan40 12-03-20 08:05 AM

No Sir it means you need a dedicated GPU AMD or Nvidia it runs ok on my Intel 7700k with a Nvidia 1650 4Gig Gpu

Randomizer 12-03-20 10:38 AM

Win-10 a requirement? Count me out.

-C

Anvar1061 12-03-20 11:36 AM

Quote:

Originally Posted by Fifi (Post 2711032)
Wide screen gui 1360 x 768 .... will be a no go for me :wah:

Quote:

Originally Posted by Randomizer (Post 2711083)
Win-10 a requirement? Count me out.

-C

https://www.subsim.com/radioroom/ima...leun_Mad-1.gif
Everything is bad. I don't like blue! https://www.subsim.com/radioroom/ima...aleun_Rolf.gif Who else is not happy with something?

Niume 12-03-20 12:59 PM

its 2020 a 1920x1080 version would be nice

Mad Mardigan 12-03-20 03:36 PM

Re: Question... part deux...
 
Quote:

Originally Posted by blackswan40 (Post 2711009)
LSH3-Edition-2020 Release Candidate 2 version.


I had a chat with Ariel (Urmel) this morning he gave me permission to post screen shots of the soon to be Released LSH2020 (before Christmas weekend 2020)

https://www.subsim.com/radioroom/pic...ictureid=11626

https://www.subsim.com/radioroom/pic...ictureid=11627

https://www.subsim.com/radioroom/pic...ictureid=11628

https://www.subsim.com/radioroom/pic...ictureid=11629

https://www.subsim.com/radioroom/pic...ictureid=11630

https://www.subsim.com/radioroom/pic...ictureid=11631

https://www.subsim.com/radioroom/pic...ictureid=11632

https://www.subsim.com/radioroom/pic...ictureid=11633

https://www.subsim.com/radioroom/pic...ictureid=11634

https://www.subsim.com/radioroom/pic...ictureid=11635

https://www.subsim.com/radioroom/pic...ictureid=11636

https://www.subsim.com/radioroom/pic...ictureid=11637

https://www.subsim.com/radioroom/pic...ictureid=11638

https://www.subsim.com/radioroom/pic...ictureid=11639

https://www.subsim.com/radioroom/pic...ictureid=11640

https://www.subsim.com/radioroom/pic...ictureid=11641

https://www.subsim.com/radioroom/pic...ictureid=11642

https://www.subsim.com/radioroom/pic...ictureid=11643

https://www.subsim.com/radioroom/pic...ictureid=11644

https://www.subsim.com/radioroom/pic...ictureid=11645

https://www.subsim.com/radioroom/pic...ictureid=11646

https://www.subsim.com/radioroom/pic...ictureid=11647

blackswan40, :Kaleun_Cheers:

With having LSH3-2020, can you inform please, if the Type IX-B, has the proper load out of torpedoes... which would with the info I could find, be 22 of them.

I know that with the v15 version, there was a small overlooked error of them being relegated to 21, the missing torp being of the exterior load out being short 1. While this wasn't a deal breaker, it did make for some unsatisfactory patrols being short that 1 torp. I recall a few times, of having to resort more to deck gunning more often than I would have preferred, to make up for that deficit. A number of times, that I had to leave to return to base, due to running out of not only torps, but deck gun ammo & leaving a ship unsunk. :o

I assume (& hopefully correctly here...) that the milch cow resupply, has also been fixed too... without having to go back the route of grabbing a mod add in to correct that.? :06: :hmmm:

I'll take another look at the pics you posted... just in case I missed seeing an answer to that...:yep:

M. M.

:Kaleun_Salute:

blackswan40 12-03-20 04:27 PM

So sorry Mad Mardigan only 21 eels on a Type IXB in LSH2020


https://www.subsim.com/radioroom/pic...ictureid=11648

Mad Mardigan 12-03-20 11:19 PM

Re: Type IX-B....
 
Quote:

Originally Posted by blackswan40 (Post 2711166)
So sorry Mad Mardigan only 21 eels on a Type IXB in LSH2020


https://www.subsim.com/radioroom/pic...ictureid=11648

Dang... :o

Was hoping that had been corrected... :(

Ahh well... Thanks for checking that, blackswan40 :shucks: :yep: I appreciate that.

M. M.

:Kaleun_Salute:

Aktungbby 12-04-20 12:53 AM

:Kaleun_Salute:
Quote:

Originally Posted by blackswan40 (Post 2711166)
So sorry Mad Mardigan only 21 eels on a Type IXB in LSH2020


Quote:

Originally Posted by Mad Mardigan (Post 2711223)
Dang... :o

Was hoping that had been corrected... :(

Ahh well... Thanks for checking that, blackswan40 :shucks: :yep: I appreciate that.

M. M.

:Kaleun_Salute:

If you're playing an authentic game, 15 eels is the limit after May of '43 for type IXB u-boats (Read the whole topside Torpedo thread for greater understanding https://www.subsim.com/radioroom/sho...32&postcount=1) :https://www.subsim.com/radioroom/sho...3&postcount=13
Quote:

Provision of upper deck containers:
On 30.4 the order was given to omit upper deck containers when fitting out all boats operating in the North Atlantic. This order was necessitated by the gradually increasing number of cases where, when the boats were depth-charged or bombed, especially at fairly great depths, the upper deck containers were cracked or started leaking, or were swamped and thus very gravely endangered the boat, especially the Type IX which carries 8 deck containers. It is suspected that this has been the cause of the loss of many boats.
The following orders are now in force for the provision of upper deck containers:
1) Type VIIb, c, d - none.
2) Type IXb, c - normally none.
Type IXc is to take 6 upper deck containers with 6 torpedoes when special orders are given, but only on operations in the south.
3) Type IXd - 12 upper deck containers with 12 torpedoes.
Thus, the upper deck cargo for IXc boats operating in the south has been reduced from 8 to 6 torpedoes to reduce the danger to the boat if containers should spring a leak.
In connection with the foregoing order Ob.d.M. made the following decision regarding new construction of upper deck containers.
i) Containers on all boats in commission will not be replaced if they have proved faulty.
ii) New construction Type VIIc will be equipped with stronger iron upper deck containers as already planned, also, as before, the loading gear for use at sea.
iii) New construction Type IXc will be equipped with 6 upper deck containers built of light metal, but possessing greater stability; Type IXd will carry 12 containers.
iv) Type IXb and c boats putting to sea without upper deck containers will not have their ballast redistributed, but will carry some 5 tons less fuel.
v) Type Xb will be issued with 6 upper deck containers as before, but they are only to be put on board if special orders are given.
http://www.uboatarchive.net/BDU/BDUKTB30323.htm

BooBooLovesAll 12-04-20 05:14 PM

This caught my attention.

Whats a quick overview of this mod? I notice there is a career option but its not the usual screen in the game?


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