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-   -   FOTRS campaign and other questions (https://www.subsim.com/radioroom/showthread.php?t=238693)

suitednate 09-24-18 01:28 PM

FOTRS campaign and other questions
 
Hello All,

I’ve gotten the mod to work so I had a couple other questions regarding this mod. I was wondering how the campaign in this mod compared to the vanilla game because wasn’t it the case in the vanilla game where there were just WAY too many enemy aircraft around for that aspect to be considered even remotely realistic? How does FOTRS compare?

Also, I remember that enemy merchant ships in the vanilla game also used to be way too maneuverable (stopped and started on a dime) and were way too easily dodging torpedos. Is it the same in FOTRS?

In addition, I just attacked an enemy invasion force (destroyers, CAs, and merchants) in rough seas at night and somehow the enemy was not only able to spot my scope in rough seas at night but then also proceeded to shell me with their 8 inch guns on their first shot with me at periscope depth and I was dead. Also, I was not keeping my scope up a long time. Maybe pop it up for 15s or so then lowered it again. Seems a little far fetched.....:hmmm:

cdrsubron7 09-24-18 06:56 PM

Quote:

Originally Posted by suitednate (Post 2569947)
Hello All,

I’ve gotten the mod to work so I had a couple other questions regarding this mod. I was wondering how the campaign in this mod compared to the vanilla game because wasn’t it the case in the vanilla game where there were just WAY too many enemy aircraft around for that aspect to be considered even remotely realistic? How does FOTRS compare?

Also, I remember that enemy merchant ships in the vanilla game also used to be way too maneuverable (stopped and started on a dime) and were way too easily dodging torpedos. Is it the same in FOTRS?

In addition, I just attacked an enemy invasion force (destroyers, CAs, and merchants) in rough seas at night and somehow the enemy was not only able to spot my scope in rough seas at night but then also proceeded to shell me with their 8 inch guns on their first shot with me at periscope depth and I was dead. Also, I was not keeping my scope up a long time. Maybe pop it up for 15s or so then lowered it again. Seems a little far fetched.....:hmmm:


I can give you a totally biased opinion on FOTRSU. :D First, let me say that FOTRSU is a work in progress, things are constantly being improved. In my humble opinion there is no comparison between the vanilla and FOTRSU, FOTRSU is way better. Planes have been toned down, the enemy AI is not so superhuman as they seem in the vanilla game. Form your own opinion, give it a try and see what you think, I think you'll be pleasantly surprised. :salute:

suitednate 09-24-18 08:46 PM

Quote:

Originally Posted by cdrsubron7 (Post 2569981)
I can give you a totally biased opinion on FOTRSU. :D First, let me say that FOTRSU is a work in progress, things are constantly being improved. In my humble opinion there is no comparison between the vanilla and FOTRSU, FOTRSU is way better. Planes have been toned down, the enemy AI is not so superhuman as they seem in the vanilla game. Form your own opinion, give it a try and see what you think, I think you'll be pleasantly surprised. :salute:

You’re one of the builders of the mod correct? Thought I saw your name somewhere? :Kaleun_Salute: I used to play the RFB mod with RSRD campaign. When I played the vanilla game, I knew I had to quickly get a mod.

Game looks good! Can you provide some thoughts on my Pscope being spotted in rough seas at night comment? Thanks.

cdrsubron7 09-24-18 08:55 PM

Quote:

Originally Posted by suitednate (Post 2569985)
You’re one of the builders of the mod correct? Thought I saw your name somewhere? :Kaleun_Salute: I used to play the RFB mod with RSRD campaign. When I played the vanilla game, I knew I had to quickly get a mod.

Game looks good! Can you provide some thoughts on my Pscope being spotted in rough seas at night comment? Thanks.




Well lets just say I make a contribution once in awhile and leave it at that. :03:


The only thing I can thing of that might reveal your periscope in rough seas is that maybe in some of the deeper troughs the top of your super structure is being spotted also. I have had it happen to me numerous times and probably will again. It happens what can I say. :D :up:

CapnScurvy 09-25-18 08:00 AM

Let's be clear.....

There's a HUGE difference between FOTRS (Fall of the Rising Sun) and Fotrs "Ultimate". Suitednate, you've asked about FOTRS, so I'm assuming that's exactly the mod you're referring to.

Actually there's little comparison between the two. FOTRS was the basic model for "Ultimate", but it's been left well behind in shear number of ship models; how they look and perform; and general game play. FOTRS needed more than just a cosmetic "face lift", and the overhaul is what's in "Ultimate".

I can't speak for FOTRS...….but I will for "Ultimate". It should perform much better than FOTRS. If not, there's an "active team" that's working on it to make it better, where few other mods can say they can do the same. :up:

nik112 10-28-18 06:46 AM

about gameplay options
 
Hi guys
I have installed fotrs v 1.2 and always before load a save go to options and untick ex dud torps, sensors, O2 etc. After loading the game and during mission i got dud torps and problem with O2, CO2 and when am on surfice

no one of the crew its on the bridge and they sleeping


Any ideas?


Mod list
FalloftherisingSun_V1.2_SH4V1.5=1
AIZuikaku=2
Super Guns v1.0=3
Torpedo Graphics for TMO+RFB=4
Webster's Improved US Torpedo v3=5
DD skin corection=6
Webster's Better Air Patrols=7
Webster's Upgraded Deck Gun v2=8
Webster's Better Sub Marker=9


cheers


:Kaleun_Cheers:

propbeanie 10-28-18 08:42 AM

I have no clue as to the compatibility of your mod list, but generally speaking to your symptoms, the O2 not restoring and / or CO2 build-up and other strange nigglies come from "shelling out" to the Windows desktop, generally <Alt><Tab>, but <Ctrl><Tab> and the Windows key will all do similar. The SH series of games are from the single-threaded WinXP days (and previous), and 'expect' exclusive use of the computer. When you "shell out", the game loses its place and starts writing and using bad data. To fix that, Save the game, exit the game to Windows, take a deep breath, exhale slowly (that's what my doctor tells me... :roll: ), re-open the game, and then Load your last Save. Another thing to keep in mind about Saves is that the game doesn't like 'mixed' Saves, where if you were playing the game with a certain list of mods, you Save & exit, then change the mod list by activating more, or deactivating some, and now the game is different. The Save may run, but it is basically corrupt, as far as the new game set-up is concerned, and will cause issues as you describe above also... :salute:

merc4ulfate 12-23-18 04:14 PM

Quote:

Originally Posted by cdrsubron7 (Post 2569986)
The only thing I can thing of that might reveal your periscope in rough seas is that maybe in some of the deeper troughs the top of your super structure is being spotted also. I have had it happen to me numerous times and probably will again. It happens what can I say. :D :up:


Yep Exactly.

KaleunMarco 12-23-18 06:22 PM

Quote:

Originally Posted by propbeanie (Post 2574603)
I have no clue as to the compatibility of your mod list, but generally speaking to your symptoms, the O2 not restoring and / or CO2 build-up and other strange nigglies come from "shelling out" to the Windows desktop, generally <Alt><Tab>, but <Ctrl><Tab> and the Windows key will all do similar. The SH series of games are from the single-threaded WinXP days (and previous), and 'expect' exclusive use of the computer. When you "shell out", the game loses its place and starts writing and using bad data. To fix that, Save the game, exit the game to Windows, take a deep breath, exhale slowly (that's what my doctor tells me... :roll: ), re-open the game, and then Load your last Save. Another thing to keep in mind about Saves is that the game doesn't like 'mixed' Saves, where if you were playing the game with a certain list of mods, you Save & exit, then change the mod list by activating more, or deactivating some, and now the game is different. The Save may run, but it is basically corrupt, as far as the new game set-up is concerned, and will cause issues as you describe above also... :salute:

do what the bean-man says.
:yep::yep::yep::yep::yep:

propbeanie 12-23-18 09:24 PM

I missed it then mark, but one of nik's questions was about changing the dud torpedoes and then going out and having duds... same thing as merc with the Options menu, and the Captain's Office radio being two settings menus... :arrgh!:

As for the scope being seen in v0.71, CapnScurvy has done more work and twenty-three times as much testing as modding, trying to get visuals to function as desired. Ain't happening. They've been tweaked, so they shouldn't "see" you as easily in v0.71 (at night, from 5200 ft at PD), but you deff don't wanna leave the scope up at all, else you'll get a torp shot at ya also, and as cdrsubron7 mentions, them waves expose quite a bit of shear sometimes... :salute:


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