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-   -   Midway Oops! (https://www.subsim.com/radioroom/showthread.php?t=237911)

Red Devil 06-25-18 08:37 AM

Midway Oops!
 
Sitting at Midway, July 23 1944, USS Balao, just been replenished. Large aircraft taking off from Midway, over my head and flying around. They have a 'H' tail. and are 4 engined. So must be Liberators. But one was a kamikazi pilot. He was flying along near to me, and flew into the superstructure of a fairly large battlewagon moored nearby - exploded, and fell into the sea, 1 survivor. The battlewagon was unscathed.

I always replen at midway or Johnson atoll when operating from PH because if I leave torps empty, it refills at PH with mk14's. If I replen, it reloads the torps of my choice. Saves me having to empty the mk14s to fill with later Mks.

propbeanie 06-25-18 12:05 PM

Which mod, if any, are you using Red Devil? In stock, and several of the mods, the airplanes are set to fly too slow, so much so, that when they go to bank for a turn, they lose altitude (and attitude :o ) and down they go... :salute:

Red Devil 06-26-18 06:03 AM

1_TriggerMaru_overhaul 2-5 - tmo visuals for RSRDC - RSRDC TMO V502 - RSRDC V5xx Patch 1 - FJB Colour nav map - WEbster improved torps v3 Websters selected sounds for 1.4 and 1.5. I was following the plane from the conning tower on bino's and it was flying straight and level. enemy planes can be quite high and dive (swoop)

propbeanie 06-26-18 07:02 AM

That's probably what it is then. When putting planes in, the game "defaults" to setting them too slow, such as 98 knots for a bomber that has a cruising speed of 130 knots. While it's fast enough to fly, it's barely above stall speed for the game. Couple that with planes grouped too close together with their 'collision avoidance' kicking in, along with a low CrewRating, and planes will fall out of the sky. We've been working on that in FotRSU for quite a while, and still find groups that self-destruct... :salute:

Red Devil 06-28-18 01:21 PM

1 Attachment(s)
Back at Midway again, after finishing the next patrol. Parked up, but north of the island this time. Saw two liberators on radar so shot across the island to follow thwm on camera. Sure enough, second plane hit a ship, and the first went on a hit a dockyard crane on the north side of the smaller island. Estimated height approx 60-80 feet

Red Devil 07-06-18 06:02 PM

Midway area - again. Returening from mission with only 9% hull damage - nothing else. Suddenly 'periscope destroyed', 4.5 inch gun destroyed, AA guns destroyed. No enemy anywhere in sight, nothing on radar, no friendly or otherwise, totally on my lonesome, about 100 miles west of Midway. Nothing on sonar, been hit by a phantom North Korean missiles!!! Before N Korea existed!!

propbeanie 07-06-18 07:41 PM

It wasn't one of those Liberators crashing into you, was it? :hmmm: :salute:

Red Devil 07-08-18 03:21 PM

if it was, it was a stealth bomber :o

propbeanie 07-08-18 03:26 PM

They have been working on that technology for a while... :D :salute:

Red Devil 07-08-18 05:21 PM

what technology? Never seen it !!

propbeanie 07-08-18 07:14 PM

~exactly~... top-secret, hush-hush kind of stuff... :har:

https://www.youtube.com/watch?v=kp9BJxFHDYI


:salute:

Armistead 07-08-18 08:21 PM

Quote:

Originally Posted by propbeanie (Post 2558951)
That's probably what it is then. When putting planes in, the game "defaults" to setting them too slow, such as 98 knots for a bomber that has a cruising speed of 130 knots. While it's fast enough to fly, it's barely above stall speed for the game. Couple that with planes grouped too close together with their 'collision avoidance' kicking in, along with a low CrewRating, and planes will fall out of the sky. We've been working on that in FotRSU for quite a while, and still find groups that self-destruct... :salute:

Been years since I've played with mods, have you tried attaching planes to a ship group. I know I did it once, sort of worked as I recall, seems plane spawned in with the group and just did massive circles around it.

Red Devil 07-09-18 06:03 AM

Beanie - whats fotRSU ???

Red Devil 07-09-18 06:05 AM

Armistead - shouldn't that sig be donkey not dog? Clint Eastwood says it to the 'soon to be dead' guys.

propbeanie 07-09-18 06:32 AM

Quote:

Originally Posted by Red Devil (Post 2560527)
Beanie - whats fotRSU ???

Fall of the Rising Sun Ultimate, which is in beta, does an extensive re-working & combining of all of the original Fall of the Rising Sun mods' versions, keeping all of the ships and its environment, along with adding more... Good stuff.


Quote:

Originally Posted by Red Devil (Post 2560528)
Armistead - shouldn't that sig be donkey not dog? Clint Eastwood says it to the 'soon to be dead' guys.

I distinctly hear him say "dog" here (ignore the clip's title):

https://m.youtube.com/watch?v=mkr0bwV5YWE


Disclaimer: Author of this post is over sixty years of age, and may or may not be hard of hearing. YMMV
:har: :salute:


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