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-   -   [REL] Run Silent, Run Deep - The Campaign (https://www.subsim.com/radioroom/showthread.php?t=123467)

lurker_hlb3 10-19-07 06:57 AM

Quote:

Originally Posted by Bilge_Rat
when I instal NSM 3.3 over RSRD, I get a message it is overwriting

"NKSCS_Taihosan.zon" has already been altered by the "RSRDC_P1_v101" mod

Is that ok? which one should I instal first?


That is part of the "Small Merchant CTD" Fix. Recommend you remove NKSCS_Taihosan.zon from NSM 3.3 and then install

pythos 10-19-07 07:40 AM

This mod is really nice so far.
 
I have yet to come across a convoy defended by a ridiculous number of escorts. I also have encountered as many aircraft as one would dicern from reading submarine novels and such. The bottom line is air patrol asw was rare at best. The original game had waaaay too many planes, especially the HK8, which came out later in the war, and not many existed.

Still on my first patrol, headed back with no torps, and light damage. headed to midway for fuel.

Bilge_Rat 10-19-07 08:18 AM

Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by Bilge_Rat
when I instal NSM 3.3 over RSRD, I get a message it is overwriting

"NKSCS_Taihosan.zon" has already been altered by the "RSRDC_P1_v101" mod

Is that ok? which one should I instal first?


That is part of the "Small Merchant CTD" Fix. Recommend you remove NKSCS_Taihosan.zon from NSM 3.3 and then install

thanks again.

AVGWarhawk 10-19-07 10:39 AM

Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by AVGWarhawk
Darn Lurker...is there killer DD in the mix with this mod? I had two all over me like a cheap suit. :oops:

Were and When ???

Leaving port in Manila at the start of the war. You are sent west to two patrol areas. These two were escorting a European Liner. They were very good at keeping me down.

rascal101 10-20-07 07:46 PM

An excellent mod, many thanks
 
Been using this baby for a while, had a hard time at first letting go of TM, but this one just does it, it seems more realisitic than the others.

Have bumbped into small taskforce with a cruise and destroyer, have bumbed into hunter killer squad of 5 or six destroyers, and heaps if single merchants.

The thing I like is that you dont come accross the entire Jap navy every five minutes, encounters seem more random.

My opinion only not out to offend any one

R

rascal101 10-20-07 07:47 PM

By the way, do we have an eta on the next installments for the later war period

AVGWarhawk 10-20-07 09:26 PM

Yeah baby! Found this in the South China Sea. Escorted by one DD in 41. First patrol! He was zig zagging hoping for the best. No dice!

http://i133.photobucket.com/albums/q...07_21336_0.jpg

I'm really loving this mod Lurker. Great work man! How are you doing on the next installment?

lurker_hlb3 10-20-07 10:08 PM

Quote:

Originally Posted by rascal101
By the way, do we have an eta on the next installments for the later war period

Well it took me 4 1/2 months to do Phase I, I've started working on Phase II but it's a lot of work, current ETA 2 months plus

AVGWarhawk 10-21-07 07:15 AM

Take your time Lurker. Your on to a great mod here. :up: Many thanks for your hard work.

MONOLITH 10-21-07 11:23 AM

Lurker..

I was working on placing a better map with shipping lanes on it, into the subs; like this...


http://www.mayhemonstrings.com/Images/map.jpg


I know there already was one for this, but mine is not a camera photo of the RL map so it doesn't have that flash sheen and I think looks better. Also, I'm eventually not going to use the game map, but a real life map of the same area.

More importantly, I'm going to alter the map and remove the date references, etc.

What I would really like, is to put accurate shipping lane information on it that matches the campaign layer changes you and Tater have done. Since it would then be specific to RSRD, you can even include it in your package if you wish.

My only question is if you guys would somehow be able to get me the information even in a simple hand drawn sketch that I could then transfer to the map; and I'm not sure how drastically that info would change from year to year. I could have an ini created that would change the map for each year.

Thoughts?

lurker_hlb3 10-21-07 01:38 PM

MONOLITH

comment noted. Since this is still a WIP, and I just started working on Phase II, there will be changes / additions to the various layers, so as you can see I won't be able to provide an accurate map that you requested at this time.

Lurker

Bilge_Rat 10-21-07 02:39 PM

Lurker, just some preliminary comments, I am 7 days out of Cavite (S-33) in Dec. 41. I like the radio messages and detailed orders, very immersive.

So far, I have been ordered to San Bernadino straits and Samar, only saw some fishing boats and a lone freighter running south. I have been ordered to Luzon straits, so maybe we will finally see some action.

I have gotten no position reports of enemy ships/tf/convoys whatsoever, is that normal? (I have map updates turned off).

one little bug, I have gotten four times the same radio message announcing the casualty figure for the Pearl harbour attack.

Keep up the good work, it is much appreciated, having looked at some of those files, I know how much work goes into greating a campaign.

lurker_hlb3 10-21-07 04:34 PM

Quote:

So far, I have been ordered to San Bernardino straits and Samar; only saw some fishing boats and a lone freighter running south. I have been ordered to Luzon straits, so maybe we will finally see some action.
As designed, but a little Intel, you missed the Legaspi Assault Force that hit the PI in early Dec


Quote:

I have gotten no position reports of enemy ships/tf/convoys whatsoever, is that normal? (I have map updates turned off).
As designed, there were few intel reports during this time frame



Quote:

one little bug, I have gotten four times the same radio message announcing the casualty figure for the Pearl Harbor attack.
Those are “stock” messages and not part of RSRDC

AVGWarhawk 10-21-07 06:14 PM

@Bilge,

The ships are there. Just depends on where you are searching. My first missions off Saigon (2 patrol areas) I sunk a DD and and a cruiser. After SubPac said my time was up on the first patrol area I was directed south. Sparse pickings but I did pick off a merchant. At this point I was told to RTB best speed. I did and received orders to go the Formosa area to patrol. Something was brewing. I came upon a small convoy but it was pitch black and pouring rain. No luck on getting a sinking. Then I was directed to the Luzon to patrol for some hours. This is were I saved my game. When I'm patrolling I pick areas that would seem to be lanes for shipping as the Japanese were moving south for resources. In fact, Lurker has you return to Manila to end patrol, your shown what the Japanese are up to(created by the developers) and quite clever of Lurker to have this at that time. You are then sent North to the Luzon area as we know Japanese convoys are heading south. Patrol your area with the most logical route the convoys would take. At any rate, the first year of the war the Asiatic Fleet did not make a lot of sinkings. Thus far quite good IMHO and I'm very excited to see how Lurker handles the coming years.

Judging from the books I have read on the subject, this mod is playing it out very well. I applaud Lurker for his efforts here. The vanilla version is like rush hour traffic. You are out of torps before you hit your patrol area. It is a hit or miss on finding shipping with this mod. We are now forced to hunt as it should be. This mod has taken it to the next level.

Patrol and they will come!!!!

Again Lurker, job well done with the first layer. I can't say it enough. :rock:

Bilge_Rat 10-21-07 07:20 PM

Quote:

As designed, but a little Intel, you missed the Legaspi Assault Force that hit the PI in early Dec
:damn: :damn:


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