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-   -   5 New Custom Missions (https://www.subsim.com/radioroom/showthread.php?t=114173)

cdrsubron7 05-07-07 03:22 PM

5 New Custom Missions
 
I've just completed five new custom missions over the weekend. If anyone is interested in them, you can find them here.






cdrsubron7 :up: :know:

FIREWALL 05-07-07 03:43 PM

Thx J d\l missions. Will get back.

mgbmike 05-07-07 07:50 PM

Woohoo! THANKS!!!!

CDR Resser 05-07-07 07:57 PM

Is cdrsubron7 still the same one that commanded subron7 in PTC a few years back.
You know the one who created some of the most diabolical missions that I ever played.
Thanks Jeff, if this is you.

Thanks
CDR Resser (Danny)

ReallyDedPoet 05-07-07 08:50 PM

Nice work:up:

RDP

cdrsubron7 05-07-07 11:49 PM

Quote:

Originally Posted by CDR Resser
Is cdrsubron7 still the same one that commanded subron7 in PTC a few years back.
You know the one who created some of the most diabolical missions that I ever played.
Thanks Jeff, if this is you.

Thanks
CDR Resser (Danny)


Yeah, it's me Dan. Still up to my old tricks, so to speak. :yep: :rotfl:



You're welcome by the way, also.





cdrsubron7 :up:

Driscol 05-10-07 01:53 PM

Hi, I noticed elsewhere that you were looking for comments, particularly on the Balol Sea mission. I just played it and quite enjoyed it, thanx. You might consider making the mission in both an easy and a more difficult form. The battleship group could have its speed upped well beyond the 5 knots its going, and the objectives might be changed so that the player needs to escape the escorts after making his attack. As it worked out when I played it, I sank the Kongo battleship and ended up fulfilling both objectives at once, causing the game to end very abruptly.

FIREWALL 05-10-07 02:03 PM

Played all missions. They were KILLER!!!!! :up: :up: :up:

cdrsubron7 05-10-07 04:13 PM

Quote:

Originally Posted by Driscol
Hi, I noticed elsewhere that you were looking for comments, particularly on the Balol Sea mission. I just played it and quite enjoyed it, thanx. You might consider making the mission in both an easy and a more difficult form. The battleship group could have its speed upped well beyond the 5 knots its going, and the objectives might be changed so that the player needs to escape the escorts after making his attack. As it worked out when I played it, I sank the Kongo battleship and ended up fulfilling both objectives at once, causing the game to end very abruptly.



Actually, when I made the Bohol Sea Encounter I set the speed for the Japanese Task Force at 18 knots and the American Task Force at 15 knots. The game slowed them down to 5 knots. Just wondering if you witnessed the surface battle between the two task forces, its a piece of eye candy. With two Yamato and two Iowa class BBs in the scenario I thought it would be interesting to watch.




cdrsubron7 :smug:

cdrsubron7 05-10-07 04:14 PM

Quote:

Originally Posted by FIREWALL
Played all missions. They were KILLER!!!!! :up: :up: :up:



Glad ya liked them, FIREWALL. ;)





cdrsubron7 ;)

Driscol 05-11-07 05:05 AM

I've been interested in just this sort of thing and have wondered about how feasible it would be to re-create some of the battles (especially the tactic of setting up a cross-fire of torpedos from subs and destroyer squadrons, in an effort to trap a fast moving battlship. I can see a problem possibly with the number of ships and the demands on the computer. Do you think that it was the size of the taskforce that caused the program to slow the TF down to 5 knots? Any thoughts on a work around to keep the speed up -- the manual suggests a TF max speed of 27 knots.

As I said, I sank the Kongo and so without realizing it, fulfilled both of the mission objectives at once. This resulted in an immediate termination and transfer to the results screen. I didn't even get to watch the Kongo go down, because I had switched briefly to another screen. Perhaps I'll try running the mission again, without sinking anything so that I can watch the battle. How much farther along does it occur?,

kakemann 05-11-07 05:07 AM

Cool! I want these! :up:

Thanks mate!

cdrsubron7 05-11-07 08:28 PM

Quote:

Originally Posted by Driscol
I've been interested in just this sort of thing and have wondered about how feasible it would be to re-create some of the battles (especially the tactic of setting up a cross-fire of torpedos from subs and destroyer squadrons, in an effort to trap a fast moving battlship. I can see a problem possibly with the number of ships and the demands on the computer. Do you think that it was the size of the taskforce that caused the program to slow the TF down to 5 knots? Any thoughts on a work around to keep the speed up -- the manual suggests a TF max speed of 27 knots.

As I said, I sank the Kongo and so without realizing it, fulfilled both of the mission objectives at once. This resulted in an immediate termination and transfer to the results screen. I didn't even get to watch the Kongo go down, because I had switched briefly to another screen. Perhaps I'll try running the mission again, without sinking anything so that I can watch the battle. How much farther along does it occur?,



The Quick Missions gives you the option to return to the scenario after you have fullfilled the objectives. If you wish to witness the surface battle between the task forces here's what I did. When you start the mission, you should pick up the US task Force behind you on radar. Set speed to 1/3 ahead and run TC at low setting until you pick up the Japanese Task Force on radar, submerge your sub and wait for the fireworks to begin. Here are a couple of screenies from the scenario.


Musashi Fires A Broadside

http://i3.tinypic.com/4vdtt6p.jpg


North Carolina Returns Fire

http://i2.tinypic.com/4xqermg.jpg





cdrsubron7 :up:

FIREWALL 06-17-07 05:51 PM

Quote:

Originally Posted by kakemann
Cool! I want these! :up:

Thanks mate!



I WANT MORE AND MORE... RIGHT NOW.:D :D :D :up:


edit: :oops: Please


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