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-   -   GWX (Grey Wolves eXpansion Mod) (https://www.subsim.com/radioroom/showthread.php?t=102096)

u48 02-23-07 06:12 PM

Well...........I can tell you here and now, even when being pinged ( IN GWX ) the stealth meter.....DOES NOT Change....So, how come it works ok in " outta da box ?" :huh:.......As for playing like a man..( @ Badhat )...Git yer butt to wpl for GWX Stats.....or is it you can talk the talk but, cant walk the walk ? Anyway Danlisa thanks for your input ...Salute !

Jimbuna 02-24-07 05:43 AM

Quote:

Originally Posted by u48
Well...........I can tell you here and now, even when being pinged ( IN GWX ) the stealth meter.....DOES NOT Change....So, how come it works ok in " outta da box ?" :huh:.......As for playing like a man..( b****t alias )...Git yer butt to wpl for GWX Stats.....or is it you can talk the talk but, cant walk the walk ? Anyway Danlisa thanks for your input ...Salute !

Keep a cool head kaleun u48 :arrgh!: I appreciate the difficulty in doing so when replied to in terms and tones that can be perceived in a variety of ways ;)
There are a group of us (beta testers to GWX-danlisa and myself included) who have played this game consistently since it's inception and obviously prior to it's general release on MP. The fact the stealth meter only changes colour for the MP host has been regularly noted and discussed amongst us. :yep:
To be totally frank and honest, we are collectively agreed that it is a stock bug, despite your observations re: "outta da box" because we have noticed one or two other minor changes once you get into 'MP' mode. (the inability to display conning tower emblems to name but one).
Oh!...and BTW, there are a number of our flotilla members interested in trying wpl :hmm: ....if we're still welcome that is...salute :D :up:

NiKuTa 02-24-07 05:52 AM

I have a one question. GW team, why you dont add a float planes to capital shpis ?

melnibonian 02-24-07 06:19 AM

Quote:

Originally Posted by NiKuTa
I have a one question. GW team, why you dont add a float planes to capital shpis ?

I think there are some people that work on the float planes issue but I don't know their results yet.

Jimbuna 02-24-07 07:24 AM

Quote:

Originally Posted by NiKuTa
I have a one question. GW team, why you dont add a float planes to capital shpis ?

Tell you what go into the museum and have a look :yep: then send $1 to Neal for every one you spot :yep:

Here's $10 worth to start you off:
Iowa x2
Anson
Duke of York
Howe
King George V
Prince of Wales
Gneisenau
Scharnhorst
Tirpitz
:up: :arrgh!:

NiKuTa 02-24-07 08:00 AM

Quote:

Originally Posted by NiKuTa
I have a one question. GW team, why you dont add a float planes to capital shpis ?

What issue ?

u48 02-24-07 12:28 PM

[quote=jimbuna]
Quote:

Originally Posted by u48

Keep a cool head kaleun u48 :arrgh!: I appreciate the difficulty in doing so when replied to in terms and tones that can be perceived in a variety of ways ;)
There are a group of us (beta testers to GWX-danlisa and myself included) who have played this game consistently since it's inception and obviously prior to it's general release on MP. The fact the stealth meter only changes colour for the MP host has been regularly noted and discussed amongst us. :yep:
To be totally frank and honest, we are collectively agreed that it is a stock bug, despite your observations re: "outta da box" because we have noticed one or two other minor changes once you get into 'MP' mode. (the inability to display conning tower emblems to name but one).
Oh!...and BTW, there are a number of our flotilla members interested in trying wpl :hmm: ....if we're still welcome that is...salute :D :up:

Thanks for the input Jimbuna...Its appreciated....As for your flotilla members or anyone interested in trying WPL for GWX Stats.. YOUR MOST WELCOME.....An influx of new players would be very much appreciated....Salute!

danlisa 02-24-07 04:20 PM

Quote:

Originally Posted by NiKuTa
Quote:

Originally Posted by NiKuTa
I have a one question. GW team, why you dont add a float planes to capital shpis ?

What issue ?

That would be GWX 1.02 :yep:

I hope we're talking about the same mod and not TGW 1.1a:oops:

NiKuTa 02-24-07 08:43 PM

I'm tolking about GWX 102 ver., and ther is no float planes on capitals. Capitals ships dont spawn a float planes like carriers spawn a fighters/bomber on the sea.

bigboywooly 02-24-07 08:59 PM

There are float planes on capital ships look in the museum but no they dont spawn
They dont from cruisers either

NiKuTa 02-24-07 09:48 PM

but what about carriers? The carriers spawn a planes why capital ships cant? Some bug, issues or something else ?

Steppenwolf 02-24-07 10:52 PM

Quote:

Originally Posted by bigboywooly
There are float planes on capital ships look in the museum but no they dont spawn
They dont from cruisers either

I am sure you are correct on this.

I have a question about the manual, however, if you don't mind. The GWX 1.02 manual mentions that they do "something" (perhaps not actually spawn) in the game. Is this an error? Or perhaps a feature that was intended but either abandoned or postponed to a later release? Or is it that they do not "Spawn" as such, but their search capabilities are represented abstractly?

Some of the places where the manual mentions it are:
Page 172 The Town-class light cruiser in GWX
"GWX models each of these ships to carry a Walrus search aircraft, which has a random chance to observe and report your presence. The aircraft is always considered to be “out searching for you” whenever you actually see a ship of this class in the game."

Page 241 The Supermarine “Walrus” observation/scout plane in GWX
"The Supermarine Walrus conducts air patrols from large British air bases and from British capital ships."

Page 249 The Vought OS2U-3 “Kingfisher” observation/scout plane in GWX
"The Vought OS2U-3 “Kingfisher” floatplane flies from U.S. bases, battleships, and cruisers in GWX."

bigboywooly 02-25-07 07:09 AM

:hmm:
I will conduct some tests

Penelope_Grey 02-25-07 09:43 AM

Need a bit of help
 
hi guys,

Thanks to the miricle of Multi SH3 me and my brother now have our own game each. I run mine with GWX and he runs his with the original GW and Stock for other carreers.

I have noticed that my version seems a bit tougher than his, for the week I was first playing I plaed stock game, now I totally dig how aircraft are a threat in GWX that is historically accurate.

I also got the patch to 1.02 for GWX and I dig the rotating antenna and stuff and what not, the only thing is, my engine speed is totally screwed up! When I select ahead slow Im doing like 3 knots on the surface. before I got the patch I was selecting my engine speed manually without the telegraph.

Is there some way I can change the engine system back to what it was before the patch? If there is that would be awesome, and of course if I can do it using JSGME that would be coolness too.

One other thing, I love the expansion, and the graphics and everything, but I was thinking for my "fun" patrols, rather than my serious ones, any possibility of a mod that makes sinking the ships as easy as sinking them in stock?

Just asking.

bigboywooly 02-25-07 10:25 AM

Hi Pen
What boat is the speed problem in >
Just this minute noticed it myself with the IXD2


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