SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   ACM Reloaded for OLC Mk2d (https://www.subsim.com/radioroom/showthread.php?t=155366)

karamazovnew 01-14-10 01:27 PM

Quote:

Originally Posted by GOZO (Post 1236206)
Very nice tutorial, not at least the graphics.


I also have a general question: In ACM-Reloaded the zoom levels for both scopes are 2/6. So if I understand correctly it is only the 6x zoom that is calibrated to the AOB-wheel when doing distance measuring?

Cheers

GOZO

Thanks Gozo. The graphics weren't made for the tutorial tho.. that's how KiUB looks like in the game :D

Yes, only at 6X zoom. To work with the AOBF with 2X zoom readings (on very close ships that are too big), just multiply all values by 3 (6 divided by 2). So..
For height, when calculating range:
- say you're using 2X zoom and a ship is 3.2 marks high. Mentally multiply by 3, which gives you 9.6 and use it normally (align with the top wedge)
For length, when calculating the AOB:
- if a ship is 15 marks long at 2X zoom then it will be 45 marks long at 6X zoom. So you won't find the AOB value next to the 15 mark, you'll find it under 45.

In KiUB the zoom levels are 1.5X and 6X so you multiply by 4 (6 divided by 1.5).
The AOBF in KiUB also has an additional black wedge that is positioned in such a way that it "divides" the value under the top wedge by 4. IF you line up say... 2.9 with the bottom wedge, you'll see a value of 2.9*4=11.6 under the top wedge. The AOBF in ACM doesn't.

Schultz 01-14-10 02:17 PM

It works, thx

GOZO 01-15-10 05:32 AM

Quote:

Originally Posted by karamazovnew (Post 1236478)
Thanks Gozo. The graphics weren't made for the tutorial tho.. that's how KiUB looks like in the game :D

Yes, only at 6X zoom. To work with the AOBF with 2X zoom readings (on very close ships that are too big), just multiply all values by 3 (6 divided by 2). So..
For height, when calculating range:
- say you're using 2X zoom and a ship is 3.2 marks high. Mentally multiply by 3, which gives you 9.6 and use it normally (align with the top wedge)
For length, when calculating the AOB:
- if a ship is 15 marks long at 2X zoom then it will be 45 marks long at 6X zoom. So you won't find the AOB value next to the 15 mark, you'll find it under 45.

In KiUB the zoom levels are 1.5X and 6X so you multiply by 4 (6 divided by 1.5).
The AOBF in KiUB also has an additional black wedge that is positioned in such a way that it "divides" the value under the top wedge by 4. IF you line up say... 2.9 with the bottom wedge, you'll see a value of 2.9*4=11.6 under the top wedge. The AOBF in ACM doesn't.

Great! Thanks alot.:salute:

The use of these tools is soo rewarding and the OLC/ACM-approach is really immersive. After a while you really learn to appreciate it!!!:yeah:

(Later I even can have DD:s OH-mod to work as well. I have made a small camera fix for "ACM reloaded" that works fine but SH3 cmndr is still bugging me so I am making a fresh install and see if I can get it correct:03:)


Cheers

GOZO

LTD1 02-05-10 02:42 AM

Hello! Great mod.

After installing ACM Reloaded I seem to have lost sound contact traces on nav map.
Is this a feature? Or some strange conflict with another mod perhaps?
Is there any easy way to restore em?

karamazovnew 02-05-10 03:25 AM

Quote:

Originally Posted by LTD1 (Post 1259021)
Hello! Great mod.

After installing ACM Reloaded I seem to have lost sound contact traces on nav map.
Is this a feature? Or some strange conflict with another mod perhaps?
Is there any easy way to restore em?

Hmm. I don't remember deleting the sonar trails. I always use "No map contacts" so I might be wrong.
Put this on top of ACM. I use it too, it increases the zoom level, shows ports, colored contact icons, harbors, a sub overlay and so on.

http://www.filefront.com/14426793/ACM-Lite-Map.zip/

vergol 03-01-10 01:13 AM

Any suggestions on how to make this mod compatible with the newly-released FM_NewInterior?

karamazovnew 03-01-10 05:04 AM

Quote:

Originally Posted by vergol (Post 1285180)
Any suggestions on how to make this mod compatible with the newly-released FM_NewInterior?

All the Periscopes must be the same. Attack Peri, Uzo, Obs Scope, Binoculars. That's all. I haven't played sh3 for a while, but I'll try this mod and release a patch.

vergol 03-01-10 06:45 AM

Quote:

Originally Posted by karamazovnew (Post 1285362)
All the Periscopes must be the same. Attack Peri, Uzo, Obs Scope, Binoculars. That's all. I haven't played sh3 for a while, but I'll try this mod and release a patch.

You're my hero! :yeah:

karamazovnew 03-02-10 02:45 PM

This is a camera fix for FlakMonkey's New Interior mod.

Download link: http://www.filefront.com/15723605/FM...M_Reloaded.zip

Order of needed mods:

GWX3.0
OLC 'Gold' MkIIc ~ Option 2 OR Option 4 preffered
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
ACM Reloaded for OLC 'Gold' MkII
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
FM_NI_Fix_for_ACM_Reloaded
ACM Lite Map (completely optional)

Warning: I have encountered a big bug when I use the NewInterior mod. My binoculars screen goes wild and I can't make out anything. It has nothing to do with the ACM interface or this fix. It might only happen to me because of drivers, resolution or operating system. If this happens to you too, go for h.sie's variant of ACM or Makman's Manos GUI.

vergol 03-02-10 07:41 PM

Your patch fixed the scopes as well as the camera movements. :up:

Binoculars are indeed messed up. It's like they take a snapshot in the direction you're looking and overlay it over every other direction you pan to. Weird; first time I've seen something like this.

There are also a select few buttons on the bottom-center panel that are no longer functional. Specifically: switching to the observation scope via the interface, the mini 'switch to UZO' button, the radio messages button, and the captain's log button.

These are the first things I've noticed, there may be more. I'll keep looking.

Thanks once again.

EDIT: Two major problems: Manual manipulation of the TDC dials on the right side of the attack scope doesn't work. Same for the UZO. They are all non-responsive. In addition, I can't rotate AoB Finder Wheel or any of its parts.

Buck_O 03-02-10 11:14 PM

Quote:

Originally Posted by karamazovnew (Post 1288373)
This is a camera fix for FlakMonkey's New Interior mod.

Download link: http://www.filefront.com/15723605/FM...M_Reloaded.zip

Order of needed mods:

GWX3.0
OLC 'Gold' MkIIc ~ Option 2 OR Option 4 preffered
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
ACM Reloaded for OLC 'Gold' MkII
FM_NewInterior_V1.0
FM_NI_Fix_for_OLC_GUI_001
FM_NI_Fix_for_ACM_Reloaded
ACM Lite Map (completely optional)

Warning: I have encountered a big bug when I use the NewInterior mod. My binoculars screen goes wild and I can't make out anything. It has nothing to do with the ACM interface or this fix. It might only happen to me because of drivers, resolution or operating system. If this happens to you too, go for h.sie's variant of ACM or Makman's Manos GUI.

Karamazov

What about these mods, is this the order I should install?


GWX3.0
OLC Gold MkIId
ACM Reloaded for OLC 'Gold' MkII
Anvart Dafant Subflag 2010
Anvart FM30_Updown_final
DD OH v3.09
DD OH v3.09_fix_for_OLC_GUI_001
DD OH v3.09_fix_for_Anvart_FM30_Updown

karamazovnew 03-03-10 04:45 AM

Quote:

Originally Posted by vergol (Post 1289051)
Your patch fixed the scopes as well as the camera movements. :up:

Binoculars are indeed messed up. It's like they take a snapshot in the direction you're looking and overlay it over every other direction you pan to. Weird; first time I've seen something like this.

There are also a select few buttons on the bottom-center panel that are no longer functional. Specifically: switching to the observation scope via the interface, the mini 'switch to UZO' button, the radio messages button, and the captain's log button.

These are the first things I've noticed, there may be more. I'll keep looking.

Thanks once again.

EDIT: Two major problems: Manual manipulation of the TDC dials on the right side of the attack scope doesn't work. Same for the UZO. They are all non-responsive. In addition, I can't rotate AoB Finder Wheel or any of its parts.

That was because you didn't also include the OLC fix. But I realized a way to fix the binocs thing. The only downside is that the camera will move more rapidly when using the binocs.

Download from here:
http://www.filefront.com/15728489/FM...M_Reloaded.zip

Required mode Order:

GWX3.0
OLC 'Gold' MkIIc ~ Option 2 OR Option 4 preffered
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
ACM Reloaded for OLC 'Gold' MkII
FM_NewInterior_V1.0
FM_NI_Fix_for_ACM_Reloaded
ACM Lite Map (completely optional)

NOTE: the OLC fix is no longer required. :salute:

karamazovnew 03-03-10 04:49 AM

Quote:

Originally Posted by Buck_O (Post 1289392)
Karamazov

What about these mods, is this the order I should install?


GWX3.0
OLC Gold MkIId
ACM Reloaded for OLC 'Gold' MkII
Anvart Dafant Subflag 2010
Anvart FM30_Updown_final
DD OH v3.09
DD OH v3.09_fix_for_OLC_GUI_001
DD OH v3.09_fix_for_Anvart_FM30_Updown

Uhmm... I didn't make a fix for DDOH. I've never tried it alone since it's included in New Interiors.

vergol 03-03-10 05:48 PM

Quote:

Originally Posted by karamazovnew (Post 1289639)
That was because you didn't also include the OLC fix.

Yep, I think I need glasses. I got your updated fix just now and sunk a coastal freighter with well-aimed torpedo -- so it all works. :up:

I appreciate all your hard work.

vergol 03-06-10 12:26 AM

Seems I can't zoom in with my flack/deck guns. Mouse wheel used to do the trick, but doesn't work since FM_NI. That's with the new fix.

Normally I prefer to have my crew work those guns, so it's not a big deal for me. But I just wanted to point that out for future fixes.

karamazovnew 03-06-10 06:14 AM

Quote:

Originally Posted by vergol (Post 1297013)
Seems I can't zoom in with my flack/deck guns. Mouse wheel used to do the trick, but doesn't work since FM_NI. That's with the new fix.

Normally I prefer to have my crew work those guns, so it's not a big deal for me. But I just wanted to point that out for future fixes.

Well, I did assume that the original files were correct :haha:. Since I only cared about the periscopes, I didn't check the deck gun :D. I'll update the fix a bit later. When I use my deck gun I usually go in at very close range 500m or so. This makes very quick work of any ship and the hits seem to be more powerful.

nemo7 05-18-10 02:37 AM

Ahoy mate!

I am a big (I mean BIG) fan of your GUI and I wonder if there is a chance to make it widescreen.

Have a great day.:salute:

karamazovnew 05-18-10 02:35 PM

Quote:

Originally Posted by nemo7 (Post 1396017)
Ahoy mate!

I am a big (I mean BIG) fan of your GUI and I wonder if there is a chance to make it widescreen.

Have a great day.:salute:

I have a 24 inch 1920*1200 monitor. Luckily it has a setting to stretch the image based on constant ratio, so it's always straight but with black bands on the side. I've played the game like this for more than one year with this interface. To be honest, it's not worth the time to replace all items. And I don't even have that time :wah: with exams and a 4 month work trip coming soon.

Bosje 05-26-10 05:25 AM

bloody hell, i dont know why i only just now stumbled across this mod, but it is the answer to all my OLC issues (not enough zoom) and I just love the combination with the free cam and the 'easier' map

loaded up my old IXC career and we're off on a long and probably eventful trip to the Bahamas

kudos man, this is excellent stuff!

Bosje :salute:

crisi 07-20-10 08:12 AM

Hy,

it's possible to use the mods:
1. GWX_DFa-Flag&Pens_2010
2. Rbs1_SH4_Effects_GWX_30_71
3. DD_OH_V3.09_20091209162038
now or in future?

I'm using "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT" with "ACM Reloaded for OLC 'Gold' MkII". The mod "Rbs1_SH4_Effects_GWX_30_71" will overrite a lot of dat files like "Zones.cfg, library\Materials.dat and particles.dat".
Same like GWX_DFa-Flag&Pens_2010 with a lot of other files.


All times are GMT -5. The time now is 04:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.