Flakmonkey's Interior with crew
Hi my friends,
I am currently working on a mod that adds crew members to Flakmonkey's fantastic type VII interior. A few screenshots: http://s7.directupload.net/images/110218/zdfyeaky.jpg http://s5.directupload.net/images/110218/ifwnk7dy.jpg http://s7.directupload.net/images/110218/6i9d4swq.jpg http://s7.directupload.net/images/110218/fwneq6bn.jpg http://s3.directupload.net/images/110218/6ezrrrag.jpg The great clothes are from the "Men@work"-mod. I already asked permission to use them, but did not get any reply yet. So they could perhaps change until release. Another problem are the heads of the crew members which are currently all the same. But this will be changed in the final version. Hope you like your new comrades, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download link to the Beta of this Mod: http://www.mediafire.com/?b9lzu8voe495g9j Have fun my friends and please give me feedback! Best regards, MCHALO12. |
Excellent cannot wait, many thanks
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:rock:Fabulous!:yeah:
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great stuff!
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WONDERFUL !!! :yeah::yeah::yeah:
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Man good job !!!:hmmm::hmmm::D:D:D:D:D
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A really nice addition:rock:
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Well this is fairly awesome. :woot: :salute:
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cool stuff ! :yeah:
are they animated, or is that impossible atm ? |
Hi Kaleuns,
great that you like it! More crew members will arrive soon! @Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies. I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible! Best regards, MCHALO12. |
horaay:woot: Looking good, Nice work! Now I wont feel so lonely anymore! Dont forget a cook!
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Nice work mate:up: For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it:salute: For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body:up: Best regards Hans |
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This the same kind of system you were considering for modelling interior flooding? :hmmm: |
You need to do a mesh animation of each actor.
Then import with S3D. Useing StateMachine, you can have reactions to States. To make animations easier? Search for CrypticARSetup. :03: |
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you obviously know a lot about this topic. I already tried to import a simple mesh animation in S3D, but did not get any working results. Could you please please explain it a little bit more detailled to me (perhaps in a PM, if you like)? I also do not know anything about state machine controllers... What are they for? @Hans Witteman: I do not share your opinion, I think crew members as static objetcts are at least one step towards a "Das Boot" feeling. Of course animated bodies are much more advanced, but therefore, the static objects have to exist anyway. Best regards, MCHALO12. |
As is happening in sh5 any extra crewmen static or not is a move forward. I play sh5 mostly but find it frustrating with crashes and my graphics card has problems with it . I love the stability of sh3 gwx with fm interiors but find the sub a ghost place so extra crew even static will enhance the game in my view, so static is better than none please.
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Idea
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Hi guys,
a few new pictures of my version of "Johann": http://s7.directupload.net/images/110219/oibjmp6d.jpg http://s10.directupload.net/images/110219/wzectacb.jpg http://s7.directupload.net/images/110219/tawkv6se.jpg http://s5.directupload.net/images/110219/sbczn7bi.jpg @Raymond: Good idea, I did not know, that there was such an animation in SH4 until now.... Could be worth a try! Best regards, MCHALO12. |
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