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-   -   Flakmonkey's Interior with crew (https://www.subsim.com/radioroom/showthread.php?t=180438)

MCHALO12 02-18-11 03:50 PM

Flakmonkey's Interior with crew
 
Hi my friends,

I am currently working on a mod that adds crew members to Flakmonkey's fantastic type VII interior.

A few screenshots:

http://s7.directupload.net/images/110218/zdfyeaky.jpg

http://s5.directupload.net/images/110218/ifwnk7dy.jpg

http://s7.directupload.net/images/110218/6i9d4swq.jpg

http://s7.directupload.net/images/110218/fwneq6bn.jpg

http://s3.directupload.net/images/110218/6ezrrrag.jpg

The great clothes are from the "Men@work"-mod. I already asked permission to use them, but did not get any reply yet. So they could perhaps change until release.

Another problem are the heads of the crew members which are currently all the same. But this will be changed in the final version.

Hope you like your new comrades,

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Download link to the Beta of this Mod:

http://www.mediafire.com/?b9lzu8voe495g9j

Have fun my friends and please give me feedback!

Best regards, MCHALO12.

Rickster1 02-18-11 04:01 PM

Excellent cannot wait, many thanks

Victor Schutze 02-18-11 04:01 PM

:rock:Fabulous!:yeah:

urfisch 02-18-11 04:08 PM

great stuff!

Magic1111 02-18-11 04:33 PM

WONDERFUL !!! :yeah::yeah::yeah:

Lucky07 02-18-11 04:46 PM

Man good job !!!:hmmm::hmmm::D:D:D:D:D

dcb 02-18-11 04:48 PM

A really nice addition:rock:

frau kaleun 02-18-11 05:16 PM

Well this is fairly awesome. :woot: :salute:

Stormfly 02-18-11 05:16 PM

cool stuff ! :yeah:

are they animated, or is that impossible atm ?

MCHALO12 02-18-11 06:00 PM

Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.

brett25 02-18-11 07:06 PM

horaay:woot: Looking good, Nice work! Now I wont feel so lonely anymore! Dont forget a cook!

Hans Witteman 02-18-11 09:50 PM

Quote:

Originally Posted by MCHALO12 (Post 1600683)
Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.

Hi MCHALO,

Nice work mate:up:

For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it:salute:

For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body:up:

Best regards Hans

Schwieger 02-18-11 09:57 PM

Quote:

Originally Posted by Hans Witteman (Post 1600793)
Hi MCHALO,

Nice work mate:up:

For the crew animation i was testing some way to integrated them in a non conventional way but my workload is a little heavy at the moment but later on in spring i will test it and if everything work like it should i will post a video series to explain how i made it:salute:

For myself i would prefer empty space then inanimated mannequins or putting them in bed using particle system you could arranged different sleeping pose and make the particle system change them over time i mean you can used solid static mesh object as particle like a body:up:

Best regards Hans


This the same kind of system you were considering for modelling interior flooding? :hmmm:

Madox58 02-18-11 10:02 PM

You need to do a mesh animation of each actor.
Then import with S3D.
Useing StateMachine, you can have reactions to States.

To make animations easier?
Search for CrypticARSetup.
:03:

reignofdeath 02-18-11 11:33 PM

Quote:

Originally Posted by Schwieger (Post 1600796)
This the same kind of system you were considering for modelling interior flooding? :hmmm:

Wait so someones actually going to do that!?!?! Ill be so happy!! haha

Schwieger 02-18-11 11:58 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1600835)
Wait so someones actually going to do that!?!?! Ill be so happy!! haha

He said he'd look into it. He didnt make any promises.

MCHALO12 02-19-11 04:42 AM

Quote:

Originally Posted by privateer (Post 1600798)
You need to do a mesh animation of each actor.
Then import with S3D.
Useing StateMachine, you can have reactions to States.

To make animations easier?
Search for CrypticARSetup.
:03:

Hi Privateer,

you obviously know a lot about this topic. I already tried to import a simple mesh animation in S3D, but did not get any working results. Could you please please explain it a little bit more detailled to me (perhaps in a PM, if you like)? I also do not know anything about state machine controllers... What are they for?

@Hans Witteman: I do not share your opinion, I think crew members as static objetcts are at least one step towards a "Das Boot" feeling. Of course animated bodies are much more advanced, but therefore, the static objects have to exist anyway.

Best regards, MCHALO12.

Rickster1 02-19-11 06:40 AM

As is happening in sh5 any extra crewmen static or not is a move forward. I play sh5 mostly but find it frustrating with crashes and my graphics card has problems with it . I love the stability of sh3 gwx with fm interiors but find the sub a ghost place so extra crew even static will enhance the game in my view, so static is better than none please.

raymond6751 02-19-11 07:24 AM

Idea
 
Quote:

Originally Posted by MCHALO12 (Post 1600683)
Hi Kaleuns,

great that you like it! More crew members will arrive soon!

@Stormfly: At the moment, the new crew members are static objects, but the goal is clearly to implement simple animations. I first thought of keyframes, but quickly realized them not to be the appropriate way to animate human bodies.

I already asked Diving Duck for help and I repeat my demand here: if anybody could help me implementing bone or mesh animations in SH3, please please contact me! I won't make it by myself, but with a strong community I think almost nothing is impossible!

Best regards, MCHALO12.

I'm not a modder but have an idea. Since most of the SH3 files appear again in SH4, perhaps it is possible to borrow some backwards. I am thinking of the animations for the repair crew animations. Those animations may be files, just a thought.

MCHALO12 02-19-11 07:31 AM

Hi guys,

a few new pictures of my version of "Johann":

http://s7.directupload.net/images/110219/oibjmp6d.jpg

http://s10.directupload.net/images/110219/wzectacb.jpg

http://s7.directupload.net/images/110219/tawkv6se.jpg

http://s5.directupload.net/images/110219/sbczn7bi.jpg

@Raymond: Good idea, I did not know, that there was such an animation in SH4 until now.... Could be worth a try!

Best regards, MCHALO12.


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