The Bandit |
06-20-17 10:55 PM |
Quote:
Originally Posted by MadMike
(Post 2493359)
Even adding some low kiloton yield weapons would be interesting. For example, the Soviets had a wide range of tactical weapons to include nuclear warheads on some 55cm and 65cm torpedoes, nuclear depth bombs carried by TU-142, Ka-25, Be-12, Yak-36, etc., not to mention the FROG-7 on the Minsk and Kiev class cruisers, and Shkval rocket torpedo (not even considering nuc whds on ASM's, SAM's, SSM's, and sub launched missiles).
Even if every system was modded with a low yield 5 kt warhead, it would be somewhat of a challenge to detect, close, plan attack, and escape (well, except for SUBROC type weapons, you're pretty much screwed).
Yours, &c.
Mike
USAF retired nuc wpns specialist
USN ASROC film-
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The Bedford Incident anyone?
I don't think we need to go down every nuclear avenue, however I do agree a Mk 45 ASTOR and SUBROC would be nice. Still I can see why the devs made their decision not to feature these weapons. Giving nukes to the AI would be quite challenging because as is often the case (and in many cases with players too) they will just automatically reach for their most powerful weapon, with many mushroom clouds to ensue.
Still though, the topic of tactical nuclear weapons, as encountered on an isolate submarine is a very interesting topic to think about, especially when you put it into context of the Soviet procedures during the Cuban Missile Crisis (basically "We're going to give you this nuclear torpedo, use it if you think you have to.")
Interesting dilemma when you think about the circumstances that these things would come into use. As far as I understand with SUBROC, it was primarily conceived of as the ultimate anti-boomer weapon. You pick one up who's getting ready to launch his missiles or even worse has already started, don't worry about how many long its going to take for a fish to get there, you can fire up a SUBROC and drop 5 kilotons on his head in about 2 minutes.
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