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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   "VonDos & Co" shipyard! (big images!) (https://www.subsim.com/radioroom/showthread.php?t=136508)

VonDos 11-18-08 11:16 AM

Be sure; name chosed isn't related with campaign layer :up:

Goodnight ^^

-SWCowboy. 11-18-08 08:32 PM

Hey VonDos, all the ships you gave me have been linked up here: http://www.bts-mods.com/?page=sh3-unitmods-page1

That's 14 ships if I'm not mistaken, if you've got more you're welcome to upload them and I'll get everything linked up ASAP :cool:

VonDos 11-19-08 02:44 AM

Nice news ^^ Thanks! :up:
Yes, they're 14; some days and they will be 15, when Duilio will be ready :D

SirHiggins 12-16-08 10:20 PM

Great ships:up: Can i use them with GWX 2.1?

VonDos 12-17-08 03:17 AM

Yes, you can ^_^ i also use them with GWX 2,1; they work fine. :up:

ssconvert 12-25-08 10:18 PM

Just out of interest, was there a reason only these ships were included in GWX 3.0:
Warspite by Von Dos
S.S. Rex by Von Dos
Laconia by Von Dos
St Georgio cruiser by Von Dos

Are the Queen Mary, Aquila, Hospital ship, Aquitania, Normandie not included because of historical accuracy, ie they didnt serve in WW2?
Do they work in GWX 3.0?

Want to make my new GXX 3.0 as historically acurate as possible b4 i start a new career. Can anyone enlighten me pls.
Thanks....

Madox58 12-25-08 10:31 PM

The only ship By Von Dos in GWX 3.0 is the Averof.
It was an updated version of Von Helsings Averof.
I added the visually correct Guns and the Plate on the rear.
(Even Von Dos didn't know about that plate!)

The others are added by BBW's add ons.

ssconvert 12-25-08 10:38 PM

Ah yep sorry i meant to say why was only these particular 4 ships added into BBW add ons for GWX 3.0? Do you know if there is an historical aspect?
Its just if the ships tht wern't included and they were in WW2, I'd like to add them provided they are compatible with GWX 3.0 of course.

Madox58 12-25-08 10:50 PM

As far as damage zones, and such?
Most of Von Dos's ships are OK, if not all.

BBW adjusted scripts from the 2.1 files if I'm not mistaken.

Some of Von Dos's units were not around then.

Give us all some time to adjust things.
I know BBW is working on things, Von Dos is working on things,
And so on and so forth.

And it's Christmas!
What are you doing here?
:rotfl:

prowler3 12-25-08 11:16 PM

Quote:

Originally Posted by privateer
And it's Christmas!
What are you doing here?
:rotfl:

I'm waiting to DL, install and open my Christmas present from The Team! :lol:
Besides, I worked a 12 hour day shift today so...Bah, humbug! Got paid rather well, tho...the wonders and downfalls of rotating shifts!

Seriously, you will get lots of questions...but I doubt any impatient demands for answers. We are just getting them "on record" and will wait patiently while things get sorted out for the next months. I know I'm counting my blessings...GWX3.0 and a new ASUS 26" widescreen on the 29th...:rock: . Too bad there isn't a widescreen "fix" for SH3 but with a program this old, you just live with the small inconvenience of running a 4:3 resolution.

Hey, were all extremely happy here...this is the expected result of the release of GWX3.0!

Vic

Red Heat 01-09-09 11:23 AM

Id like to see this emblematic ship in the waters of the SH3 GWX...but the problem its from the W.W. I era. :cry:

http://en.wikipedia.org/wiki/RMS_Lusitania

VonDos 01-09-09 02:34 PM

:roll:

ww1

mmm you can use Aquitania if you want, for now.. she's similar :huh:

Ruzbasan 01-09-09 06:04 PM

Von Dos,

Any news on that great model of the S.S. America/West Point you were creating?

VonDos 01-09-09 06:43 PM

Only those:
http://www.subsim.com/radioroom/showthread.php?t=146506

Red Heat 01-10-09 08:51 AM

Yes...Aquitania, Mauritania, and Lusitania are very similar...
Outstanding work, VonDos... :D

Kpt_Kipp 01-12-09 09:08 AM

S!

Von Dos , I would like to add some English carriers we do not have in the game as well as HMS Courageous, Eagle, Ark Royal.

is there a step on how to design them ?
I mean : which 3d program I have to use, is it possible to have an example to follow to mantain the exact poligon number...for instance, are there rules to follow?

can you tell me step by step what I have to do?

hee ou have my e-mail if necesary : mc6294@mclink.it

regards

VonDos 01-12-09 04:21 PM

Hi mate!
For mod i suggest you to use a couple of programs:
Pack3D, for unpack models from dat files;
3Ditor, for a lot of functions and settings, and for set objects coordinates (xyz);
(those 2 are avaiable from subsim, use search option)

after this you need a good 3d modelling program able to work on obj files.
There are a lot of 3d modelling programs, you can choose. I use Maya 7.

For poly, you can change numbers, but don't make files too large or you'll not be able to load them :up:

If you need explanations, i'm here ^_^ regards, VD

VonDos 01-23-09 02:41 AM

Released CAIO DUILIO class italian battleship! Enjoy!

evan82 01-23-09 04:43 AM

Quote:

Originally Posted by VonDos
Released CAIO DUILIO class italian battleship! Enjoy!

Thank You VonDos for this beautiful battleship! She is the one of the most good looking beauties in her class!:rock:

Ps.
Also thanks for some nice words:D

Awful Smutje 01-23-09 06:21 AM

Very nice Ships, Mr.Dos! ;)

But I have a little question. I've read throug this threat, but I'm not quite sure.

Do your ships appear random in GWX3.0?

I've read something, that I have to add them in my campaign file if I want them in a harbour, but they will appear in convoys random. Can this be confirmed?


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