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-   -   [FAQ] Place names and harbors in SH4 Mission Editor (https://www.subsim.com/radioroom/showthread.php?t=111790)

BBury 04-13-07 04:47 PM

[FAQ] Place names and harbors in SH4 Mission Editor
 
I can't remember who posted the answer, one of the devs, but I thought it would be worthy of a FAQ or sticky.

Question: How do you get the place names and harbors to show up in the SH4 Mission editor?

Answer: In the upper menu, in the editor, click on File->Merge->Ok (Don't check the box for saveable) ->Select (SH4 directory)/data/Campaigns/Campaign/Campaign_LOC.mis



Cheers!

Egan 04-13-07 05:10 PM

I take it ticking the Saveable box stops them from duplicating?

Thanks mate, I was getting confused. This is most helpful!

BTW, which way around do you do it, the Loc file first and then the mission your working on?

FAdmiral 04-13-07 09:49 PM

You have to load the loc first otherwise you can't see the harbors.
Then do your mission when you can see them to place your ships...

JIM

Safe-Keeper 04-14-07 07:54 AM

Quote:

I take it ticking the Saveable box stops them from duplicating?
I'm 99% certain that's what it does, yes. Whatever is not checked as 'saveable' is removed when you close the editor, regardless of how many times you save your mission.

Hazelwood 04-22-07 05:00 PM

Quote:

Originally Posted by Safe-Keeper
Quote:

I take it ticking the Saveable box stops them from duplicating?
I'm 99% certain that's what it does, yes. Whatever is not checked as 'saveable' is removed when you close the editor, regardless of how many times you save your mission.

Hi Admiral,

I have discovered that checking the "saveable" box when picking up your harbors and names this way could produce a more varied and exciting mission because it overlays the background campaign on your own work. You can see this at work in my "Tokyo Express" mission (http://www.wolfwillow.com/nu/westwin...HIV/index.html) where the campaign activity considerably enhances play. The drawback is that some campaign elements may conflict with your own. For example, in crowded harbors a ship you place might be where the simulation has placed one, resulting in a collision or a ship simply not appearing. You have to run through your mission a few times to review and fix these things if not to your liking. I rather like being able to have it both ways.

best wishes,
Cpt. J. Hazelwood / SS Haddock

FAdmiral 04-22-07 06:47 PM

Actually, I have never clicked this saveable box and my first single
patrol had many, many ships, planes, convoys and task forces generated
besides the few things I put into the patrol myself. I am still testing it for
any abnormal behavior and so far I will have a few things to change in the
mission. I reduced the number of sighting reports and aircraft attacks to a
more acceptable (realistic) level. Otherwise it takes too much time to get
anywhere when TC is interrupted every 2 minutes....

JIM

sqk7744 04-22-07 07:00 PM

Great tip!

Does anyone know if a map and fixed object editor exits? Am trying to edit the Sub base at Pearl with more accurate shorelines and Piers.

Thanks Gents!

hellish 10-09-07 12:17 PM

clicking saveable
 
when you have your mission in the editor open, you can merge the data and mark as saveable. then when the ports come out, click tools and select edit location mode. Now you can pick up harbors an move them even to the middle of the ocean. Delete the harbors that you dont want it the game. Also I have notice that you can copy ports. If you didnt mark the data as saveable then your ports wont appear where you set them in the map. Another thing. If you have the map location edit mode on under tools, you can right click on the map, select add location, then a property windo will open. there you can insert map 2d data or 3d location. I just found this out, didnt know if anyone knew.:lol:

peabody 05-22-08 10:16 PM

Quote:

Originally Posted by hellish
when you have your mission in the editor open, you can merge the data and mark as saveable. then when the ports come out, click tools and select edit location mode. Now you can pick up harbors an move them even to the middle of the ocean. Delete the harbors that you dont want it the game. Also I have notice that you can copy ports. If you didnt mark the data as saveable then your ports wont appear where you set them in the map. Another thing. If you have the map location edit mode on under tools, you can right click on the map, select add location, then a property windo will open. there you can insert map 2d data or 3d location. I just found this out, didnt know if anyone knew.:lol:

I know this is an old thread but you don't have to set the whole Merge .LOC file as savable. Each item has a box you can check 'savable' so you only save the ones you add or edit.
Peabody


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