SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter Online (https://www.subsim.com/radioroom/forumdisplay.php?f=258)
-   -   ATTENTION SHO PLAYERS-CRASH DIVE USELESS (https://www.subsim.com/radioroom/showthread.php?t=207733)

Hinrich Schwab 09-24-13 09:41 AM

ATTENTION SHO PLAYERS-CRASH DIVE USELESS
 
Folks,

I have played this for a week and I have discovered that crash diving is utterly worthless. You dive at the exact same speed you would on a normal dive. That's right. If you need to crash dive to get away from something, you are screwed. I assumed that this was a bug when I sent in my support ticket, but the response I was given was that this was intentional.

Blue Byte was too lazy to code crash diving properly:Kaleun_Mad:

They will not even consider changing it without "forum support." So, I will play their little game and tell everyone here that crash diving is broken. Here is the forum threat to tell them to fix it.

http://forum.silenthunteronline.com/...9264#post19264

Kaleuns, Let them have it with all tubes!
:Kaleun_Los:

biosthetique 09-24-13 10:12 AM

lol!...It is a Beta, you've got to let them know about it!

Hinrich Schwab 09-24-13 10:32 AM

Quote:

Originally Posted by biosthetique (Post 2118627)
lol!...It is a Beta, you've got to let them know about it!

You mean this? As you can see, I already did. I did not just walk onto the dock, you know. :O:




Quote:

Dear HinrichSchwab,

thank you for your feedback. The boats have an universal dive speed, no matter whether you use crash dive or not. If you think we should change this, feel free to start a thread in our forums under http://forum.silenthunteronline.com/...eplay-Feedback so other players can discuss this. If more players think we should change it, the developers might condider it.

Kind regards and good hunting,

BB_Aisu
-----------------------------------------------------------

Blue Byte GmbH

Adlerstr. 74
40211 Düsseldorf (Germany)
Tel.: +49 (0) 211 33800 - 555 --- Kein Support / No Support ---
Fax: +49 (0) 211 33800 - 152
Internet: www.bluebyte.de

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

22/09/2013 00:40 - HinrichSchwab wrote:
Crash diving is not properly represented in the game. It is too slow. The
game simply sets the depth to crash dive depth and proceeds at normal dive
speed. This will be suicide once escorts and other warships appear in the
game. Crash diving should dive 3-5 times faster than the average dive speed
due to dive angle, which is not simulated at all.

Seeadler 09-24-13 11:11 AM

In the German beta version there is a difference!

Tested with a Type VIIc:

full ahead speed - surface to 50m depth - normal dive = 3 minutes
full ahead speed - surface to 50m depth - crash dive = 1.25 minutes

flag4 09-24-13 11:52 AM

Quote:

Originally Posted by Hinrich Schwab (Post 2118639)
You mean this? As you can see, I already did. I did not just walk onto the dock, you know. :O:

'...If more players think we should change it, the developers might consider it...'


the arrogance and laziness. its so shoddy. its a real turn-off:down:

flag4 09-24-13 11:53 AM

Quote:

Originally Posted by biosthetique (Post 2118627)
lol!...It is a Beta, you've got to let them know about it!

yep. and they might fix it!

Hinrich Schwab 09-24-13 12:33 PM

Quote:

Originally Posted by Seeadler (Post 2118651)
In the German beta version there is a difference!

Tested with a Type VIIc:

full ahead speed - surface to 50m depth - normal dive = 3 minutes
full ahead speed - surface to 50m depth - crash dive = 1.25 minutes

If you would, do me a favor and mention this in the aforementioned forum thread.:up:

Hinrich Schwab 09-24-13 12:35 PM

Quote:

Originally Posted by flag4 (Post 2118680)
'...If more players think we should change it, the developers might consider it...'


the arrogance and laziness. its so shoddy. its a real turn-off:down:

I agree. What is really sad is that, were it not for this issue, the other bugs were acceptable for a beta release. What part of crash dive do they not understand?:/\\!!

Hinrich Schwab 09-25-13 10:14 AM

After jockeying with one of Blue Byte's beamters over the past day or two, I have decided to just walk away from this game. The fact that the German Beta has a working basic feature, but is broken for everyone else is pretty galling. I gave this game a fair chance, and I have discovered that some things never change. I have the older games to keep my subsim fix in check.:) If the developers learn what crash dive means, I might give this a second glance.

flag4 09-25-13 10:19 AM

Quote:

Originally Posted by Hinrich Schwab (Post 2118702)
I agree. What is really sad is that, were it not for this issue, the other bugs were acceptable for a beta release. What part of crash dive do they not understand?:/\\!!

...and to think they want your money too for upgrades and such??:hmm2:

Hinrich Schwab 09-26-13 10:04 AM

Quote:

Originally Posted by Seeadler (Post 2118651)
In the German beta version there is a difference!

Tested with a Type VIIc:

full ahead speed - surface to 50m depth - normal dive = 3 minutes
full ahead speed - surface to 50m depth - crash dive = 1.25 minutes


Apparently, the Dev Team does not believe you, Seeadler. All it tells me is that I made the right decision and that if the Devs are going to start calling people liars, I need to stay as far away from them as possible.

Quote:

Dear HinrichSchwab,

I have read the post about this in the forum and I don't know where that player got his numbers from. But I can assure you that the English and German versions are exactly the same. Crash dive is normal dive + full speed in the current version, no matter which language you have selected. If you don't like the current amount of details for the simulation, maybe you check back in a while to see if we have implemented the missing feature in a later version.

Kind regards,

BB_Aisu
-----------------------------------------------------------

Blue Byte GmbH

Adlerstr. 74
40211 Düsseldorf (Germany)
Tel.: +49 (0) 211 33800 - 555 --- Kein Support / No Support ---
Fax: +49 (0) 211 33800 - 152
Internet: www.bluebyte.de

Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772


Seeadler 09-26-13 10:26 AM

Quote:

Originally Posted by Hinrich Schwab (Post 2119440)
Apparently, the Dev Team does not believe you, Seeadler.

I know, they also do not believe me after my report, that the British naval base "Rosyth" is located in Scotland at the Firth of Forth. They put Rosysth in the south at the Thames Estuary. Or Saint Nazaire, La Rochelle and Bordeaux, all locations are placed wrong (all 200km too far south):D

Hinrich Schwab 09-26-13 03:15 PM

Quote:

Originally Posted by Seeadler (Post 2119448)
I know, they also do not believe me after my report, that the British naval base "Rosyth" is located in Scotland at the Firth of Forth. They put Rosysth in the south at the Thames Estuary. Or Saint Nazaire, La Rochelle and Bordeaux, all locations are placed wrong (all 200km too far south):D

*facepalm*

After hearing that, I feel stupid for giving the game and the Devs a chance.:doh:

Seeadler 09-29-13 02:02 PM

Today I add two videos to the thread, perhaps the BlueByte support recognize this way that the devs made a difference between normal and crash dive (at least in the German version)

The problem is, the support is done by BlueByte from Düsseldorf/Germany, but the devs are working at Sproing Studios in Vienna/Austria :cool:

Hinrich Schwab 09-30-13 12:50 PM

Quote:

Originally Posted by Seeadler (Post 2121041)
Today I add two videos to the thread, perhaps the BlueByte support recognize this way that the devs made a difference between normal and crash dive (at least in the German version)

The problem is, the support is done by BlueByte from Düsseldorf/Germany, but the devs are working at Sproing Studios in Vienna/Austria :cool:

*double facepalm*

Mystery solved.


All times are GMT -5. The time now is 07:58 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.