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-   -   OM Auto targeting problem (https://www.subsim.com/radioroom/showthread.php?t=223797)

NebulaPC 01-14-16 11:46 AM

OM Auto targeting problem
 
So periscope depth is always too deep, even in calm seas. Even after bringing the boat up to 11m no ships can be targeted until they are 2000m or closer, making attacking large convoys a lot harder than it has to be. And the damn hydrophone doesnt work at anything above PD even though its still underwater.

No, I don't want to do math thanks. Is this mod still being worked on or should I just stick with the pacific mods that seem to actually work? I would just go back to SH3 but I cant justify paying 10 bucks for a decade old game...

skidman 01-15-16 12:46 PM

1.) No, Lurker stopped working on OM a long time ago.

2.) It's true: Some things in OM are even harder than TMO in the pacific theater. Have you tried to raise the scope to the max at 12 or 11m?

I currently play with manual tragetting and the "harder escorts" patch. With map contacts enabled the tactical map helps a lot to quickly estimate a targets speed and course. You can adjust the line that depicts the torpedo course accordingly and with a little bit of experience you will hit the target. That way you can even plot the targets course from sonar readings and sink ships without ever raising the scope. No math involved here.

Prepare for another disappointing OM-experience though: Even good hits sometimes don't sink your target. The damage model in OM was obviously designed to discourage the player, and Lurker has done a very good job achieving this goal.

Mattman[CDN] 02-03-16 06:38 PM

How many torps
 
Was just gonna ask about taking two torps and deck gun hits( about 5) to sink a 1900 ton merchant bajebus this sucks you answered my question thou . Thanks, back to SH3 or maybe SH5 wolves of steel .

SuperEtendard 04-15-16 02:21 PM

Well, sometimes I shoot like 5 rounds at the waterline of a merchant, nothing happens in the immediate time. But if you wait the ship then sinks about an hour or some time later (this with realistic sinking activated). With time compression you can see them sitting lower and lower on the water slowly, they end up sinking after some time.

I guess it's not that incorrect (sometimes there were ships that took entire days to sink) but don't really know about torpedo damage.


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