SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [REQ] 3D torpedo-room: Any modder interested in finishing it? (https://www.subsim.com/radioroom/showthread.php?t=141858)

Rockin Robbins 09-16-08 12:21 PM

Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.http://i196.photobucket.com/albums/a...humb_up1-1.gif

I noticed that any in-game shots are with SH3. Is this actually going to work in both games? I hope there's as much excitement in SH3 land as there is here. This torpedo room is a huge improvement to the game (in addition to being an incredible nya-nya to those of us on the fleet boat end). Tomi you've done an amazing work here so far, the helpers have been great and I can't wait to see the finished project.

In spite of that, do it right and don't rush a 90% project to release. When you're happy with it, only then is it ready, no matter how impatient that makes some people. This makes me excited about owning my copy of SH4UBM.

Letum 09-16-08 12:38 PM

Gah! If I knew lights could be added I would have continued doing the VIIC interior ages
ago when I had time for such things.

Tomi_099 09-16-08 12:52 PM

Thanks ALL !!
 
THANKS ALL!!

It is time to work !!!
see you later !! :up:

SpeedyPC 09-16-08 04:40 PM

I can't speak :o :o :o jaw dropping :doh: ...............when when when can we have this mod..................aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaah MY GOD!

skwasjer 09-16-08 05:04 PM

Hi Mikhayl, I'm interested to hear why .uvw files don't work for you. I could improve my tutorial or maybe improve S3D (if bugged). Personally, I prefer .uvw over .obj because it's alot easier to use in Max and you have no loss of float-precision (although the main import file still is obj :(), but hey, good there's choice :up:

skwasjer 09-16-08 05:29 PM

I see. Well, if you have an example lying around let me know so I can check it out and see what's wrong. No way of telling if I can't replicate it.

Thanks for the info.

Tomi_099 09-16-08 08:20 PM

Experimet with SKINS !!
 
o.k i Test the furst Skin !!

http://img359.imageshack.us/img359/5081/wand1xp2.jpg

then !!

http://img359.imageshack.us/img359/2479/wand2vz9.jpg

and then !!

http://img292.imageshack.us/img292/3886/wand3bs4.jpg

and i think the best is Thet on !!:hmm:

http://img292.imageshack.us/img292/7809/wand3fxo9.jpg


http://img258.imageshack.us/img258/160/wand3dfn0.jpg



http://img292.imageshack.us/img292/2848/wand4nr0.jpg

O.k That is my favorit !!!

Tomi_099 09-17-08 07:01 AM

????
 
No opinion to the Skins???:hmm:
that corresponds to the Orginalen ??

limkol 09-17-08 08:34 AM

:up: Opinions: Looking great. Fantastic work ,Tomi. What about a bit more oil and grease around the place? I can remember from 'Das Boot' that torpedoes were covered in grease.
Never thought that this mod would be possible. And it is coming together so quickly. Very impressive. Thanks guys

Sailor Steve 09-17-08 09:12 AM

I agree: Number 3 is best. Number 1 is too clean, number 2 is too rusty. The Chief would have those guys chipping and painting day and night if it looked like that.

Tomi_099 09-17-08 12:07 PM

Quote:

Originally Posted by Mikhayl
Tomi, I wouldn't worry too much about these textures. The room is the stock type II room just reworked a bit, the uv-mapping and the white texture are the exact same as for the stock type II interior. Since SH3 release nobody felt the need to change it, that means it's quite good :) Besides, with the lightmaps you will barely see it. There's only 5 or 6 lights & all in the middle of the room so the room will be overall quite dark. I'm pretty sure the torpedoes will be almost black too since they're not directly exposed to any light source, same for the forward end of the room.

-----------------------------------

Mikhayl thanks well to know, :up:

I likes it also more brightly, in addition I had the Orginal Picture looked at and place myself everywhere firmly that the area very bright am

Tomi_099 09-17-08 06:54 PM

First Time !!!
 
Well, thats my furst Test !!

and not forgedit the correct <nameofOBJ>-uv2.uvw :roll: is wery importent !!! :yep:

http://img178.imageshack.us/img178/4595/80254626hx0.jpg


http://img140.imageshack.us/img140/6205/a1rr5.jpg



http://img140.imageshack.us/img140/9104/a2tu6.jpg



http://img379.imageshack.us/img379/2509/a3hi5.jpg


http://img178.imageshack.us/img178/2397/a4xf1.jpg

Madox58 09-17-08 08:12 PM

Quote:

Originally Posted by Rockin Robbins
Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.http://i196.photobucket.com/albums/a...humb_up1-1.gif

:lol:
I'm not sure what that color is!!

Yes, I have a lot of 'Iron's in the Fire' so to speak.
But I do try to offer assistance when I can.
And now that the 'Family Situation' is concluded?
:nope:
I need to get busy on alot of things.
:roll:
:rotfl:

limkol 09-18-08 02:05 AM

Unbelievable, Tomi. You can really get a feeling of the size of a u-boat when you look through the different compartments. Amazing work :up:

skwasjer 09-18-08 02:33 AM

Quote:

Originally Posted by Tomi_099
Well, thats my furst Test !!

and not forgedit the correct <nameofOBJ>-uv2.uvw :roll: is wery importent !!! :yep:

:up:


All times are GMT -5. The time now is 06:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.