Playable IJN Type AM submarine mod
Class overview
Operators: Imperial Japanese Navy Preceded by: A2 type submarine In service: 1944 - 1945 Completed: I-13, I-14 General characteristics Displacement: 3,603 tons surfaced 4,762 tons submerged Length: 372.8 ft Beam: 38.5 ft Draft: 19.3 ft Propulsion: 2 diesels: 4,400 hp electric motors: 600 hp Speed: 16.75 knots (31.02 km/h) surfaced 5.5 knots (10.2 km/h) submerged Range: 21,000 nmi (39,000 km) at 16 knots (30 km/h) Test depth: 100 m (330 ft) Complement: 118 officers and men Armament: 6 × 533 mm forward torpedo tubes (12 torpedoes) 1 × 25 mm machine gun 2 × 25 mm 3-barrel machine gun Aircraft carried: 2 Aichi M6A1 Seiran sea-planes RL : http://img135.imageshack.us/img135/6...esubi14bb9.jpg http://www.williammaloney.com/Dad/WW...nese/index.htm http://img293.imageshack.us/img293/7...edaheadqg3.jpg http://img440.imageshack.us/img440/1525/tower2ne5.jpg http://img440.imageshack.us/img440/1...54a31baf46.jpg both Vierling AA and fore AA playable (F6 toggles between them) http://img93.imageshack.us/img93/766...c6b29662da.jpg The mod comes with the IJN Torpedo mod incl. Kaiten, enjoy those long range torpedoes ! Known issues : deck view position no torpedo doors yet crew on deck crew names etc.. version 1.3 download link : http://www.mediafire.com/file/yvmzy5...arine_V_P4.rar |
AA fixed
there (it means I can fix the one on the Jyunsen B now...) :
http://img238.imageshack.us/img238/7164/aalightav8.jpg http://img238.imageshack.us/img238/7...c48b9d4eb3.jpg now all I need is more of them (3-4) :D Xantro how do you insert a new gun/AA node ? |
Would it be possible to use the Japanese 25mm AA gun instead of the USN 20mm AA? I think this sub type used the triple 25mm mount, but have to check Jentschura to be sure.
Awesome work- but don't you ever sleep???????????? |
Quote:
Peabody |
so then you need 4 triple A's : bow, stern and both sides, so that whatever the direction of the incoming plane one can shoot ? :rotfl:
seriously, I plan to use all dual AA guns, I'd like 3, only have one A01 node and don't know how to set up a A02 and A03 node... help ! The deckgun is for the DG afficionados as this type didn't have one !:rotfl: @Peabody : I'll look into your 3d thing, but I'll only send you the revised obj+mtl+uv2 then you'll have to see if it fits ? |
There were flipped textures again.. so I edited the hull and fixed it in 3ds, we'll see what gives tonight in SH4...
http://img70.imageshack.us/img70/132...rsion12cv9.jpg |
this is a version where I replaced the 3d model of the Class T, just to check if the two holes present in the previous version and the lack of handrails were fixed, seems so.
also got rid of some residual tower shapes and wiring on the hull model. http://img372.imageshack.us/img372/6...iicopiekw3.jpg http://img372.imageshack.us/img372/6...ad386b8444.jpg |
dammage model
I have now inserted back in the Type AM the dammage model of the Sen Toku, reduced in size off course :
http://img184.imageshack.us/img184/6...magemapgz8.jpg Did you notice how there isn't anything for the tower ? |
version 1.2 : nearly there !
Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)
I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect. I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv. I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower. then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) : http://img368.imageshack.us/img368/9...rsion12he7.jpg Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing) The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ? the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward : http://img73.imageshack.us/img73/734...ion12dgvg4.jpg Don't you think it's got a Monitor look to it ? The AA gun : http://img377.imageshack.us/img377/9...ion12aabw4.jpg it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there ! from the attack periscope : http://img354.imageshack.us/img354/7...n12periql1.jpg Seen from the stern : http://img55.imageshack.us/img55/129...12sternlb4.jpg http://img55.imageshack.us/img55/129...56c8227285.jpg The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place : http://img380.imageshack.us/img380/2...2screwsbd1.jpgAnd there's also a new screen someplace, just gotta find it ! Uploaded V 1.2.1 on filefront : http://files.filefront.com/IJN+Type+.../fileinfo.html HAPPY 4th of July |
new loadout screen
new sub name :
http://img73.imageshack.us/img73/7026/missioncv8.jpg http://img73.imageshack.us/img73/702...33d07de73a.jpg working with the alpha channel is really a breeze, and gets you nice results as well, so here : http://img390.imageshack.us/img390/5899/loadoutiw9.jpg http://img390.imageshack.us/img390/5...aa9e94aec6.jpg |
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New version
updated first post with Type AM class information from wikipedia.
http://img93.imageshack.us/img93/7662/version122sy7.jpg http://img93.imageshack.us/img93/766...c6b29662da.jpg version 1.2.1 available : http://files.filefront.com/IJN+Type+.../fileinfo.html |
S3d 0.9 !!!!!
just incredible, I just saved about a whole evening of work doing stuff in 35',
INCREDIBLE :sunny: http://img187.imageshack.us/img187/2927/s3d0gz2.jpg http://img187.imageshack.us/img187/2...2431663b35.jpg here's how I can find the node, just by clicking on the object in 3d, awesome, chapeau bas Skwasjer ! |
fixed all ! but bridge view
front AA manable :
http://img329.imageshack.us/img329/6230/a01mk6.jpg Back AA vierling manable : http://img179.imageshack.us/img179/5659/a03mb4.jpg the whole shebang : http://img293.imageshack.us/img293/7...edaheadqg3.jpg http://img293.imageshack.us/img293/7...f191dbff66.jpg |
fixed
Well, that's all for now : thanks to Skwasjer's S3D 0.9 I did in three hours what before would have taken days... I guess that's what SDK is...
http://img440.imageshack.us/img440/1525/tower2ne5.jpg http://img440.imageshack.us/img440/1...54a31baf46.jpg Just the bridge view doesn't work :damn::damn::damn: if I move the node the whole tower goes up ! Version 1.3 available in a few for download at : http://files.filefront.com/IJN+Type+.../fileinfo.html |
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