peabody |
05-20-08 01:01 AM |
Quote:
Originally Posted by Charlie901
Quote:
Originally Posted by JoeCorrado
Quote:
Originally Posted by lurker_hlb3
Quote:
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
|
no
Quote:
On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
|
I have no plans to make changes in these areas
|
That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.
|
I agree!!!!
There has to be a way to mod this somehow!
Via either a trigger or making an escort for a docked ship...
Hmmmm, I will experiment with this.
What we really need is a ship that "appears" "Docked" to come to life after any other ship in port is torpedoed and start hunting, like an escort.
|
A docked ship will come to life if attacked as long as the "docked ship" box is not checked. They will 'usually' stay put without it checked but sometimes if not positioned right they will 'float away'.
A destroyer or gunboat will shoot even if the docked ship is checked, so if you surface or up periscope they will shoot at you. And if they are 'undocked' they will attack.
But, you can't change it from a 'docked' ship to an 'undocked' ship because it won't spawn within 20nm of you. And a trigger won't work on another ship except to make it spawn and move at whatever speed and heading you give it.
So, the idea is workable but not the best. The part about destroyers attacking from other ports would work as long as they are 20nm away. They don't even have to come from a port, they could be spawned at sea 20nm away and have waypoints heading to the port and would not even be there unless you triggered a zone, such as entering a port. Otherwise they would never exist. A couple of good examples would be Manila, it's far enough in they could come out to give you a welcoming party. And Rabaul, if you come up from Brisbane and try to sneak in the east way, the north entrance is far enough away they could actually beat you to the harbor.
A bit off topic, but if you want to see something funny sneak into Saigon, unless they fixed it with this mod the ships are spawned but not deleted before the next random spawn. There were four crosses in the harbor. (two ships that spawned on top of each other.)
Peabody
|