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-   -   Ijn Bb Kongo (https://www.subsim.com/radioroom/showthread.php?t=147119)

ZeeWolf 01-20-09 06:49 PM

Ijn Bb Kongo
 
UPDATE:The Battle Cruiser Kongo is complete and ready for download.

Click here to download ZeeWolfs_Kongo_MOD.zip



This Mod is compatible with SH4 V1.5- Run Silent Run Deep Campaign and Operation Monsun
This Mod includes new Kongo texture for IJN-Kongo. One texture was added to the dat file
for use with the deck and miscellaneous 3d mesh components. And some new 3d mesh components
were added that replaces the old.


ZeeWolf

The Battle Cruiser Kongo is undergoing a drydock inspection and re-fit and of
course a new and better paint job. Having added a new separate image for the
deck and some extensive UV rearrangement she is close to a redeployment date
and of course a download date.

ZeeWolf
.IJN BB/BC Kongo in Kure Gray
http://i327.photobucket.com/albums/k...NBB_Kongo4.jpg
http://i327.photobucket.com/albums/k...NBB_Kongo5.jpg
http://i327.photobucket.com/albums/k...NBB_Kongo6.jpg
http://i327.photobucket.com/albums/k...NBB_Kongo1.jpg
http://i327.photobucket.com/albums/k...NBB_Kongo2.jpg
http://i327.photobucket.com/albums/k...NBB_Kongo3.jpg

miner1436 01-20-09 07:12 PM

Yes, Kongo has always had problems, messed up damage model, props not mapped to channel 2, inaccurate superstructure and lots of blue paint. Here is a link to what it's super structure should look like. Don't know why they didn't make the pagoda open like Fuso and Ise.
http://upload.wikimedia.org/wikipedi.../Kongo1944.png

Good work with the paint job:up:

Webster 01-20-09 07:41 PM

glad to here its going along quickly for you, this is such a long time missing fix for the game.

thank you for doing this :up: :up: :up: :up: :up: :yep:

ZeeWolf 01-20-09 07:46 PM

Quote:

Originally Posted by miner1436
Yes, Kongo has always had problems, messed up damage model, props not mapped to channel 2, inaccurate superstructure and lots of blue paint. Here is a link to what it's super structure should look like. Don't know why they didn't make the pagoda open like Fuso and Ise.
http://upload.wikimedia.org/wikipedi.../Kongo1944.png

Good work with the paint job:up:

Thanks, that link is great. I needed a clear depiction of the paint
details and that image is perfect . I agree I'll checkout the damage model later after some
corrections that this ship deserves. The adding the separate image
will help greatly in custom skins. Anymore help with resource links
would be appreciated.:D

ZeeWolf

miner1436 01-20-09 08:26 PM

No need for damage fix: http://www.subsim.com/radioroom/showthread.php?t=135764

LukeFF 01-20-09 09:06 PM

Looking good!

LukeFF 01-20-09 09:10 PM

Quote:

Originally Posted by ZeeWolf
Anymore help with resource links
would be appreciated.:D

This is a good one:

http://www.shipcamouflage.com/images/Ijn2_sheet.jpg

Based on that, you might want to darken the hull/superstructure color to something more closer to the Kure paint chip.

Orion2012 01-20-09 09:41 PM

Looking good. Keep up the work man!

ZeeWolf 01-20-09 09:59 PM

Quote:

Originally Posted by WEBSTER
glad to here its going along quickly for you, this is such a long time missing fix for the game.

thank you for doing this :up: :up: :up: :up: :up: :yep:

You betcha Webster, I'm kinda getting into it. This is a very interesting ship as well
as a pretty good model. It looks like the devs didn't have the time that this ship
needed so they may have rush it. But I'll do what I can to get it looking good.

ZW

ZeeWolf 01-20-09 10:04 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by ZeeWolf
Anymore help with resource links
would be appreciated.:D

This is a good one:

http://www.shipcamouflage.com/images/Ijn2_sheet.jpg

Based on that, you might want to darken the hull/superstructure color to something more closer to the Kure paint chip.



Hey LukeFF that's cool man, I needed that:D I just finished darkening the hull
to the image from miner but the IJN color chart is fantastic I still have some more
stuff I am doing.


ZW

virtualpender 01-20-09 10:09 PM

Excellent job! Look forward to this very much.

tater 01-20-09 10:11 PM

That is GREAT.

I have already fixed some issues with Kongo, it is in the new RSRDC. I have added nodes to apply the radars she got over time, the director works, etc.

With new paint. Wow!

tater

Webster 01-20-09 11:06 PM

Quote:

Originally Posted by ZeeWolf
Quote:

Originally Posted by WEBSTER
glad to here its going along quickly for you, this is such a long time missing fix for the game.

thank you for doing this :up: :up: :up: :up: :up: :yep:

You betcha Webster, I'm kinda getting into it. This is a very interesting ship as well
as a pretty good model. It looks like the devs didn't have the time that this ship
needed so they may have rush it. But I'll do what I can to get it looking good.

ZW

i didnt know you could fix the damage zones as well, so if you can and if you want another challenge, the shokaku carrier has a terrible damage model. its like the thing sits on a balloon under the bridge and it rolls over rather than sinking as it should, if you think you might be interested in it look here at an old thread i had about it: http://www.subsim.com/radioroom/showthread.php?t=137911

i understand if you are too busy with other stuff, but if you could this would be another huge fix for the game.

webster

miner1436 01-20-09 11:08 PM

I guess I could give the 3D model a face lift if you guys could help me make the occlusion map once im done.

tater 01-20-09 11:30 PM

All the warships are getting the once over by observer.

I have put every single US sub attack on a warship into a spreadsheet so we can see the really important stuff, like how many hits various classes survived, and how badly damaged they were.

IJN CAs seem to be the most tough, one survived 4 torpedoes in one attack, and none were sunk with fewer than 4. Kong a was what, 3 hits (my spreadsheet is on my other computer).


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