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-   -   [WIP] New flag animation ? (https://www.subsim.com/radioroom/showthread.php?t=229641)

Jeff-Groves 02-25-17 08:46 PM

If you work in Max a simple script can import all models and another can re-size them then a 3rd to mass export.

If you do them 1 at a time I have a program for that I can upload.

Kendras 02-26-17 05:10 AM

Quote:

Originally Posted by Jeff-Groves (Post 2468745)
If you work in Max a simple script can import all models and another can re-size them then a 3rd to mass export.

If you do them 1 at a time I have a program for that I can upload.

I'm only working with Wings, but I could install Max just for the purpose. Does your program work only with Max ? Maybe the easiest way is that I send you the files, you resize them and you send them on my Mediafire page ? What do you think ?

Jeff-Groves 02-27-17 01:33 PM

Send the files if you want.
But it will be several days before I have all my 3D software loaded back up.

Kendras 02-27-17 01:50 PM

Quote:

Originally Posted by Jeff-Groves (Post 2469112)
Send the files if you want.
But it will be several days before I have all my 3D software loaded back up.

Thank you. PM sent ! :up:

eslytd 02-27-17 01:53 PM

hello
 
Hello

Jeff-Groves 02-27-17 02:26 PM

Example file link sent.

Anvart 03-13-17 06:59 AM

@Kendras
If you want to make another flag animation, go ahead! Use (trial or student license) 3ds Max, Maya or other 3D editor. 3ds max has the script that allows you to get the key frames for future animation... These frames you must to pack into animation file for Silent Hunter, using S3D (skwasjer).
If you position yourself as modder you just need to learn everything yourself and make own work. No problems.
Sorry, if ... It's my opinion only.

Kendras 03-13-17 07:16 AM

Quote:

Originally Posted by Anvart (Post 2472528)
@Kendras
If you want to make another flag animation, go ahead! Use (trial or student license) 3ds Max, Maya or other 3D editor. 3ds max has the script that allows you to get the key frames for future animation... These frames you must to pack into animation file for Silent Hunter, using S3D (skwasjer).

Thank you for the tip.

Quote:

Originally Posted by Anvart (Post 2472528)
If you position yourself as moder you just need to learn everything yourself and make own work. No problems.

Yes I know. I'm learning everything from myself (and tutorials, and advice from other members) about SH3, S3D, JSGME, mission editor, Wings3D, Audacity, Paint.net etc. for now several years. I've just given up with hex edition ... :D

Quote:

Originally Posted by Anvart (Post 2472528)
Sorry, if ... It's my opinion only.

Don't be sorry for your opinions. ;)

Anvart 03-14-17 10:28 AM

Quote:

Originally Posted by Kendras (Post 2472535)
... Wings3D ...

Why not the Blender?
Quote:

Originally Posted by Kendras
... I've just given up with hex edition ...

Skill to work with a Hex Editor is very important...
Quote:

Originally Posted by Kendras
... Don't be sorry for your opinions.

Just, some people misunderstand me...

Jeff-Groves 03-19-17 01:23 PM

Quote:

Originally Posted by Anvart (Post 2472780)
Skill to work with a Hex Editor is very important...

To be the best you can be at Modding?
Hex editing is the Master of all tools and skills.
Anvart is one of my teachers.
I do not think there is anyone else left here at SubSim that know the SH files and hex editing as well as the two of us.
:nope:

I can do things with 010 Hex editor that S3D nor other released tools can do.
I can do things faster then S3D and other tools can do.
Time is money to me. Given a free tool that limits me?
I'll pay for the tool that does not limit me in any way.

Anvart 03-22-17 11:42 AM

Quote:

Originally Posted by Jeff-Groves (Post 2473685)
To be the best you can be at Modding?
...

:hmmm:
Maybe I did not understand correctly your phrase... but, from January 2006 to mid-2009, for the creation of my mods, I used hex editor and my working code for unpacking and packing of 3D models and some controllers.
Now I use a hex editor only when I can not do without it.
:haha:

Jeff-Groves 03-22-17 11:36 PM

Quote:

Originally Posted by Anvart (Post 2474290)
:hmmm:
Maybe I did not understand correctly your phrase... but, from January 2006 to mid-2009, for the creation of my mods, I used hex editor and my working code for unpacking and packing of 3D models and some controllers.
Now I use a hex editor only when I can not do without it.
:haha:

My point exactly.
How would you change crew animations?
S3D will not do that on it's own.

Anvart 03-23-17 05:07 PM

Quote:

Originally Posted by Jeff-Groves (Post 2474393)
My point exactly.
How would you change crew animations?
S3D will not do that on it's own.

3ds Max - Motionbuilder, Maya, iClone, CLO Enterprise (cloth) and so on...
:haha:

Jeff-Groves 03-24-17 06:22 PM

Quote:

Originally Posted by Anvart (Post 2474578)
3ds Max - Motionbuilder, Maya, iClone, CLO Enterprise (cloth) and so on...
:haha:


You know S3D will not import them properly without hex editing.
:har:

Anvart 03-25-17 01:58 PM

Quote:

Originally Posted by Jeff-Groves (Post 2474833)
You know S3D will not import them properly without hex editing.
:har:

S3D perfectly packs up a series of poses to the animation file for animation files... if mesh animation has type '0500' - MeshAnimationData (© skwas)... if you want to have '0580' type (MeshAnimationData2 - © skwas), you can use hex editor...
if you remember the body2 has '0500' animation type in POS_WR.anm orig. file...
:haha:


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