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-   -   Firing guns in salvo for Playable Ships (https://www.subsim.com/radioroom/showthread.php?t=238074)

Squashman 07-14-18 06:34 AM

Firing guns in salvo for Playable Ships
 
Given the large number of really excellent playable surface ships in SH4, I wondered if it is possible for a player to take control of, aim and fire, all the main armament simultaneously. Have searched the threads without success. Grateful for any info.

This is my first post, after recently discovering the size and breadth of this magnificent game. I would like to give a heartfelt thanks to all the people who have worked so hard to develop the Silent Hunter series into the incredibly expanded and modded sims we have today. :up:

Aktungbby 07-14-18 09:14 AM

welcome aboard!
 
Squashman!:Kaleun_Salute:

cdrsubron7 07-14-18 02:16 PM

Quote:

Originally Posted by Aktungbby (Post 2561200)
Squashman!:Kaleun_Salute:


Welcome aboard, Squashman. Happy to have you with us. :salute:

Squashman 07-18-18 04:24 AM

Thanks Aktungbby and cdrsubron7

I was thinking that if all the main armament on a playable surface ship could be aimed and fired simultaneously, then it would be more realistic and more fun

:Kaleun_Cheers:

propbeanie 07-18-18 06:28 AM

I'm no expert, but I did stay at Holiday Inn Express the night before, so... The game is set-up from the submarine's perspective, so a turret with two, three or four guns is just an overgrown submarine deck gun, as far as the game is concerned. I'm not sure it's possible to link turrets together for salvo shooting or not... but it is an idea...:hmmm:


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