SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   NYGM file errors (https://www.subsim.com/radioroom/showthread.php?t=256865)

Von Vorbork 03-30-24 12:01 PM

NYGM file errors
 
Hi, This is not a new topic and I apologize in advance for asking this.



When I try to install NYGM new over NYGM 2.5 SA in a clean install of sh3, I get file overwrite errors. Is there a fix for this? Thank you. Mike

Aktungbby 03-30-24 02:56 PM

Welcome aboard!
 
VonVorbork!:Kaleun_Salute:

Von Vorbork 03-31-24 09:47 PM

Thank you. Any Ideas why I maybe getting these errors while trying to install NYGM on Win 10 using JSGME? Mike

Aktungbby 04-01-24 10:02 AM

A PM to ever-helpful Fifi, acknowledged master of all things NYGM, will probably be your fastest solution.:hmmm:

hauangua 04-01-24 10:23 AM

Quote:

Originally Posted by Von Vorbork (Post 2907548)
Hi, This is not a new topic and I apologize in advance for asking this.



When I try to install NYGM new over NYGM 2.5 SA in a clean install of sh3, I get file overwrite errors. Is there a fix for this? Thank you. Mike

Hi, you can't install nygm on nygm 2.5 but you need to have a fresh install of sh3. It's all written in the PDF attached to Fifi's nygm.

Aktungbby 04-01-24 03:44 PM

:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Applaud:

Von Vorbork 04-01-24 06:43 PM

Hi, thank you for your reply.


The problems occurs when I try and enable nygm thru jsgme, but the tonnage war 2.5 enables with no problem. However, when I try to enable nygm_new, nygm 3.6 and 2017a that's when I get the file error message. Thank you.

FUBAR295 04-01-24 07:11 PM

Quote:

Originally Posted by Von Vorbork (Post 2907782)
Hi, thank you for your reply.


The problems occurs when I try and enable nygm thru jsgme, but the tonnage war 2.5 enables with no problem. However, when I try to enable nygm_new, nygm 3.6 and 2017a that's when I get the file error message. Thank you.


Are your following the install procedure listed below ? :up:



The NYGM Mod contains several parts, for convenience of downloading and updating, as follows:
  • 1. NYGM_Tonnage_War_V2.5_Full_Version.7z (Essential, 322 MBytes)
  • 2. NYGM3_New.7z (Essential, 102 MBytes)
  • 3. NYGM3_6F.7z (Essential, 58 MBytes)
  • 4. NYGM_2017A.7z (Essential, 14 MBytes)
  • 5. IABLShipsforNYGM_New_Thomsen.7z (Optional, 14 MBytes. UPDATED VERSION March 2017 for NYGM_2017A.)
  • 6. 3rd Flotilla Mod.7z (Optional, 60 KBytes)
  • 7. SH3_Commander_Updates_for_NYGM.7z (Optional, 0.07 MByte)
  • 8. MFM-Interim-Beta_NYGM.7z (Optional, 35 KBytes)
  • 9. Stiebler4C_V16B1.7z (Optional, an upgrade of the 3A variant but more complex to install; 22 MBytes; includes many new turms for radar.)
  • 10. EnvSimAct_10.7z (Optional, 5 KBytes)
  • 11. NYGM_HiRes_Submarines_3_6F.7z (Optional, 104 MBytes - please observe large size to download)
  • 12. WYGM.7z (Optional, 35 MBytes)
  • 13. Hsie/Stiebler Options Selector (Optional, 157Kbytes) The first six of these mods MUST be installed in the order shown above. UNZIP the six files above with 7-zip (best) or with later versions of WinZip or WinRAR. Copy the un-zipped files into your Ubisoft\silenthunteriii\mods folder, as created above. Install the mods in the order shown with JSGME.
    (You can later un-install the six mods in reverse order with JSGME.)

    Files (7), (8), (9) and (10) contain their own instructions for installation.
    File (11) should be installed LAST of all the above mods in your set-up.
    File (12) - the wide-screen (1920x1080) mod should be installed after file (11).
    File (13) - for use only with the H.sie and Stiebler hard-code patches.
    Full instructions for use are found in the documentation folders of NYGM 2.5 and NYGM 3_New. A few additional small mods are included in the documentation folder of the latest overlay of NYGM, currently 3.6F (file (3)).
    • Files (1), (2), (3) and (4) comprise the main NYGM mod, as at this release date. Updated versions of Hitman's GUI mod for NYGM and Rubini's HarborTraffic mod are included as optional extras in the documentation folder of (4).
    • File (5) contains ships of IABL's new highly detailed merchant fleet, specially selected for NYGM and well tested.
    • File (6) contains the files needed to operate a U-boat from the French Biscay base of La Rochelle.
    • File (7) contains the latest files for NYGM, to be installed with JScones' popular SH3Commander mod. Full instructions provided with file. But you must have SH3Commander installed for these files to serve any purpose, and the files should be installed in the SH3Commander folder as stated in their documentation. (Optional.)
    • File (8) contains a small patch to improve IABL's large new MSM-interim-beta merchant fleet for use with NYGM. The fleet itself must be downloaded from IABL directly. Then install this mod (8) afterwards. If you install the MSM-interim-beta fleet, you *must not* install the earlier IABL fleet, file (4) above. This mod will also improve the same ships where found in IABL's final merchant ship release(s).
    • File (9) contains an expansion of H.sie's famous 'Wolf-pack' patch kit (now v 1.6B1, file (9) is NOT suitable for the older V16A3) for improving and removing bugs from the main Ubisoft file, SH3.exe. For copyright reasons, you must have your own original SH3.exe file, our patch kit uses our original code to modify Ubisoft's code, and the patch-kit functions only with legitimate copies of SH3.exe.(Optional.)
    • File (10) contains revised weather file envsim.act, in two forms. One form is for ANY form of the original SH3.exe, as used in NYGM (included with NYGM_2017A), GWX, LSH3 and other super-mods. The other should be used for those who have patched SH3.exe with H.sie's hard-code patch. (Optional.)
    • File (11) restores Mikhayl's 'Hi-Res Submarines' mod for NYGM, by popular request. Other contributors include Anvart and Tycho, and also BigWallEye, who consolidated and added several mods for this request. (Optional.)
    • File (12) provides VanJast's wide screen adaption of SH3 for screen sizes of 1920 x 1080 (Uses Seeadler's original dll file). Adapted for NYGM by BigWallEye and Blitzkrieg. (Optional.)
    • File (13) provides the latest vesion of the 'Options Selector', for use only with the H.sie and Stiebler hard-code patches. (Optional.)

    You may also have a corrupted file, you may consider re-downloading the NYGM files and try again. :)
Or... you could install Fifi's NYGM, easy as pie. :up:

Von Vorbork 04-01-24 09:13 PM

HI Fubar, thank you for your reply.


The jsgme message I receive is as follows, Enabling this mod may have adverse effects on your game.... and I am using a fresh copy of sh3.


As far as Fifi's version of the game it seems to be no longer available. Thank you..... Mike

FUBAR295 04-01-24 09:36 PM

Here is the link direct from Fifi's signature for the current NYGM v5.0 ;


https://www.mediafire.com/file/oirl8...ION_V5.7z/file


:Kaleun_Salute:

Now, NYGM is going over write the files from NYGM 2.5 through 3.6, but not sure of any adverse effects as that is the warning that JSGME states, but you should be okay. :up:

Von Vorbork 04-01-24 09:52 PM

Hi Fubar, Thank you! I will try Fifi's v5 and try again with the other install.

John Pancoast 04-02-24 02:43 AM

Quote:

Originally Posted by Von Vorbork (Post 2907782)
Hi, thank you for your reply.


The problems occurs when I try and enable nygm thru jsgme, but the tonnage war 2.5 enables with no problem. However, when I try to enable nygm_new, nygm 3.6 and 2017a that's when I get the file error message. Thank you.

Sounds like you're getting the message you should when using jsgme in this fashion.
Anytime you replace one version of a file with another version of the same file, jsgme correctly states this. This is completely normal and correct.

In your above example, you get the message from nygm_new on because each one of those mods overwrites files from the previously installed mod per my above info. I.e, nygm_new overwrites files from nygm 2.5, nygm 3.6 overwrites files from nygm_new, etc.

In short, if I'm understanding your problem correctly, you are seeing the message as you should.

If the error message in the screenshot from this link is what you are seeing, this is normal and correct. https://www.mediafire.com/file/feoys...%2529.png/file

fitzcarraldo 04-02-24 10:14 AM

If you want to play NYGM, the choice is the FiFi version. Updated, more ships, more difficult and many bugs corrected.

Good hunt!

Fitzcarraldo :Kaleun_Salute:

John Pancoast 04-02-24 10:20 AM

Quote:

Originally Posted by fitzcarraldo (Post 2907837)
If you want to play NYGM, the choice is the FiFi version. Updated, more ships, more difficult and many bugs corrected.

Good hunt!

Fitzcarraldo :Kaleun_Salute:

What bugs were corrected?

fitzcarraldo 04-02-24 10:23 AM

Quote:

Originally Posted by John Pancoast (Post 2907838)
What bugs were corrected?

A lot...Mainly traffic with erroneous routes. The next update will be more precise and a lot better.

Fitzcarraldo :Kaleun_Salute:


All times are GMT -5. The time now is 08:40 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.