SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   ARB WideGui 1920x1080 (https://www.subsim.com/radioroom/showthread.php?t=232178)

XenonSurf 07-11-18 11:08 AM

[EDIT]
Mouseclick problems all solved...



For the mouseclick problems (see point b in my response above), I have the perfect workaround (at least for me) by replacing the camera.dat taken from the Widescreen mod MaGui Final version (the one before v.3.4 was published).

After that, all mouseclicks work like in the stock game (correctly), now the
observation periscope will zoom at 1.5x-6x, the attack periscope at 1.5x-6x-12x (very good for identifying flags), the UZO will not zoom at x6.

These zoom factors could all be problematic when using Manual TDC with RAOTB disk, that's because AFAIK the zooming is not the right one for it, but it happens that I'm not a fan of high realism, so I will happily play Auto TDC in SH3 (the zoom factor doesn't matter), and Manual TDC in SH5 :)

Listen, will I ever play SH3 again instead of typing in these subsim forums...guess...

Brodaga222 07-12-18 12:58 PM

Quote:

Originally Posted by XenonSurf (Post 2560809)
Hi Brodaga,

Thanks very much for making a Widescreen mod!

I am impressed by the opening screen which shows a nice video and historical images. I see you have cured the presentation very well. However, please let me mention 2 issues, the 2nd one being more severe and could mean a no-go for many players because of it. So hopefully you're trying to correct.

a) German accents remain in cyrillic in the menu, in messages and screen names in-game.

This is not a big issue. To correct, take the fonts from Ahnenerbe's mod for WAC5.01 and incorportate them.

b) Like in Ahnenerbe's GUI, the mouseclicks are screwed-up meaning you can not reach all compartments of the sub.

E.g. the back area of the command room cannot be reached, neither by shortcut or the mouse; right-clicking on an officer will not always take his place of view. Right-clicking will not always take you back to conning tower like in the stock game. Take a look at the Conus GUI (with GWX3.0) to see how mouseclicks should work. Note that a fast movement within the sub is a big part of game immersion in SH3.

All this is more severe depending on how a simmer wants to play the game (shortcuts or mouse clicks, zooming optics).
Unfortunately I know it's difficult to fix because it clashes with the optics and cameras, so I have no good solution to propose, I can only say that it will be a no-go for many players chosing between zooming optics or moving at ease in the sub by using the mouse.

Your stations and the maps are awesome, the best I have seen in a WS GUI :up:

I hope you accept my feedback as helpful for you.
Cheers,
:Kaleun_Cheers:

Hi XenonSurf:Kaleun_Salute: Thanks for the feedback! Now I'm working on a completely new historical optics for ARB and together I will fix the errors about which you reported. I plan to release a new version this month. Maybe even next week :Kaleun_Wink:

Delta Wolf 07-12-18 01:21 PM

@Brodaga222


Would it be possible to add the Vertical and horizontal marks to the reticle when we select the RAFOB? Just like the OLC's UI?

Not sure if this is possible but it would be great.


Thank you

Brodaga222 07-12-18 02:29 PM

Quote:

Originally Posted by Delta Wolf (Post 2561002)
@Brodaga222


Would it be possible to add the Vertical and horizontal marks to the reticle when we select the RAFOB? Just like the OLC's UI?

Not sure if this is possible but it would be great.


Thank you

Yes, I will definitely add a reticle for RAOBF in the new version :Kaleun_Thumbs_Up:

Delta Wolf 07-12-18 03:27 PM

Quote:

Originally Posted by Brodaga222 (Post 2561008)
Yes, I will definitely add a reticle for RAOBF in the new version :Kaleun_Thumbs_Up:

Thats Great News

Looking forward to the new version

Wolfcat 07-17-18 10:19 PM

I am new to this mod. Just a few questions for clarification:

1. Installation: please correct me if I am wrong. I extract all files in "ARB WideGUI 1920x1080" into the game folder. Extract Tycho files. And run Tycho bat. DO NOT use JSGM mod enabler, correct? The 3.01 hotfix can be applied using JSGM?

2. Based on Tycho's instructions. If we want H.sie patch, we need do that patch first before Tycho's bat file, correct?

3. Is this mod compatible with GWX?

4. Can I still use FM_New Interior mod with this?

tofoftofof 07-18-18 09:40 PM

Thank you for your work improving the AH widescreen gui!

Can you fix the broken tube selection dial on the attack periscope and uzo?
On the Attack Map screen, toggling the salvo selector between T and S changes the tube dial from single tubes to salvo modes. This is good.
However, on the uzo and attack periscope, this doesn't happen, and the tube dial is not functional. This is bad.

This is particularly important since changing tubes with that dial is the only way I know of to keep the tubes from closing themselves.

Niume 07-19-18 12:48 PM

Can I use this mod with FM interiors? is there a patch I tried it but the periscope lines are messed up

Wolfcat 07-19-18 01:17 PM

Quote:

Originally Posted by Niume (Post 2561986)
Can I use this mod with FM interiors? is there a patch I tried it but the periscope lines are messed up

I remember reading someone had similar issue. But it was with another widescreen gui. What he did was he installed FM-interior first and then the new widescreen gui. But that way, you lose the FM's shortcut key commands. Not sure if you would still be able to move around the sub anymore.

tofoftofof 07-19-18 01:29 PM

How does one use the chronometer/stopwatch that's draggable from the bottom right corner? I can't seem to start or stop it.

ThePrody 07-19-18 03:19 PM

it shows the main chronometer , when that one is working the draggable one works too , the idea is to watch the chronometer in other menus also without the need to switch to periscope, for example .

Wolfcat 07-19-18 08:51 PM

Just was able to get this thing install. This is an awesome mod and has a lot of potential. Please keep up your good work:up:

tofoftofof 07-19-18 10:16 PM

Unfortunately this is missing all the fixes that Izgud made for the Ahnenerbe gui!

It has doubled TDC dial labels in the attack map, which he had fixed.
Crew talks when using pgup or pgdn to adjust periscope, which he had fixed.

It lacks the added RPM chart at the hydrophone station.

I haven't checked the RAOBF mark (which was wrong in Ahnenerbe), but I suspect it will be wrong here too.

I also notice that there are two sets of reticles inside the UZO, and that the scale of the reticles in the Obs scope and Attack scope are wildly different.

Fifi 07-31-18 10:19 AM

Impossible to get it working correctly.

GWX3 no mods, installed to the letter, my nav map is screwed up in 2 parts by the middle screen, and my sub is showing even not on sea...

Don’t Understand, i patched it after the H.sie patch as commanded.

Back with Ahnenerbe GUI wich is working perfect.

Niume 07-31-18 02:08 PM

You done something wrong. Try removing the patch with Remove.bat and then again reaplying it. Fixed for me

Fifi 08-01-18 02:01 AM

Thanks, i’ll Give a try again :up:

Fifi 08-01-18 04:03 AM

Still not working. Tried everything possible.

All gui is fine except the nav map wich is unplayable. And without nav map... :timeout:

No big deal though, Ahnenerbe is running fine.

barnacleboy 08-13-18 11:17 PM

@Brodaga222 Great mod, works fine for me. But would it be possible to add a full functional RAOBF and the attack disk? greetings .....

Aktungbby 08-14-18 09:30 AM

welcome aboard!
 
barnacleboy!:Kaleun_Salute:

barnacleboy 08-14-18 03:38 PM

thx Aktungbby

So I found the attack disk ... but the disk only appear when a targed is locked. Is this intended? I think this is a huge limitation of the disk.


All times are GMT -5. The time now is 10:37 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.