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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

XenonSurf 06-02-19 05:37 PM

I will test this mod in my modlist and install it after TDW NewUIs and OH2, taking out the Menu folder, sh.sdl file in the sound folder to not interfere with DBSM or other sound mods.
The Submarine and Sea folder are problematic: they could interfere with good torpedo handling set by TDW in this FX mod and break other important mods that correct game bugs, or: the files just get overwritten by them...


This will likely be a very nice mod for a personal modlist if you install it selectively, but all this is surely not compatible with TWoS and will break it, unless you purge WoS from all the DynEnv files first and make a minimal install, keeping only what really changes sea and weather, and not interfere with submarine type files, ship type files, or other sim files :hmmm:


Nice waves, weather and sea effects are very good, but the game must still be playable with my main mods...Let's see...

jorca2 07-20-19 03:34 PM

great job!! I will work this mod in my TWOS 2.2.9. thanks!!!

U-190 11-17-19 04:45 AM

Environmental MOD M
 
Good work! Big!

THEBERBSTER 11-17-19 06:24 AM

A Warm Welcome To The Subsim Community > U-190
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

U-190 01-14-23 04:25 PM

The best! :up:

CrabKey 02-03-23 02:21 AM

Much excitment!
 
W_Clear!!
I can't wait to see your work again and so happy you are here.
Respect

U-190 02-03-23 03:41 AM

W_Clear! - the best of the best!

fitzcarraldo 02-03-23 08:13 AM

Quote:

Originally Posted by CrabKey (Post 2851018)
W_Clear!!
I can't wait to see your work again and so happy you are here.
Respect

But the last version is from 2015/2016...

Regards.

Fitzcarraldo :Kaleun_Salute:

Mon Homme 03-16-23 02:35 PM

I do not recommend using this mod. It will inevitably lead your game to CTD.
Unreadable characters are present in environment color configuration files. The game engine tries to read them and this leads to a global error.

Here is a piece of code from this modification. The author left notes in the margins:
Code:

WaterLightColor=001C4F00
WaterDarkColor=000F2C00
UnderwaterFogColor=06769B00
UnderwaterUpColor=0259AB00
UnderwaterUpAlpha=0.500000
UnderwaterDownColor=1131600
UnderwaterDownAlpha=0.800000
WaterTintColorMulti=10337300                  МмїХ·ґЙдЙ«
WaterFoamFilmColorMulti=7DFFAF00          ґ¬ОІЛ®»ЁСХЙ«
ExtraSpecColor=012E5E00                    Сф№в·ґЙдЙ«
CloudsColor=FFFFFF00
CloudsSunLightColor=FFFFFF00
CloudsSunLightOppositeColor=0
CloudsHazeRelativeZMin=0.750000
CloudsHazeRelativeZMax=0.920000
CloudsHazeYFactor=0.000000
PP_HDREyeAdaptationTime=1.000000



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