Sono buoys bug found
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Hey all, playing a map I created, had a bunch of buoys launched and noticed they were all sitting at 4 ft?
Thought it was just my map, but ran a few quick missions and same thing. Had water depths of >5000 ft so that wasn't the issue. Also have WeaponMalfunction = NO in dangerouswaters.ini Nevermind on all this. Found this note in the manual.. Note: The sonobuoy cylinder is discarded when the contents are deployed and drops to the bottom. In the game the 3D sonobuoy object is depicted as a floating cylinder in the water making it easier to find the 3D object in 3D View. |
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