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-   -   [REL] US NAVY HEAVY CRUISERS WWII (https://www.subsim.com/radioroom/showthread.php?t=229148)

Stefan Thimme 01-08-17 11:42 AM

US NAVY HEAVY CRUISERS WWII
 
With all respects to the community I'm glad to propose a pack of US Navy Heavy Cruisers WWII for Silent Hunter 3 which have been converted from the excellent FOTRS 2.0 mod. It contains three units.

First two ones (CA Pensacola & CA Portland) were already released in December 2016 but some mistakes were found by the community's members. The units were fixed and now their updated variants are released together with newly converted third unit - CA New Orleans.

http://imageshack.com/a/img922/8791/Dk9rod.jpg

http://imageshack.com/a/img921/8540/npiOzC.jpg

http://imageshack.com/a/img921/4015/6Vpeoe.jpg

http://imageshack.com/a/img923/3306/Hf9Cyz.jpg

Special thanks to Rockin Robbins, who give me permission to release ships from FOTRS 2.0 for Silent Hunter 3 after their conversion.
Let me to express thanks to AOTD/MadMax and the excellent FOTRS team for original model of the ship and to Isinchievici and Buc-bgpatrascu for USN guns library.

Also special thanks to the Frog for his excellent CA Northampton model which was used as basic for CA Portland, guns models from USN guns library and also for his excellent textures for the ships and for the guns.

For GWX users: CA New Orleans uses the same class name and folder name as it is in GWX in order to replace the old one without any additional changes.

d\l link: http://www.mediafire.com/file/lncwl1...isers_WWII.zip
d/l link for fix: http://www.mediafire.com/file/jyd63k...s+WWII_fix.zip

Best regards,
Stefan

Anvar1061 01-08-17 12:31 PM

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

Borgneface 01-08-17 01:30 PM

Very good ......:Kaleun_Applaud::Kaleun_Applaud:

Anvar1061 01-08-17 01:53 PM

You forgot to fix
http://www.subsim.com/radioroom/imag...aleun_Wink.gif
 
[Sensor 1]
NodeName=O01
LinkName=AI_Visual
StartDate=19380101
EndDate=19451231

[Sensor 2]
NodeName=H01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 3]
NodeName=N01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 4]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19400901

[Sensor 5]
NodeName=R01
LinkName=TypeSC
StartDate=19400901
EndDate=19420601

[Sensor 6]
NodeName=R01
LinkName=TypeSG
StartDate=19420601
EndDate=19440101

[Sensor 7]
NodeName=R01
LinkName=TypeSS
StartDate=19440101
EndDate=19451231

[Sensor 8]
NodeName=D01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 9]
NodeName=C01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 10]
NodeName=R02
LinkName=NULL
StartDate=19380101
EndDate=19440531

[Sensor 11]
NodeName=R02
LinkName=NULL
StartDate=19440601
EndDate=19451231

dsawan 01-08-17 02:50 PM

Hi, are these playable and can someone post screenies of the different stations?:Kaleun_Applaud:

Stefan Thimme 01-08-17 03:29 PM

Dear Mr. Anvar,

You're right. Sorry. Please find attached a fix.

http://www.mediafire.com/file/jyd63k...s_WWII_fix.zip

Stefan

Quote:

Originally Posted by Anvar1061 (Post 2456833)
You forgot to fix
:Kaleun_Wink:
 
[Sensor 1]
NodeName=O01
LinkName=AI_Visual
StartDate=19380101
EndDate=19451231

[Sensor 2]
NodeName=H01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 3]
NodeName=N01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 4]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19400901

[Sensor 5]
NodeName=R01
LinkName=TypeSC
StartDate=19400901
EndDate=19420601

[Sensor 6]
NodeName=R01
LinkName=TypeSG
StartDate=19420601
EndDate=19440101

[Sensor 7]
NodeName=R01
LinkName=TypeSS
StartDate=19440101
EndDate=19451231

[Sensor 8]
NodeName=D01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 9]
NodeName=C01
LinkName=NULL
StartDate=19380101
EndDate=19451231

[Sensor 10]
NodeName=R02
LinkName=NULL
StartDate=19380101
EndDate=19440531

[Sensor 11]
NodeName=R02
LinkName=NULL
StartDate=19440601
EndDate=19451231


Kendras 01-09-17 10:49 PM

Beautiful models ! :yeah: :yeah: :yeah: Thank you very much to take time for conversion ! :yep:

Still interested in conversion of King George V ! :)

dsawan 01-15-17 04:33 PM

playable or just ai?

Kendras 01-15-17 08:06 PM

AI of course, it's SH3 ! :O:

Kendras 01-16-17 05:25 AM

The damage texture applied when a shell from a ship hits the hull is the wrong one, it's very ugly :

http://i.imgur.com/VrTE2zX.png

To solve this, open NCA_Tuscaloosa.val, and in VisualDamage node, replace Expl_mask05.tga by Expl_mask01_a.tga (for the MaskTextureName).

At least for me who doesn't have this Expl_mask05.tga in my files.

Stefan Thimme 01-16-17 05:50 AM

Thank You, dear Kendras. I'll test it at home and revert with fix.
It's surprise for me. I arranged many missions with artillery battles between varios cruisers to test them before release. I use modpack basis GWX 3.0. What supermod do You use?

Quote:

Originally Posted by Kendras (Post 2458479)
The damage texture applied when a shell from a ship hits the hull is the wrong one, it's very ugly :

http://i.imgur.com/VrTE2zX.png

To solve this, open NCA_Tuscaloosa.val, and in VisualDamage node, replace Expl_mask05.tga by Expl_mask01_a.tga (for the MaskTextureName).

At least for me who doesn't have this Expl_mask05.tga in my files.


Kendras 01-16-17 06:04 AM

Quote:

Originally Posted by Stefan Thimme (Post 2458486)
I use modpack basis GWX 3.0. What supermod do You use?

No supermod currently installed, but I've checked in my GWX files : there is no Expl_mask05.tga in data/Misc folder. Maybe you have one ?

Stefan Thimme 01-16-17 06:16 AM

Most probably yes. I'll check today when I'd be at home.
I'll share it if I have it of course. But in any case thank You very much for Your testings.

Quote:

Originally Posted by Kendras (Post 2458489)
No supermod currently installed, but I've checked in my GWX files : there is no Expl_mask05.tga in data/Misc folder. Maybe you have one ?


Kendras 01-16-17 06:22 AM

Quote:

Originally Posted by Stefan Thimme (Post 2458491)
But in any case thank You very much for Your testings.

No problem, I was testing several other things in the same time. Your cruisers are just beautiful targets ! :03:

Stefan Thimme 01-16-17 07:29 AM

Yes, I have it. Now I remember where I have taken the mentioned damage texture.

http://www.mediafire.com/file/r8plv9...E_IMMERSI5.rar

Quote:

Originally Posted by Stefan Thimme (Post 2458491)
Most probably yes. I'll check today when I'd be at home.
I'll share it if I have it of course. But in any case thank You very much for Your testings.



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