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-   -   Is Cold Waters moddable? Yes, yes it is. (https://www.subsim.com/radioroom/showthread.php?t=231583)

Onkel Neal 06-04-17 10:32 AM

Is Cold Waters moddable? Yes, yes it is.
 
I've been on the phone with the devs and they pointed out a lot of ways game's file structure is open to modding. Boys, this game is seriously moddable. :Kaleun_Applaud:

You can create your own missions, and your own campaign even, but you can also customize the sounds you associate with different events and pieces of equipment; you can change the HUD for a single sub if you want (ex: you could make a HUD for the Permit class boat that appears different that the Skipkack), so when you get a sub, it has its own customized feel.

Of course, you can tweak the performance attributes of the ships and aircraft, so if you want the Alfa to be a little noisier than it is in the game (and doesn't everyone love a noisy Alfa?), that's possible.

And yes, the missions have an amazing amount of RANDOM factors you can use, so replaying a single mission will never be canned. I especially like that.

Dr. Paul has posted a Modding Guide here. It will be updated and expanded on as time passes.

So, yeah, not only will you get a lot of enjoyment from Cold Waters straight out of the box, there are a lot of ways you can get more gameplay from the upcoming mods that Subsim mod gurus love to create. :)

Cmdr Von Wulfen 06-04-17 02:46 PM

Quote:

Originally Posted by Onkel Neal (Post 2488433)
I've been on the phone with the devs and they pointed out a lot of ways game's file structure is open to modding. Boys, this game is seriously moddable. :Kaleun_Applaud:

You can create your own missions, and your own campaign even, but you can also customize the sounds you associate with different events and pieces of equipment; you can change the HUD for a single sub if you want (ex: you could make a HUD for the Permit class boat that appears different that the Skipkack), so when you get a sub, it has its own customized feel.

Of course, you can tweak the performance attributes of the ships and aircraft, so if you want the Alfa to be a little noisier than it is in the game (and doesn't everyone love a noisy Alfa?), that's possible.

And yes, the missions have an amazing amount of RANDOM factors you can use, so replaying a single mission will never be canned. I especially like that.

Dr. Paul has posted a Modding Guide here. It will be updated and expanded on as time passes.

So, yeah, not only will you get a lot of enjoyment from Cold Waters straight out of the box, there are a lot of ways you can get more gameplay from the upcoming mods that Subsim mod gurus love to create. :)

Great news, moding will really add to the loglivety of the title :)

Monkie 06-04-17 05:08 PM

Wow, this title just gets better and better! :yep:

Giesemaschine 06-04-17 05:21 PM

Do you know if the 3D models are moddable?

Onkel Neal 06-04-17 06:44 PM

I believe so.

Correction, I was mistaken, 3D models not moddable.

the one below 06-04-17 06:50 PM

interesting

Giesemaschine 06-04-17 10:46 PM

Quote:

Originally Posted by Onkel Neal (Post 2488539)
I believe so.

Correction, I was mistaken, 3D models not moddable.


No worries - thank you for checking on that for me Neal :Kaleun_Salute: Still can't wait to create some tense campaigns though!

Bartolomeus 06-05-17 07:00 AM

I hope it will be possible to add new units to the game. :hmmm: I have a couple of sub models ready at my shipyard...

ikalugin 06-05-17 05:51 PM

Does anyone plan to make soviet missions?

Onkel Neal 06-05-17 08:40 PM

How? Is a US sub going to fight for the Commies? :k_confused:

Stardog765 06-05-17 08:44 PM

Great info thanks for it!

Sounds very mod friendly. Did it seem that adding the ability to set a depth and course would be something that could be modded in or would that go beyond the scope of what is possible with a mod?

Just curious, kind of the last thing holding me back but if I know its coming or can be added then I am in.

Thanks again.

Krasnoyarsk1986 06-05-17 09:28 PM

As someone who has just gotten into modding in general, is it bad that my mind is about ready to burst with ideas of things to make? Like, for example, supertankers. And the Red October. And...

Killerfish Games 06-06-17 03:24 AM

Please note that at this time new 3D meshes (ships, aircraft weapons) and maps cannot be added by users. Its a limitation of the Unity engine.

ikalugin 06-06-17 05:10 AM

Quote:

Originally Posted by Onkel Neal (Post 2488810)
How? Is a US sub going to fight for the Commies? :k_confused:

Couldnt you make a playable Soviet sub using in game assets?

zyx 06-06-17 05:24 AM

Quote:

Originally Posted by ikalugin (Post 2488868)
Couldnt you make a playable Soviet sub using in game assets?

Theoreticly yes, i tried to make a playable typhoon but the game stops as soon your in the mission setup

ikalugin 06-06-17 06:49 AM

That is sad, maybe it is VLS related? Did you try cold war era classics ie Victor-IIIs?

Killerfish Games 06-06-17 09:51 AM

Quote:

Originally Posted by zyx (Post 2488876)
Theoreticly yes, i tried to make a playable typhoon but the game stops as soon your in the mission setup

Sounds like an error in the ship file.
For starters, you could try copy/paste the Los Angeles vessel file, then swap out the model data with the typhoon data. Be careful to include the masts (AI subs don't have masts!!).

That should at least put you in a LA skinned as a Typhoon and keep all the weapon systems/masts and other player needed variables in place.

After that you can tweak tube positions, mast positions etc...

If this doesn't work, paste your vessel file and we can look over it.

keltos01 06-06-17 09:53 AM

Quote:

Originally Posted by Pacific Fleet (Post 2488855)
Please note that at this time new 3D meshes (ships, aircraft weapons) and maps cannot be added by users. Its a limitation of the Unity engine.

That's a pity.. but. Does it mean that later it'll be possible?
Also: to mod some sounds and voices would be nice like "brace for impact!"

PL_Harpoon 06-06-17 10:03 AM

Quote:

Originally Posted by keltos01 (Post 2488933)
That's a pity.. but. Does it mean that later it'll be possible?
Also: to mod some sounds and voices would be nice like "brace for impact!"

Depends on what is the problem.

Devs: have you tried this tool: https://www.assetstore.unity3d.com/en/#!/content/152

Haven't tried it myself but seems to be just the right tool.

zyx 06-06-17 10:07 AM

Quote:

Originally Posted by Pacific Fleet (Post 2488932)
Sounds like an error in the ship file.
For starters, you could try copy/paste the Los Angeles vessel file, then swap out the model data with the typhoon data. Be careful to include the masts (AI subs don't have masts!!).

That should at least put you in a LA skinned as a Typhoon and keep all the weapon systems/masts and other player needed variables in place.

After that you can tweak tube positions, mast positions etc...

If this doesn't work, paste your vessel file and we can look over it.

I thought that too and did it like this but then i only got blank screen prior start the mission. Anyway ill upload the vessel file asap.

Regarding model edits, im aware off that unity is a pain when it comes to this but i thought there are options.


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