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Trigger Maru mod 2.5
I've finally downloaded and installed the Trigger Maru 2.5 mod to my stock SH4 game. I must say this mod is fantastic! I'm really enjoying the game play. I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights? oh and right now I'm currently playing a patrol during 1941, can anyone tell me what the most common area a Task force would be located?
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OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.
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Goes on top of your TMO 2.5 (and small patch) activation:
http://www.subsim.com/radioroom/down...o=file&id=1414 and it's patch: http://www.subsim.com/radioroom/down...o=file&id=1459 which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers. |
I have also tried out adding the RSRD mod on top of TMO 2.5 on my first patrol in a new career I sneaked into a port at the beginning of Tokyo bay to find 1 aircraft carrier and 2 cruisers just sitting pretty with not even a single destroyer as protection.
not that I am complaining, it's much more fun than just finding an empty port....they're all sleeping with the fishes now. :Kaleun_Salute: |
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yes you use JSGME. if there is another way to do it, I am not aware of it. |
You could overwrite the files yourself, though it's much more difficult to restore the original game in order to add a different mod...
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I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?
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I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?
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RSRDC overwrites quite a bit of TMO 2.5, turning TMO into RSRDC. That message is normal. OK to proceed with the butchering of the TMO files Ca[t White, Sir! :salute:
Don't forget about Bleiente's Mod Soup, which is his version of a doctored-up TMO / RSRDC, and is quite good too! |
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Hello :Kaleun_Cheers:.
When i use TMO last edition and RSRD mod also the last edition, patrol doesn't end. I mean when you reach your harbor the ''end patrol'' isn't clickable. Help please.:help: |
Also is there a way to reduce enemy AI.
Even a merchant can sink your sub.:haha::haha::haha: |
There are many ways to "die" in Silent Hunter... If you're playing stock, I'd recommend Webster's Better Air Patrols, in that it reduces the number of encounters -BUT- there is a trade-off... the ones that do occur, are more deadly, so you still don't want to be seen by an airplane... When you go to activate it in JSGME, be careful of the folder structure of the mod. Make sure you've got Game Folder / MODS / Webster's Better Air Patrol / Data - there are versions there for SH4 1.4 and 1.5. You also have to watch for extra folders being created if you use Windows archive manager from the Explorer...
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Reducing AI in TMO? That is the point of TMO, to be a challenge. :hmmm: |
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Well 20% reduce the damage you take with TMO is a very good mod for mod. |
I will try TMO with training wheels.
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