SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Tanksim.com (https://www.subsim.com/radioroom/forumdisplay.php?f=203)
-   -   TankSim! (https://www.subsim.com/radioroom/showthread.php?t=186932)

Gerald 08-20-11 12:13 PM

TankSim!
 
Gentlemen: A few days ago I got hints of Dowly, what is the best tanksim, and he mentioned the there could be a good idea that you are initiated here can tell me which is preferable, and that has fewest problems, and can be run on-line, :up:

ZeeWolf 08-20-11 12:36 PM

Hi Vendor,
That's a good question, I would like to know the "tank simulations" on line too.
Most tend to be arcade style games with no (or very little) historical concerns.
Most arcades appeal to the masses so-to-speak and use the term "tanksim"
as marketing hype.

ZeeWolf

Gerald 08-20-11 12:48 PM

Quote:

Originally Posted by ZeeWolf (Post 1732346)
Hi Vendor,
That's a good question, I would like to know the "tank simulations" on line too.
Most tend to be arcade style games with no (or very little) historical concerns.
Most arcades appeal to the masses so-to-speak and use the term "tanksim"
as marketing hype.

ZeeWolf

Ok! Do you have any thoughts on any particular game ... Dowly mentioned the T-34 .. but the game had "little" problems on-line....

Skybird 08-20-11 01:03 PM

Quote:

Originally Posted by Vendor (Post 1732330)
Gentlemen: A few days ago I got hints of Dowly, what is the best tanksim, and he mentioned the there could be a good idea that you are initiated here can tell me which is preferable, and that has fewest problems, and can be run on-line, :up:

SBP. Fewest problems. Constant upgrading. Realistic simulation. Rocksolid online.

If you demand WWII visuals, than not SBP.

Check the latest entries in the video list in my sig, and nthe resources thread.

Also check the essay "How to simulate WWII-like battles with SBP" linked to in the resources.

Gerald 08-20-11 01:09 PM

Quote:

Originally Posted by Skybird (Post 1732368)
SBP. Fewest problems. Constant upgrading. Realistic simulation. Rocksolid online.

If you demand WWII visuals, than not SBP.

Check the latest entries in the video list in my sig, and nthe resources thread.

Also check the essay "How to simulate WWII-like battles with SBP" linked to in the resources.

Good, but is not there an old game with worse graphics ... than can be expected today, :hmmm:

Skybird 08-20-11 01:19 PM

Quote:

Originally Posted by Vendor (Post 1732372)
Good, but is not there an old game with worse graphics ... than can be expected today, :hmmm:

What...?

If you mean the first Steel Beasts, now that is old, yes, with worse graphics, also yes, becasue it was VGA palette and software mode graphics only. Why should one want that old thing today? SBP is the new version.

Gerald 08-20-11 01:21 PM

Quote:

Originally Posted by Skybird (Post 1732380)
What...?

If you mean the first Steel Beasts, now that is old, yes, with worse graphics, also yes, becasue it was VGA palette and software mode graphics only. Why should one want that old thing today? SBP is the new version.

Sooo..how much $ ?

ZeeWolf 08-20-11 01:24 PM

Quote:

Originally Posted by Vendor (Post 1732357)
Ok! Do you have any thoughts on any particular game ... Dowly mentioned the T-34 .. but the game had "little" problems on-line....

I have not given the online capabilities the ZW touch yet, but I will as soon as
the single player side of the sim is complete.
The online side of T34 vs Tiger will be much more separate than it was intended
to be by the developers. Creating vehicles that are online specific
is the only way to achieve any real success with the online end. Basically
stating the online work from a rock solid single player T34 vs Tiger that will
be my approach.

Gerald 08-20-11 01:30 PM

Quote:

Originally Posted by ZeeWolf (Post 1732388)
I have not given the online capabilities the ZW touch yet, but I will as soon as
the single player side of the sim is complete.
The online side of T34 vs Tiger will be much more separate than it was intended
to be by the developers. Creating vehicles that are online specific
is the only way to achieve any real success with the online end. Basically
stating the online work from a rock solid single player T34 vs Tiger that will
be my approach.

Thank you, I wait until I purchased the client ... or buy it first, does not matter, :yep:

ZeeWolf 08-20-11 02:12 PM

Quote:

Originally Posted by Vendor (Post 1732390)
Thank you, I wait until I purchased the client ... or buy it first, does not matter, :yep:

Well just a word from what I've learned so far:
Tank simulation developers (me included) need your support now. The way
things are going and have been going [PC simulations] are dying on the vine.
For example this endeavor "Project ZeeWolf " has been the least profitable for
the amount of time/work then anything I have personally been involved with.
I could not even begin to imagine a development house taking on a tank sim
and surviving. There is no base that want to see a companies success likewise
there is very few development teams willing (or can hold their life together long
enough) to eat out of a can until the project is complete.
The reality is - it takes money to make this stuff.

So, on behalf of all those who are trying to make this tank sim stuff work,
donate, support and encourage - please!

ZeeWolf

Gerald 08-20-11 02:34 PM

Quote:

Originally Posted by ZeeWolf (Post 1732419)
Well just a word from what I've learned so far:
Tank simulation developers (me included) need your support now. The way
things are going and have been going [PC simulations] are dying on the vine.
For example this endeavor "Project ZeeWolf " has been the least profitable for
the amount of time/work then anything I have personally been involved with.
I could not even begin to imagine a development house taking on a tank sim
and surviving. There is no base that want to see a companies success likewise
there is very few development teams willing (or can hold their life together long
enough) to eat out of a can until the project is complete.
The reality is - it takes money to make this stuff.

So, on behalf of all those who are trying to make this tank sim stuff work,
donate, support and encourage - please!

ZeeWolf

Of course I will do my best, if time and other commitments work well, and donating the piece will continue as usual, if nothing unforeseen happens.

ZeeWolf 08-20-11 02:46 PM

Quote:

Originally Posted by Vendor (Post 1732435)
Of course I will do my best, if time and other commitments work well, and donating the piece will continue as usual, if nothing unforeseen happens.

Great Vendor, thanks,
As for the unforeseen - that's the part that is bound to shake things up
for us all! :o

Dowly 08-20-11 02:48 PM

Quote:

Originally Posted by ZeeWolf (Post 1732419)
The way
things are going and have been going [PC simulations] are dying on the vine.

If one category in the simulations genre is dying, it doesn't mean the whole
genre is going to go with it. ;)

Gerald 08-20-11 02:49 PM

Quote:

Originally Posted by ZeeWolf (Post 1732442)
Great Vendor, thanks,
As for the unforeseen - that's the part that is bound to shake things up
for us all! :o

I send a PM! :03:

Skybird 08-20-11 03:07 PM

Quote:

Originally Posted by Vendor (Post 1732385)
Sooo..how much $ ?

16,000.00 $US per 10 seat classroom license.

:D

As a private user, you get it for 125.00 $US/86.80 €. ;)

Gerald 08-20-11 03:17 PM

Quote:

Originally Posted by Skybird (Post 1732465)
16,000.00 $US per 10 seat classroom license.

:D

As a private user, you get it for 125.00 $US/86.80 €. ;)

Thanks,(Dowly's figures were correct,not that I doubted in any way) two hours of work....Priceless :D

Skybird 08-20-11 03:25 PM

BTW, I disagree with Zeewolf here. It's not because he and me are interested in two very different titles, but because post #10 in here. Simulations still find an audience willing to pay, if they are justifying their price with quality. That is true for flightsims, and for racing sims, and for subsims. It also is true for tanksims, and especially for WWII tanks, the market is bigger than for contemporary tank sims. But Steel Fury and TvT got published by a publisher cheating on the developement teams, and also at release time both games imo simply were not good, even when not considering them as hardcore sims (which they are not), but "games". Both titles are no longer officially available, as far as I know, the publisher went bancrupt, the support ceased almost immediately after release. But this forum and as well feedback in nother gaming forums show that there difintely is intrerest in taksims, and especially WWII tank sims. But also, there is still the occasional mentioning of M1 Tank Platoon 2, and of course Steel Beasts 1 and Pro PE. Many People would love to see a Tank Platoon 3, which often simply means: an SBP with contemporary graphics and for the price of just one instead of two games, because what drives people away from SBP most often is the price before anything else.

I do not see tanksims being under more pressure than all PC gaming, not at all. You just have to deliuver the kind of quality people expect, for the price of an ordinary game.Eagle Dynamics and their DCS flightsims are much more a niche product, due to the immense complexity of these study sims. And still they find their market. SBP comes at the cost of two games, and okay, the game market is just a bonus for them, not their core business, but still - it finds its customers in the public private sector, due to mouth propagfanda for its good quality. The demand for Steel Fury seems to have declined massively, which does nto surprise me, since I think it was no well-done title _ I tested it back then, and as an arcade game rfated it reaosnably good, but as a sim below par. TvT was released in a hopelessly prermature statuzs and in a bad status - rushing out unfinsihed relases this way certainly will not establish such games a good reputation, and backfire agaiunst the publisher and developer as well in the long run.

So when there is difficult times for tank developers, then maybe that is because they are responsible for that all by themselves...? This does not go against Zeewolf, I do not like TvT, but I never have tested his mod, so I do not comment on what he is doing. I just want to put his absolute statement a bit into relation.

Gerald 08-20-11 03:42 PM

Quote:

Originally Posted by Skybird (Post 1732484)
BTW, I disagree with Zeewolf here. It's not because he and me are interested in two very different titles, but because post #10 in here. Simulations still find an audience willing to pay, if they are justifying their price with quality. That is true for flightsims, and for racing sims, and for subsims. It also is true for tanksims, and especially for WWII tanks, the market is bigger than for contemporary tank sims. But Steel Fury and TvT got published by a publisher cheating on the developement teams, and also at release time both games imo simply were not good, even when not considering them as hardcore sims (which they are not), but "games". Both titles are no longer officially available, as far as I know, the publisher went bancrupt, the support ceased almost immediately after release. But this forum and as well feedback in nother gaming forums show that there difintely is intrerest in taksims, and especially WWII tank sims. But also, there is still the occasional mentioning of M1 Tank Platoon 2, and of course Steel Beasts 1 and Pro PE. Many People would love to see a Tank Platoon 3, which often simply means: an SBP with contemporary graphics and for the price of just one instead of two games, because what drives people away from SBP most often is the price before anything else.

I do not see tanksims being under more pressure than all PC gaming, not at all. You just have to deliuver the kind of quality people expect, for the price of an ordinary game.Eagle Dynamics and their DCS flightsims are much more a niche product, due to the immense complexity of these study sims. And still they find their market. SBP comes at the cost of two games, and okay, the game market is just a bonus for them, not their core business, but still - it finds its customers in the public private sector, due to mouth propagfanda for its good quality. The demand for Steel Fury seems to have declined massively, which does nto surprise me, since I think it was no well-done title _ I tested it back then, and as an arcade game rfated it reaosnably good, but as a sim below par. TvT was released in a hopelessly prermature statuzs and in a bad status - rushing out unfinsihed relases this way certainly will not establish such games a good reputation, and backfire agaiunst the publisher and developer as well in the long run.

So when there is difficult times for tank developers, then maybe that is because they are responsible for that all by themselves...? This does not go against Zeewolf, I do not like TvT, but I never have tested his mod, so I do not comment on what he is doing. I just want to put his absolute statement a bit into relation.

Well,thanks for your input about tank sims...Indeed, I tried some a few years ago, but some have changed, and then I am a bit novice in this topic, :hmmm:

Skybird 08-20-11 03:56 PM

Well, there is currently no big choice anyway. The only sim still supported and officially sold, is SBP. As smile price- or second hand-buys you can get TvT, and SF. M1TP2 does not run on most modern OS, and is hopelessly overaged. There is no argument for getting SB1, except the maybe low price you have to pay, but damn - it looks old and it is old. And then there was Panzer III, very good at its time, but again: hopelessly overaged today, no longer recommendable.

Think about what features and qualities you want, and then chose between SBP-PE and Zeewolf's TvT mod. Better ignore SF, it had some flaws that made me really shreddering it, so I will not recommend it. Timeframe is an obvious criterion, then online play, realism, tactical challenge, longtime motivation/replayability value.

Most likely, the question whether or not it must be WWII graphics is what will decide it for you. It has been the important question for many people coming here and asking for tank titles in the past. But consider the other points as well.

Gerald 08-20-11 04:09 PM

Quote:

Originally Posted by Skybird (Post 1732510)
Well, there is currently no big choice anyway. The only sim still supported and officially sold, is SBP. As smile price- or second hand-buys you can get TvT, and SF. M1TP2 does not run on most modern OS, and is hopelessly overaged. There is no argument for getting SB1, except the maybe low price you have to pay, but damn - it looks old and it is old. And then there was Panzer III, very good at its time, but again: hopelessly overaged today, no longer recommendable.

Think about what features and qualities you want, and then chose between SBP-PE and Zeewolf's TvT mod. Better ignore SF, it had some flaws that made me really shreddering it, so I will not recommend it. Timeframe is an obvious criterion, then online play, realism, tactical challenge, longtime motivation/replayability value.

Most likely, the question whether or not it must be WWII graphics is what will decide it for you. It has been the important question for many people coming here and asking for tank titles in the past. But consider the other points as well.

Personally, I prefer a good graphics and detail, and that it can be both WWII and the future ... but that it is interference, it may I assume .. but I guess what I chose, so will the current updates,in the long and short term.


All times are GMT -5. The time now is 09:26 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.