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-   -   [WIP] Cold War Mod (https://www.subsim.com/radioroom/showthread.php?t=130521)

Capt Jack Harkness 02-07-08 04:42 AM

[WIP] Cold War Mod
 
This is a continuation of my request thread, created because now there is actual work being done on the project. The idea is for a 1960's or 1970's Cold War total conversion mod involving American and Russian submarines, both nuclear and diesel-electric, as well as period correct surface fleets. No idea for a plot as of yet...

So far, we have a functional Project 627A November class nuclear submarine that was discovered on Sukhoi.ru and created by Dagon. He is also working on an Oscar II class (possibly others as well). USS Trigger has been working on both a Hotel II class, K-19 specifically, as well as a Los Angeles class, and one of his friends is at work on a Guppy/Tang class boat.

We hope to get at least one nuclear and one diesel boat per side for starters and would greatly appreciate the help of any and all experienced modders!

Original Sukhoi.ru thread:

http://www.sukhoi.ru/forum/showthread.php?t=50322

Now on the subject of the November: It is currently in an alpha stage of development and as such is not yet available for public download. It lacks all sounds other than crew announcements (this is still a mystery to me) and needs much more to be a complete submarine, such as a proper interior. I can email the current version to anyone willing to experiment or improve upon it, just pm me with your address.

tonibamestre 02-07-08 05:03 AM

Well,my personal vission as a SH player,not modder,is that this can be a very positive future challenge.Now,with the inminent addon,and exploting the entire SH4 for the next months,are good news a mod conversion into the early cold war.
My vote goes for you,very good job !

tonibamestre 02-07-08 05:48 AM

Oh by the way...,dont you think would be interesting to implement the Foxtrot and Sturgeon classes?
And what about early SSBLs ? do you see them viable inside the project?

Capt Jack Harkness 02-07-08 06:47 AM

The Foxtrot would be great, after all, it was the diesel-electric workhorse of the Soviet fleet until the Kilo was developed. Basically any sub from the '50s to the 80s would be cool, but I'm trying to keep the focus on the earlier subs as they are not so wildly advanced compared to the WWII boats and thus should be a bit easier to implement.

As for the SSBNs, it all depends on whether or not we can implement missiles. Trigger has been doing some work on this (as well as a handful of other projects), but as I've said, any help is appreciated.

DavyJonesFootlocker 02-07-08 06:54 AM

Now what possible scenario can this take on? Not historical I suspect but a sort of quasi-fantasy type storyline. Kudos for taking up this project.:yep:

tonibamestre 02-07-08 08:35 AM

Why not? We have the Cuba crisis.By the rest,just give chance to our imagination,patrol US east coast,outside Murmansk base.......and more.
You know what would be nice for that? to have a 24h server engaged in order to play long term missions,leave the base,navigate thousands of miles,comply with the mission and come back home, if able of course.

Nuc 02-07-08 09:04 AM

Quote:

Originally Posted by tonibamestre
Why not? We have the Cuba crisis.By the rest,just give chance to our imagination,patrol US east coast,outside Murmansk base.......and more.
You know what would be nice for that? to have a 24h server engaged in order to play long term missions,leave the base,navigate thousands of miles,comply with the mission and come back home, if able of course.

This study on submarine operations in the Korean War may be of interest

http://stinet.dtic.mil/cgi-bin/GetTR...c=GetTRDoc.pdf

USS_Trigger 02-07-08 11:05 PM

as Capt Jack said i am working with and playing around with several ideas, two which have reached 33% completion in 3D model the rest are still in research and drawings on paper. unfortunaly i am unable to commit as much time to this as i would like to as i am juggling my own command of a SSN as well as working some Cold War mods

Captain Vlad 02-10-08 04:33 AM

Cuba has a lot of plotline potential for something like this...perhaps construct a campaign around a US invasion of Cuba and the Soviet's response?

Capt Jack Harkness 02-10-08 05:21 AM

Actually, I always thought it would be fun to intercept the freighters carrying the nukes and sink them before they hit the blockade we set up... :arrgh!:

There are, however, a million different ways to pan out that scenario, let alone the Cold War in the 60's. The only sad thing is that American tech was way beyond the Soviets until about the time the Victor class SSNs and Yankee class SSBNs were commissioned.

jdkbph 02-10-08 11:53 AM

I don't think you can go much past 1965 or so. By that time, I believe they were doing computer assisted TMA, which I would guess is a little beyond the scope of SH4. Unless you introduced an external app to output/input data to/from...?

JD

Captain Vlad 02-10-08 12:15 PM

Quote:

Originally Posted by Capt Jack Harkness
Actually, I always thought it would be fun to intercept the freighters carrying the nukes and sink them before they hit the blockade we set up... :arrgh!:



Yeah.:rock:

Or, from the Soviet side, try and fend off prowling US subs and destroyers to allow the weapons to get through. If the war escalates to a more general confrontation, another good Soviet scenario might be mining or raiding East Coast ports where the troop build-up is taking place.

Hartmann 02-10-08 02:26 PM

Quote:

Originally Posted by jdkbph
I don't think you can go much past 1965 or so. By that time, I believe they were doing computer assisted TMA, which I would guess is a little beyond the scope of SH4. Unless you introduced an external app to output/input data to/from...?

JD


the problem is model advanced devices like sonars and guided torpedoes, sh4 only allow early cold war mods.

DS 02-10-08 07:04 PM

Here's my thoughts on this. Nuke's will take a lot of work.

We alreay have Tench Class Boats with SH4 mods, and they served well into the 50's I believe.

If we can have:

1. a Guppy sail modeled for them
2. add a snorkel using residual SH3 coding
3. use the early acoustic homing torpedoes that already come with SH4,

then we are already good to go for WWIII/Cold war scenarios set in the 50's.

Is this achievable?

USS_Trigger 02-10-08 11:25 PM

well im working on getting the snorkel from the type XXI to work and im also trying tp design a guppy sail but the snorkel is proving to be quite troublesome:damn: it just wont work

Capt Jack Harkness 02-11-08 03:06 AM

Well, snorkle aside, it's all possible. At the very least, though, we need the Tang class and the numerous GUPPY variants for the Americans and for the Soviets we need Whiskeys and either Tangos or Foxtrots.

I don't think nuclear boats are out of the question either, so long as they're from the 50s or early 60s and we fix the couple bugs with the one we have. On that note, the Skate would be the perfect counterpart for the November. USS Skate was commissioned in '57 and the class is basically a downsized Nautilus with the re-addition of 2 stern tubes. And if missiles can be implemented then the Hotel class would be great for the Soviets and the Halibut or Growler for the US.

Anybody willing to start modelling any of these?

tonibamestre 02-11-08 08:18 AM

I have two questions concerning this mods guys;

1- Talking about modelling 3D enviroment for new subs,are going to be possible real age and style command rooms? And,do you think would be achievable to add some more rooms like Captains room or so?

2- About Ports and Naval Bases,what about adding reworked sceneries for that? taking as reference known photos and data lets say from the 60s ?

If Im not wrong this is possible with the Autocad right? So,imagine added ports like Murmansk,Grotton,Gibraltar,Rota,Naples,.......and so.

Is all this a dream?

denis_469 02-11-08 01:44 PM

Quote:

Originally Posted by tonibamestre
I have two questions concerning this mods guys;

1- Talking about modelling 3D enviroment for new subs,are going to be possible real age and style command rooms? And,do you think would be achievable to add some more rooms like Captains room or so?

2- About Ports and Naval Bases,what about adding reworked sceneries for that? taking as reference known photos and data lets say from the 60s ?

If Im not wrong this is possible with the Autocad right? So,imagine added ports like Murmansk,Grotton,Gibraltar,Rota,Naples,.......and so.

Is all this a dream?

Question about Murmansk and other ports is vary easy - simple insert ports from SH III in SH IV. And it's all that need for new ports. But this ports would be WW II era.
About command room submarines - WIP.

About scenaries - too hard made so is abscent all ships after WW II and need more powerful computers for this target. I'm can not continue my game in base SH III so my computer is weak now:cry:

And for new modern warfare computers need more than powerful... so in game need insert SSM, SAM and land attack missiles. Planes guided bombs and missiles. EW warfare and more more more....

For example few russian programmers made soviet destroyer type 956 with all missiles (ships can launch various missiles and can guide and more). For this ship need servers that he start work... It's vary long perspective (more than 5 years).:oops:

DavyJonesFootlocker 02-11-08 02:41 PM

What software are you using for the models? I'm using 3DS max for WW2 German U-boat these days. How many polygons can the game's engine handle and can 3DSMax.obj be incorporated into the sim?

Capt Jack Harkness 02-11-08 07:48 PM

Quote:

Originally Posted by tonibamestre
I have two questions concerning this mods guys;

1- Talking about modelling 3D enviroment for new subs,are going to be possible real age and style command rooms? And,do you think would be achievable to add some more rooms like Captains room or so?

2- About Ports and Naval Bases,what about adding reworked sceneries for that? taking as reference known photos and data lets say from the 60s ?

If Im not wrong this is possible with the Autocad right? So,imagine added ports like Murmansk,Grotton,Gibraltar,Rota,Naples,.......and so.

Is all this a dream?

Well as for new rooms like the captain's quarters, etc, it's possible but it would involve adding more buttons to the interface (meaning low resolution players would lose buttons).

And, depending on how far we get with this mod, it will eventually become necessary to put in ports like Severodvinsk, Murmansk, Polyarny, etc. Another thing I'd like to add, but only if we have nuclear subs, is ice in the arctic (it would be kinda cheap to be able to hop the North pole in a nuke boat without having to navigate the ice).

I'm also still wondering if electronic fire control really can be integrated. Doesn't SH4 have an auto-aim feature for rookies? If so, that could be exploited for our purposes, which only leaves the problem of submeged identification... I think I'll start a new thread for this one, check it out if you have any thoughts.

Oh and Trigger, on the subject of snorkles, I would say to just wait until the upcoming U-Boat Missions expansion comes out in which we will have an SH4 compatible Type XXI (Well technically Type XVIII) with a functional snorkle you could use.


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