[REL] KillerSub - Bring the Hell back to Earth!
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MOD Name : KillerSub The download link can be found @ the bottom of this post: http://maxt.dk/archives/2007/05/25/k...lent-hunter-4/ Please do not repost the file to any other location. Thank you in advance! :up: |
Yea!!! The Anti-RFB mod!!! Nice one mate, when I get a machine that can run SH4 properly I'll try your mod.
Arcade is fun too! I'm only a part-time realism narzi. :arrgh!: |
This is an ANTI-REALSIM mod! Don't download it!
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Cool mate, its nice to go Rambo every once and a while :up:
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If I, as captain, can shoot lazers from my eyes then I'm game, baby!
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godt arbejde MaxDk ... har selv fumlet lidt med diverse tweaks men kunne ikke finde de rigtige indstillinger til dybden på sub :hmm: så ka man gå amok på de riskogere hahaha :rock: |
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I agree with that. Quote:
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You are MAD MAX after all :p
Well done;) Quote:
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Thanks guys ;) :arrgh!:
Also, CaptainCox, you're in the credits, if you haven't noticed it ;) |
I like ur mod Mad Max, can u make an even more powerful sub?
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Nice work, arcade can be fun:up::up:
RDP |
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Also, with this MOD you should be able to sink any big ship with max 2 torpedoes. In most cases (+95%) it'll take max 1 torpedo :) Same (more or less) goes for the Deck Gun. I wanted to keep some sort of randomness, otherwise you would always know that any ship will be dead just after your 1st hit :p Thanks, reallydedpoet and yeh, realism all the way can be boring ;) at least for me :p |
Well,
I personally wouldn't mind a SSN mod. Make one of the fleet boats act like a railgun armed Sea Wolf, Los Angeles or Virginia class SSN. Although we'd need a MK-48 ADCAP mod to go with it. |
Max - FYI you can make the sub nearly unsinkable by modding the HP of the boat. In addition - you can mod up the speed to somewhere around 40-43 knots. Thats the fastest I have been able to make my Tambor class go. Basically turn it into a high speed Fast Attack Ship - or the WW2 equal - the PT boat. That may be what they are asking for.
I am considering a mod that would make the deck gun of a sub have the same power as a single main gun on a Missouri class. Give it the same speed and armor as the Missouri - and see how it fairs against the Japanese BB's of the time. I personally wouldnt try against the Yamato - as that particular ship cant seem to fire!!!!! |
Great Fun:yep:
Just the thing for those times when you just want to blow up everything in sight.:up: |
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Welcome Panaka:up:
RDP |
Thanks
What I'm looking for is a mod that simulates a SSN with deck gun (even if it still looks like a Gato). Maybe not the rail gun bid, although I wouldn't mind a rapid fire weapon. Just so i can go to town in a super sub every once in a while before returning to the realistic career. The second part of the wish list is an effective, 46kn or faster, homing torpedo with a mk-48 ADCAP like warhead. I personally never use the mk-10 so I wouldn't mind if somebody tweaked it's warhead, range, speed and guidance. |
Panaka - Welcome
What boat do you want to turn into a nuc? Any of them can have that done. I can mod the files to create the top end you would find on an Alpha class (roughly 43 knots) but to turn it into a true Nuke boat you would have to be willing to turn off limited batteries and oxygen. A 688I supposedly tops out at 36 knots. Just give me the specs as far as speed and depth and I will see what I can do. As for a Adcap - to use something like that you would need to have sensors that reach far beyond the current visual range of SH4. There are 2 other reasons an Adcap wont happen - one there is no way to make it guidable as it is in RL (via wire) - and the engine for acoustics isnt hefty enough for us to tweak it so that you could hit what your aiming at. If you fired a salvo - they would likely all home in on the same target - and that would be whichever one was closest. To Gakun - I have a test Tambor that has 6000 hp - stock is less than 600. In addition - its armor level is set to -1, which to my understanding is a true "armor" state - basically maxed out. However, the key is that this ONLY mod's hull strength - not the internals - so you could easily end up with a hull in decent shape but a sub full of scrap metal. However it does make things alot more fun. Let me know what class you want modded and what factor you want to increase the HP by. Unfortunately - i do not know how to make files available to the community. If someone wants to enlighten me - I will do what I can. Otherwise - I can post the instructions and numbers I have used so that others can duplicate it. Let me know. |
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