SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

bigboywooly 01-07-19 12:56 AM

Neutral ships did sail in convoys so it's hardly unrealistic.

http://www.convoyweb.org.uk/hx/index.html

4 Swedes in that one plus Greek and Hungarian

Many were sank too either in convoy or alone.

gap 01-08-19 06:26 PM

Quote:

Originally Posted by bigboywooly (Post 2585285)
Neutral ships did sail in convoys so it's hardly unrealistic.

Of course they did. I think I didn't make myself clear enough here.

Do you need the ships of one neutral nation to sail in convoys? Well, create a new nation, set its stance to "allied" but give it the flag and the name of the neutral nation you want, and voilą, you can use the ships of that nation in convoy traffic, and no player will be penalized for sinking them; on the contrary they will be rightfully rewarded.

Of course, in museum, we will see two nations sharing the same name, but who cares? :03:

Izgud 01-09-19 06:39 AM

Hi,

I made new recognition manual silhouettes for this mod.



You can download them here.

Regards

Anvar1061 01-10-19 04:54 AM

Quote:

Originally Posted by Izgud (Post 2585646)
Hi,

I made new recognition manual silhouettes for this mod.



You can download them here.

Regards

http://www.subsim.com/radioroom/imag..._Applaud-1.gif

von Zelda 01-12-19 01:33 PM

Error in mod
 
With all do respect to the mod creator, Izgud; and this may have already been corrected. All the ship names within the mod are listed directly under the data sub-directory in this path, as such: mod name/data/ship names

Thus, the mod does not work. Ship names need to be under the sub-directory Sea as follows: mod name/data/Sea/ship names

I made this change to the mod that I download, placed it in the JS generic mod enabler and it now works great.

Hope this is helpful.

Izgud 01-12-19 01:43 PM

Quote:

Originally Posted by von Zelda (Post 2586250)
With all do respect to the mod creator, Izgud; and this may have already been corrected. All the ship names within the mod are listed directly under the data sub-directory in this path, as such: mod name/data/ship names

Thus, the mod does not work. Ship names need to be under the sub-directory Sea as follows: mod name/data/Sea/ship names

I made this change to the mod that I download, placed it in the JS generic mod enabler and it now works great.

Hope this is helpful.

My apologies! Fixed!

David I 03-11-19 03:04 PM

Iambecomelife
 
Iambecomelife,

I finally got a rig that will run your awesome mod. Your Ships look absolutely incredible on screen. A real immersion changer.

Thank you for this great contribution to the community.

David I

Dagoth_Ur 03-12-19 02:19 PM

Izgud and von Zelda, you are my new heros :Kaleun_Cheers:

Kelly621 03-13-19 03:27 PM

Profiles
 
Izgud,
Thank you, love your mod for MFM.:up:


Kelly621

Eikson 03-29-19 10:32 AM

Can someone reupload the Skin packs or are they obsolete?

Also @Izgud could you possibly re-up your mod for the silhouettes?

Thanks a lot Kameraden!

Plissken_04 03-29-19 10:38 AM

Use the first Link and the Password in my Signature.


After login,go to folders IAMBECOMELIFE & IZGUD :Kaleun_Salute:

Eikson 03-30-19 04:21 AM

Quote:

Originally Posted by Plissken_04 (Post 2600126)
Use the first Link and the Password in my Signature.


After login,go to folders IAMBECOMELIFE & IZGUD :Kaleun_Salute:

You are a hero

Plissken_04 03-30-19 08:04 AM

:Kaleun_Cheers:

SonarmaatU212 04-02-19 12:21 PM

Thank you for this great mod @ Iambecomelife


And thank you for your great mod-archiv @ Plissken_04


:Kaleun_Salute::Kaleun_Applaud:

Sailor Steve 04-02-19 12:43 PM

Since you're new you might not know that there is a mod to give all the ships in the Merchant Fleet Mod the historically correct names when you sink them. Well, not right when you sink them, but in the post-op report generated by SH3 Commander after the mission is done.
http://www.subsim.com/radioroom/down...o=file&id=4671


All times are GMT -5. The time now is 10:46 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.