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-   -   GWX (Grey Wolves eXpansion Mod) (https://www.subsim.com/radioroom/showthread.php?t=102096)

bigboywooly 06-08-07 09:48 PM

Hunter killer groups begin in late 42 as was the case
Old 4 stacker DDs and a CVE to begin with till the later DE came out which replaced them
You will also see an increase in the number of escorts as war progressed as well as the crew level increasing

melnibonian 06-09-07 02:15 AM

Quote:

Originally Posted by Penelope_Grey
Question:

When do the escorts start to get good at hunting U-Boats? So far, late 1940, I'm still running rings round them, as it were. Not that they are easy now, by any stretch of the imagination! God! They test me now, but, I mean... when do they really get beyond what they are now.

Kpt Lehmman and BBW answered the question so I will not repeat what they said.

The good thing with GWX is that there is a gradual change in the DDs capability to kill you. That way you evolve (as a player) with the game

Penelope_Grey 06-09-07 03:32 AM

Kap, Woolz, Mel.

Thanks for the reply, great answers. Right then, so it being the beginning of 41 for me, I think its time I got my game on. Deck gun attacks a no no pretty soon I'd wager.

Jimbuna 06-09-07 11:40 AM

Pssst!!...I've got tapes of the conversations....make me an offer and we'll negotiate a deal with The News Of The World ;)

grafix7 06-09-07 05:06 PM

Thanks GWX team for all of your hard work. I have spent countless hours enjoying the fruits of your labor...Keep on on doing what you do, and we will all be looking forward to the next release!

Penelope_Grey 06-09-07 05:21 PM

Guys, are contact reports of convoy sightings sometimes wrong?

bigboywooly 06-09-07 05:25 PM

Not if they are generated on the game map automatically

But you have to remember that convoys have built in course changes
If the convoy shows on the navmap near the end of a course leg then alters course port\starboard after appearing on the map then your guesswork of its intended position may be many Km out

Penelope_Grey 06-10-07 07:06 AM

A suggestion:

Hi fellers, I have a suggestion to make for GWX 1.04

Now, it occurs to me, that the hull while submerged makes a heck of a noise, I think its a bit too noisy when you are in the green area of the depth guage, I mean, I was at 20m yesterday and the noise it made, you'd think someone was banging the outside with a hammer! Just the usual noise. it makes when you are shallow, you must knwo the one I mean.

Is there any chance I could be so bold as to ask is there something you could do to make this better? The yellow and red sound effects are fine, I mean you are deep, creaking hull and thuds is expected but, I think the boat is too noisy when in the green.

Just my thoughts, and I've had em a while.

Kpt. Lehmann 06-10-07 09:56 AM

Will see what we can do. No promises though... some of the new stuff has me sweating bullets.;)

bigboywooly 06-10-07 10:03 AM

Quote:

Originally Posted by Kpt. Lehmann
Will see what we can do. No promises though... some of the new stuff has me sweating bullets.;)

Chill
We are ok
:rotfl:

Kpt. Lehmann 06-10-07 10:22 AM

I know... LOL, but you know me.... I'm gonna worry anyway.:oops:

tdean001 06-10-07 10:26 AM

Don't worry about anything, you guys! We'll love whatever you put out. We have faith in you and we'll help, however we can!

:up:

tom

Kpt. Lehmann 06-10-07 11:21 AM

Quote:

Originally Posted by tdean001
Don't worry about anything, you guys! We'll love whatever you put out. We have faith in you and we'll help, however we can!

:up:

tom

Speaking of which... Great job on the GWX Wiki page, tdean001!!! Thanks a bazillion!!! :rock: :rock: :rock: You rock matey!

Jimbuna 06-10-07 11:34 AM

A fantastic job you've done there tdean001 :rock:

Danke Kaleun :arrgh!: :up:

Penelope_Grey 06-10-07 05:20 PM

Thanks, Kap and the rest of the Wolves... That thumping is really doing my head in now. :D


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