SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

max-peck 08-19-16 01:25 PM

Quote:

Originally Posted by cdrsubron7 (Post 2427824)
Is the Names.cfg in the Roster Folder a master list of all the ships in FOTRSU? Some of the merchantships in the game are not on that list and they still seem to function properly. Like I've mentioned many times my knowledge of modding is next to nill. I'm starting to learn some things working with all you smart guys though. :D :up:

You would think it would be a master list of all the ships - but you would be wrong.

As long a as ship has a roster cfg in the roster folder (in the appropriate nation), and a ship folder with all the assets (in the sea folder) - then it will appear in game
(Actually I Simplify somewhat. It may also need such things as sound assets, equipment DATS etc... But for the purposes of this discussion let us just say roster and ship folder at minimum to appear in game)

It needs no entry in the names cfg to appear

Far as I can make out the names cfg is used for three things, and three things only

1. What the ship will be named in the recognition manual
2. What the ship will be listed as in the Museum
3. What the ship will be named in your 'Ship Sunk' messages, in the captains log

If a ship does not have an entry in the names cfg, then it's name will default to whatever the ship cfg in the sea folder is called

That is why we have some oddities in FOTRSU like NACA_3 and TL_01
They were never given their own entry in names cfg

Hope this makes sense

EDIT
Just add entries for the missing ships to names cfg, that should work just fine

max-peck 08-19-16 01:27 PM

Quote:

Originally Posted by cdrsubron7 (Post 2427824)
I think what I'm going to do is just name the ships listed in Names.cfg with the Japanese Maru names and make this a separate mod that will installed with the JSGME. If you want to use it and live with the occasional other nationality ships being named with a Japanese Maru than so be it.

I would happily live with that
I never open the rec manual for allied ships - so I will never see this

Others may not want to live with this - their choice :up:

cdrsubron7 08-19-16 01:51 PM

Quote:

Originally Posted by max-peck (Post 2427879)
I would happily live with that
I never open the rec manual for allied ships - so I will never see this

Others may not want to live with this - their choice :up:

That is my way of thinking also. I play America vs Japan in the game and nothing else. Like the boss mentioned and I found out you will see a German merchant in amongst the Japanese ships on occasion. I started a new career last weekend. Left Pearl, stopped at Midway to top of my fuel tanks and headed to an area just south of Tokyo Bay as my patrol area. Wouldn't you know the first two merchant ships I saw was one Japanese and one German. It seems Maddy because he is German felt the need to include some German ships on the Japanese side. No biggie. I think when the Japanese Maru mod is completed it will need good Readme file explaining the situation. :yep: :up:

max-peck 08-19-16 01:53 PM

Roger that Cdrsubron7

Does my explanation of the names cfg make sense?

Basically a missing ship is no big deal, just add it to the names cfg to give it a name.

Rockin Robbins 08-19-16 01:54 PM

Quote:

Originally Posted by max-peck (Post 2427879)
I would happily live with that
I never open the rec manual for allied ships - so I will never see this

Others may not want to live with this - their choice :up:

Perfect solution in my book. I agree about not opening the rec manual for allied ships anyway. Some of them may be HMS Boaty McBoatface and I wouldn't know it.

Rockin Robbins 08-19-16 01:56 PM

Quote:

Originally Posted by cdrsubron7 (Post 2427885)
That is my way of thinking also. I play America vs Japan in the game and nothing else. Like the boss mentioned and I found out you will see a German merchant in amongst the Japanese ships on occasion.

There are only 3 types of vessels on the 7 seas:
  • Friendly targets
  • Unfriendly targets
  • Submarines
That's all a good submariner needs to know!:up:

max-peck 08-19-16 01:59 PM

Quote:

Originally Posted by Rockin Robbins (Post 2427888)
Some of them may be HMS Boaty McBoatface and I wouldn't know it.

:haha::haha::haha::haha::haha:

cdrsubron7 08-19-16 01:59 PM

Quote:

When you get that message it simply means the ships are in the mission but not in your game. None of those ships are stock ships, so whatever MOD was enabled when the mission was written must also be enabled when you try to load it into the Mission Editor.

Check the roster in the MOD and see if they are in there.
Just did a quick Google on the Platform Library. The above is what I found. Can you guys make sense of it?

Rockin Robbins 08-19-16 02:03 PM

Then the platform library lives in the mission file, telling which ships want to be in your game. Now suppose the mission was composed in FOTRS Ultimate but you're playing stock. The mission has the Bismark in its platform library but your game doesn't have that ship available. It, of course, won't appear. But you will receive that error message, which means nothing to nobody.

We're the first people to my knowledge that discovered that the Mission Editor uses whatever mods you have loaded at the time of mission creation.

max-peck 08-19-16 02:05 PM

Did you have the extra ships addon activated at one point?
And now maybe you have un activated it?

Just a thought

EDIT - or possibly a touch of mod soup from using JSGME to un activate and reactivate things many times

Happened to me last week - so I deleted my install and copied over my 'Pristine Backup' (many thanks for that piece of advice RR :up:)

cdrsubron7 08-19-16 02:25 PM

Quote:

Originally Posted by max-peck (Post 2427897)
Did you have the extra ships addon activated at one point?
And now maybe you have un activated it?

Just a thought

EDIT - or possibly a touch of mod soup from using JSGME to un activate and reactivate things many times

Happened to me last week - so I deleted my install and copied over my 'Pristine Backup' (many thanks for that piece of advice RR :up:)

Yes to the first part, and your probably right on the second part. :yeah:


EDIT: I mistook what your where referring to. The ten addon ships have caused me no problems sofar. It's since I've been playing around the Japanese Maru naming mod the the thing about the platform library has pooped up.

propbeanie 08-19-16 03:04 PM

Quote:

Originally Posted by propbeanie (Post 2427715)
... I'm trying to find the patrol I'm on now in the list of things, so I can maybe see what's impacting the performance of the computer, and then crashing it... Come to think of it, I may have activated cdrsubron7's add-in ships after the start of this patrol... hmmm. :88)

... and there in lies the rub... I should have remembered that error message about the library too cdrsubron7. That's what I was getting a couple-three weeks ago when I cross-contaminated my installs with the ME... dang oldmanitis... It's getting to the point to where I might have to start using a voice recorder and take notes as I go along. 'Course, I'd probably lose it for a few days, find it, then wonder who was on the tape babbling about some submarine or somthing or other... :har:

max-peck 08-19-16 03:05 PM

Quote:

Originally Posted by propbeanie (Post 2427914)
'Course, I'd probably lose it for a few days, find it, then wonder who was on the tape babbling about some submarine or somthing or other... :har:

:haha::haha::haha::haha::haha:

Oh man - you guys are on top form tonight :D

This is better than the TV :up:

max-peck 08-19-16 03:12 PM

Quote:

Originally Posted by cdrsubron7 (Post 2427903)
EDIT: I mistook what your where referring to. The ten addon ships have caused me no problems sofar. It's since I've been playing around the Japanese Maru naming mod the the thing about the platform library has pooped up.

So maybe the renaming of the ships has caused your Missions to break?
Try uninstalling the naming thingy, and then opening one of your missions in the ME
Does it load OK now?

Just throwing some suggestions out here

cdrsubron7 08-19-16 03:12 PM

Quote:

Originally Posted by max-peck (Post 2427916)
:haha::haha::haha::haha::haha:

Oh man - you guys are on top form tonight :D

This is better than the TV :up:

TV, what's TV. It must be one of those new fangled doo-dads I've read about. There twern't any TV's during the war. :hmm2: :haha:


All times are GMT -5. The time now is 11:29 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.