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vdr1981 03-29-16 06:11 AM

Quote:

Originally Posted by Sjizzle (Post 2393357)
today i had a bit more time and i was looking around there what a mod mess have some players :huh:

This one is a winner...:D

 
MODS INSTALLED:

The Wolves of Steel 1.02
The Wolves of Steel 1.02_Patch 5
SteelViking's Interior Mod V1.1
SteelViking's Interior Mod V1.1 patch V1.1.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
Stock Submarine Textures
Conus' Graphic Mod 1.1
SH5_Clock
Alt_TDC_and_Dials
NewUIs_TDC_Stock_Crew_Mod
sobers multi color mod V5
sobers game loading tips V8 SH5
Moon_light_mod
SH5_Textures
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Igy_NewIntroLogo
MFCM 1.2.1 Sb_NP+MCCD_1.04_MFCM_1.2.1_cmp+EMCCD v0.3+SDBSM_v1.3 BM
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All
Igy_SH5_Audio_Mod
All sounds included
nVidia missing lights
NO_MQK_NO_IO
SD_MapCourseLine_tiny_arrows_ocred
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
gap - Alternative Cursors & KM Map Tools v2 - 5.l EQuaTool 1.1 Patch - Large Ruler
smaller flags for Warships 1_0b
TDW UI Stock Optics
MRP 8x5 patch by Igy
Enhanced FunelSmoke1.2_by HanSolo78
No Ship Reflections incl EFS 1.2
Igy_SH5_Depth_Charges_Audio_Mod
Igy_SH5_Walking_sounds_mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SkyBaron's Bold SFX for SH5 1.0
Igy_Sub_Crew
sobers NO ship bow wave mod SH5
DynEnv v2.9 - 2. Main HiRes Patch
Loading Screens Mod puma1x
A Fistful of Emblems v1.5 WOS version
Igy_AI_Torpedoes_Improvements_Original
Igy_LeighLight_forSH51_1
Real U-Boat Performance - Type VII v1.7
Cerberus62_Ambush_of_RMS_Queen_Mary
AilBubbles 1.0 Micro
Cerberus62 Corrected Depth Charge Projector 1.0 NO MORE
DC Reduced Explosion Range+WOS(Less acurrate gunners)
R.S.D. - Depth Charges Fix_attempt 1
AilRain 1.0+WOS
Fonts patch
New Opticals for TDW UI v2
SH5_Sinking_ship_hydro_fix
FXU_0_0_22_Ship zon Files v1
Ship Capsize & Listing Effects 1.0_by vdr1981
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Igy_Submarine_Spec_Folder(player_only_sub)
Igy_Submarine_Spec_Folder(player_only_sub)_CONNING _TOWER
sobers removed Z dat ships
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Sjizzle's Charts for NewUI's part 5_23.05.2015
MQK_MarineQuadratKarte
MQK_Gradient_IO
MQK_LocationMaps_IO
sobers best ever fog V31 SH5
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
sobers shipwreck mod SH5
sobers less resources shadows SH5
sobers mega mod half size trees
sobers more trees SH5
sobers terrain textures mod SH5
FXU_0_0_22_Starshells_Enabled(.eqp Files)
No-Lag_Starshells_test
U-Boat Propulsion SFX
SH5_HAHD_Torpedoes
Convoy HG70
SM_PORT_DOVER
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
Smaller undersea ALL
OHII Shaders Test
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
NewUIs_TDC_7_5_0_Real_Navigation

Sjizzle 03-29-16 06:19 AM

Quote:

Originally Posted by vdr1981 (Post 2393382)
This one is a winner...:D

 
MODS INSTALLED:

The Wolves of Steel 1.02
The Wolves of Steel 1.02_Patch 5
SteelViking's Interior Mod V1.1
SteelViking's Interior Mod V1.1 patch V1.1.1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
Stock Submarine Textures
Conus' Graphic Mod 1.1
SH5_Clock
Alt_TDC_and_Dials
NewUIs_TDC_Stock_Crew_Mod
sobers multi color mod V5
sobers game loading tips V8 SH5
Moon_light_mod
SH5_Textures
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Igy_NewIntroLogo
MFCM 1.2.1 Sb_NP+MCCD_1.04_MFCM_1.2.1_cmp+EMCCD v0.3+SDBSM_v1.3 BM
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All
Igy_SH5_Audio_Mod
All sounds included
nVidia missing lights
NO_MQK_NO_IO
SD_MapCourseLine_tiny_arrows_ocred
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
gap - Alternative Cursors & KM Map Tools v2 - 5.l EQuaTool 1.1 Patch - Large Ruler
smaller flags for Warships 1_0b
TDW UI Stock Optics
MRP 8x5 patch by Igy
Enhanced FunelSmoke1.2_by HanSolo78
No Ship Reflections incl EFS 1.2
Igy_SH5_Depth_Charges_Audio_Mod
Igy_SH5_Walking_sounds_mod
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SkyBaron's Bold SFX for SH5 1.0
Igy_Sub_Crew
sobers NO ship bow wave mod SH5
DynEnv v2.9 - 2. Main HiRes Patch
Loading Screens Mod puma1x
A Fistful of Emblems v1.5 WOS version
Igy_AI_Torpedoes_Improvements_Original
Igy_LeighLight_forSH51_1
Real U-Boat Performance - Type VII v1.7
Cerberus62_Ambush_of_RMS_Queen_Mary
AilBubbles 1.0 Micro
Cerberus62 Corrected Depth Charge Projector 1.0 NO MORE
DC Reduced Explosion Range+WOS(Less acurrate gunners)
R.S.D. - Depth Charges Fix_attempt 1
AilRain 1.0+WOS
Fonts patch
New Opticals for TDW UI v2
SH5_Sinking_ship_hydro_fix
FXU_0_0_22_Ship zon Files v1
Ship Capsize & Listing Effects 1.0_by vdr1981
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Igy_Submarine_Spec_Folder(player_only_sub)
Igy_Submarine_Spec_Folder(player_only_sub)_CONNING _TOWER
sobers removed Z dat ships
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Sjizzle's Charts for NewUI's part 5_23.05.2015
MQK_MarineQuadratKarte
MQK_Gradient_IO
MQK_LocationMaps_IO
sobers best ever fog V31 SH5
FX_Update_22_ByTDW_HanSolo_sobers no resetting funnel smoke V2
sobers shipwreck mod SH5
sobers less resources shadows SH5
sobers mega mod half size trees
sobers more trees SH5
sobers terrain textures mod SH5
FXU_0_0_22_Starshells_Enabled(.eqp Files)
No-Lag_Starshells_test
U-Boat Propulsion SFX
SH5_HAHD_Torpedoes
Convoy HG70
SM_PORT_DOVER
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
Smaller undersea ALL
OHII Shaders Test
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
NewUIs_TDC_7_5_0_Real_Navigation

holly crap i wonder how his game work.... better to not thing whats happening there cos i will blackout

vdr1981 03-29-16 06:25 AM

Quote:

Originally Posted by Sjizzle (Post 2393386)
holly crap i wonder how his game work.... better to not thing whats happening there cos i will blackout

LoL :haha::up:

Uboot Spezialcocktail :D

THEBERBSTER 03-29-16 07:25 AM

I cannot believe that mod list.
Cannot be bothered to read TWOS post #1 and has treated the mega mod as a basic mod.
What a joke, holy cr-p.
Peter

Oby 03-29-16 02:02 PM

This is my personal modified SH5 based on OHII and recently TWOS. I'm using older version of TWOS because of my personal mods. Untill I installed TWOS my modlist was at least twice as long(JSGME makes wonders).I modify it because I want somehow to experience life on ww2 submarine most realistic way possible. It makes game as true to real ww2 submarine world as it can in today virtual time and space. My SH5 is very different from original thanks to modders and my changes.I mean in true and hardcore fashion.


I mod SH5 from the very beginning, when RL permits. I changed a lot,lot of things, not only from original game but also from other mods. I combine them, decombine and try to improve my experience on all aspects of the ww2 subsim. I like ww2 submarine history and admire all the heroism of all involved in conflict. Don't know why but inside of me there is some desire,like in any true subsimer I think,to relieve that time period today via virtual world.


I want as deep as historically accurate experience from playing the game.I have been playing subsims from the time of Wolfpack,Das Boot,Silent Service,... and of course SH serie.

For that I'm thankfull to UbiSoft and to ALL moders who make this possible...


BTW my game is very stable...Yes there are ocassional CTDs but in normal boundaries...(much less from when I changed to 64bit OS)


Thanks(I apologize for my poor English...):salute:


palmic 03-29-16 04:21 PM

Hi Obi, you're my man, i would like more information about your setup cuz i have absolutely same taste to play totally immersive.

Especially: did you removed teleport function? What about bugs when you just hanged somewhere, behind attack periscope or so...

I would like to remove somehow initial position fix at map when you load your game save too...

THE_MASK 03-29-16 04:42 PM

Quote:

Originally Posted by palmic (Post 2393524)
I would like to remove somehow initial position fix at map when you load your game save too...

There is an option for everything :yep:
http://i65.tinypic.com/15d3yb8.jpg

palmic 03-29-16 04:46 PM

No it isn't. I don't care if fix is shown at map or not.
I want to not have initial position knowledge at all after loading my save game.
But It seams real nav needs it...

Thanks for quick response anyway :salute:

Oby 03-29-16 05:17 PM

Quote:

Originally Posted by palmic (Post 2393540)
No it isn't. I don't care if fix is shown at map or not.
I want to not have initial position knowledge at all after loading my save game.
But It seams real nav needs it...

Thanks for quick response anyway :salute:

I think your idea is cool Palmic, but beside Sober's solution there is nothing more that can be done in current state of the SH5 as regards of map position...

palmic 03-29-16 05:24 PM

Yeah unfortunately

vdr1981 03-29-16 05:25 PM

Those are cool screenshots Oby but at least 50% of your mods are already part of twos megamod (even of older versions) and yet, you still decide to add them from some reason. :03: I understand you wish the best of SH5 but my impression is that you wont go far with "monster" modlist like yours...:yep:

This is just my impression and I hope I'm wrong...No hard feelings...:up:

Oby 03-29-16 05:49 PM

Maybe on the first look it seems so, but the game has no duplicate files-the files within modlist are just upgraded with different data which I like more than previos...The modlist begin with TWOS and every next mod has some data that changes original or previous mod or piece of it, or just the original game(JSGME)...:DIt is simple,I just play the game and whenever I see something that bothers me, I try to find a mod for it or mod it myself...And maybe that thing was already moded inside my modlist but I cant just deinstall the whoole modsoup because of one thing...I just make another mod, thats all...

http://s5.postimg.org/8oesk8vk7/Screenshot192725.jpg

http://s5.postimg.org/gfviiszpj/Screenshot356328.jpg

http://s5.postimg.org/bfy2auu2v/Screenshot355678.jpg

What I meant is that I was upgrading my SH5 - never reinstalled - over the years...And yes I would cry a lot if my HD fail, cause all the small things i've changed...

http://s5.postimg.org/fogaytg1z/09_N..._action_04.jpg

On short my modlist is alot more personal and for my taste.It's like wall of bricks-I have overview and can remove, mod or add a different feature I want...


THE_MASK 03-29-16 05:53 PM

Quote:

Originally Posted by Oby (Post 2393566)
Maybe on the first look it seems so, but the game has no duplicate files-the files within modlist are just upgraded with different data which I like more than previos...The modlist begin with TWOS and every next mod has some data that changes original or previous mod(JSGME)...:D

Very nice , maybe you should start your own thread .

palmic 03-29-16 07:19 PM

Yeah, let's name the beast and release it :D

Sjizzle 03-30-16 11:41 AM

i am blind or there is not photo with the best of the best captain here i mean otto kretschmer who was the best Ace of Kriegsmarine and had the most tonnage sunk in WII


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