Image with TMO 25 plus Traveller 22:
Generic Mod Enabler - v2.6.0.157 [F:\SH4\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.2 TMO I donīt like this TMO 25 water. Many greyish and black shadows... http://img837.imageshack.us/img837/8...7180246tmo.jpg With ISE v3 and Realisitic colours: Generic Mod Enabler - v2.6.0.157 [F:\SH4\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.2 TMO Improved Stock Environment_v3 #2 ISE Realistic Colors I like this water, but please, see the low range blueish fog. http://img854.imageshack.us/img854/1...7241773ise.jpg http://img197.imageshack.us/img197/5...7243348ise.jpg TMO 25 water ever causes colours problems in my installation. I use FOTRS Environment in my non-Traveller installation. Best regards. Fitzcarraldo :salute: |
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1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.2 TMO Then install ISE's Env folder last. That might work. |
TYraveller: I did that! See the JSGME list. The last (with fog), is your list. I didnīt activate the better clouds options because of your solid clouds.
Regards. Fitzcarraldo :salute: |
Fitzcarraldo, please check your PM.
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Traveller, Yes I am getting lot's of "allied air craft", especislly around "Darwin". And sinking ship sounds, but something new that I have not heard before is my Hydraphone is picking up aircraft sound (when submerged) after diving when my radar picks them up on the surface. Seems that might be possible in real life since those plnes engine sound is so very loud anyway, the sound is almost like a torpedo sounds after launching. Thanks again for this great mod!! |
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Traveller Mod V2.3 is now out. :sunny:
Here's what's new: v2.3 - Greatly increased wave sizes. Ships will also no longer accumulate damage and/or sink from large waves. For realism reasons, lifeboats will still sink in stormy conditions. Crews of fishing boats and other small vessels will not be visible in heavy seas (they're taking shelter inside the cabin). Due to the new larger waves, I also readjusted all docked ship positions in ports so they will not become damaged by hitting docks during storms. * Be aware that your sub speed will be slowed and you will burn more fuel now while running on the surface during storms. Remember the movie Das Boot? :) - All torpedoes, shells, and bombs now have a chance of critical hit (50% above previous maximum damage), or less than normal damage hit (50% below previous minimum damage). This larger varying degree of damage will add to more gameplay uncertainty. - Added more landed Japanese floatplanes. - Added a revised version of my old SH3 Depth Charge Shake mod. The sub interior cameras will now shake violently when depth charges explode close by. Hold on tight. :) (while running on the surface during storms, the interior cameras will vibrate slightly due to the large waves hitting the hull). - Added fuel storage tanks to most enemy ports. Don't forget... you get campaign renown for destroying enemy fuel storage tanks! - Lowered all submarine cg's to deal with the larger waves. - Readjusted depth charge depth precision to be less accurate. - Readjusted ship sinking sounds to where they should not suddenly cut off quite as often anymore. - Readjusted water colors and shadows closer to stock SH4 1.5 settings. Water is much less black now. - Removed water impurities. - Removed the extra Narwhale AA gun crew member. - Added Improved Stock Environment mod v3 compatibility patch. This patch will allow players to use Improved Stock Environment mod v3 with Traveller mod v2.21. See included readme file. * As always, uninstall any old versions of Traveller Mod before installing the latest version. Also, you will need to start a new campaign game after installing the newest version of Traveller Mod * * And again.. installing any other mods after (over) Traveller Mod may break key features of this mod * Feedback is always appreciated. :ahoy: Download v2.3 here: http://www.mediafire.com/?5d48jji3t0pzeaa |
I missed a problem in v2.3 that broke the ship sinking sounds. But it will be fixed in the next version. Also, v2.4 will include both 1941 Japanese invasion fleets of Wake Island (the first and second attempt) with the correct dates and times, plus large Japanese bombing formations attacking Wake occasionally.
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with the mod 2.3 the boat pitch roll tremble damn hard u can't play the game when u are in command room....when u are at UZO or Deckwatch it's ok...only in command room ...
my mod list: 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.3 TMO Cold Weather Crew Clothing Stop The Shouting Convoy Routes TMO+RSRD Improved Stock Environment_v3_TMO&RFB #2 ISE Realistic Colors Traveller Mod 2.21 - ISE v3 Compatibility Patch TMO Smoke Mod SMALLER SEABED ROCKS SMALLER SEA PLANTS SMALL Webster's Better Mouse Arrow v2 Bigger Better Protractors |
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I have the tremble, and not with a very hard sea. It seems the boat "fly" in turbulence, the same effect. @Sjizzle: Could you post a screenshot of your sea? I have your combination and my water is very very horrendous. @Traveller: No luck for me with the water. Same black shadows, with or without the ISE patch. I will do a try with TMO 22 and Traveller mod. Regards. Fitzcarraldo :salute: |
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same problem only with this mods 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.3 TMO ill give up atm maybe later ill make some test and change the mod orders and ill enable 1 by 1 :) Have a nice day Sjizzle |
If anyone is still having problems with this mod, try uninstalling all of your current mods, then reinstall the correct mod order that is listed in the Traveller Mod v2.3 readme.txt file. Then start a new campaign game. That's all I can say. :-?
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