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-   -   [REL] CSP Magui Interface for SH5 (https://www.subsim.com/radioroom/showthread.php?t=181370)

DrJones 05-18-11 04:19 AM

Update
 
Greeting@All

Here i got a new Screenshot for the work on the obs scope. because i had also some trouble like reaper7 i had to start once again with this.

The Screenshots are made in the smallest Resolution for this Interface 1280 * 960.

With TDC
http://www.mediafire.com/imgbnc.php/...11cf717d6g.jpg

Without TDC
http://www.mediafire.com/imgbnc.php/...41a0ec766g.jpg

There is still some Details i have to work on.
What is missing:

Control Panel Tube Control (Still waiting for it)
Panel for the Stadimeter
Recognition Manual from reaper7 has to be included.

I'am still working on a solution for the user options you can make on your own using a sql database to make them easy to change by the fly while you are ingame.

So far

Greetings

DrJones:salute:

Stormfly 05-18-11 07:04 AM

wow, this looks realy good !

i would like to see a kinking termination for the upper frame which hold the tube status light`s, like you made for the lower left panel above the digital clock.

...say the weapons officer icon (which is expanding normaly after locking on a target), can we have something like a fixed communication frame/area (also darkened) or solution, not showing his icon but the area even if we havent a locked target ?

this area could maybe grayed out if no target is locked, i dont like his icon visible hanging arround in the UI, its looking disorganised.

can you also hide the "erfassen (lock)" frame and text, its to "housewife like" looking :DL

cant wait for the final torp panel, but art need time...

changing options on the fly is a very important feature, THX for your hard work ! :rock:

DrJones 05-18-11 10:19 AM

Quote:

Originally Posted by Stormfly (Post 1666131)
wow, this looks realy good !

i would like to see a kinking termination for the upper frame which hold the tube status light`s, like you made for the lower left panel above the digital clock.

...say the weapons officer icon (which is expanding normaly after locking on a target), can we have something like a fixed communication frame/area (also darkened) or solution, not showing his icon but the area even if we havent a locked target ?

this area could maybe grayed out if no target is locked, i dont like his icon visible hanging arround in the UI, its looking disorganised.

can you also hide the "erfassen (lock)" frame and text, its to "housewife like" looking :DL

cant wait for the final torp panel, but art need time...

changing options on the fly is a very important feature, THX for your hard work ! :rock:

Thank You Stormy..

the weapons officer will leave out, because i use reaper7 recognition manual.

The Hide and Lock Frame and the Toggle Lock Frame will be optional to hide and shown....also still waiting for the art from naigth.

Beta release will follow after i have it.

Cu

DrJones:salute:

Sepp von Ch. 05-30-11 04:38 PM

Any news or updates DrJones?:salute:

DrJones 05-30-11 04:50 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1673788)
Any news or updates DrJones?:salute:


Of Course....Persicope and Obsscope are finished. Working on the uzo view and Stadimeterfix....still waiting for the textures for the tubecontrols by naigths.

I think there will be a beta release on the end of july. It depends on the time i have to work on it.

I will inform here if there are any news..

Regards

DrJones

Sepp von Ch. 05-30-11 05:02 PM

:up: Thank you for your answer!

reaper7 05-30-11 05:04 PM

Quote:

Originally Posted by DrJones (Post 1673797)
Of Course....Persicope and Obsscope are finished. Working on the uzo view and Stadimeterfix....still waiting for the textures for the tubecontrols by naigths.

I think there will be a beta release on the end of july. It depends on the time i have to work on it.

I will inform here if there are any news..

Regards

DrJones

Hi DrJones - Just noticed the Periscope Raise/Lower handle in your pics above. I solved a method to get this working correctly via scripting in my UI.
Take a look at my script and the Menu Editor for any of the Periscope Stations to see how I did it. (You don't get the 3 positions always showing this way)
Works perfectly in-game :salute:

DrJones 05-30-11 11:54 PM

Quote:

Originally Posted by reaper7 (Post 1673810)
Hi DrJones - Just noticed the Periscope Raise/Lower handle in your pics above. I solved a method to get this working correctly via scripting in my UI.
Take a look at my script and the Menu Editor for any of the Periscope Stations to see how I did it. (You don't get the 3 positions always showing this way)
Works perfectly in-game :salute:


Hey Reaper....Thank you....i still had a look at your solution...made my own and it is still working perfect.

Regards

DrJones

BossMark 05-31-11 01:09 AM

This mod looks good but when I enable it, it puts my main menu into German :hmmm:

DrJones 05-31-11 08:20 AM

Quote:

Originally Posted by BossMark (Post 1673983)
This mod looks good but when I enable it, it puts my main menu into German :hmmm:

Hey Bossmarck,

the reason is, that it is in German. The english version will be contained
by the final release

Best Regards

DrJones:salute:

BossMark 05-31-11 11:59 PM

Quote:

Originally Posted by DrJones (Post 1674129)
Hey Bossmarck,

the reason is, that it is in German. The english version will be contained
by the final release

Best Regards

DrJones:salute:

OK thank you DRJones :salute:

andycaccia 06-03-11 02:27 PM

How is the work preceeding? news?:06:

TheBeast 06-03-11 06:16 PM

Quote:

Originally Posted by DrJones (Post 1673797)
I think there will be a beta release on the end of july. It depends on the time i have to work on it.

Quote:

Originally Posted by andycaccia (Post 1676795)
How is the work preceeding? news?:06:

Looks like we may expect something near end of July.:salute:

PL_Andrev 06-04-11 01:22 AM

Why do not use a higher obs viewer? You have many place not used.
I think about it:

http://img864.imageshack.us/img864/9778/obs2.jpg

DrJones 06-04-11 02:40 AM

Quote:

Originally Posted by Antar (Post 1677034)
Why do not use a higher obs viewer? You have many place not used.
I think about it:

http://img864.imageshack.us/img864/9778/obs2.jpg

Hey Antar...thats what i still did so long. there is just no actual screenshot.

Thanks so far.

Best Regards

DrJones:salute:


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