camera
Anyone know how i can get back the chase camera views back? (keys "<" and ">")
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i think this is a very nice mod indeed.
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All i can say is wow! great job on this :yeah:. My only gripe is that i actually miss the bathtub conning tower, but that's it. I love the new scope reticles the most, that and the actual ship traffic at pearl, really makes it come alive.
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Some comments on the mod
Ok a few commands don't work for me in this mod
T for torpedoes doesn't display the loads, torps Inability to move about on the bridge ie side to side, up onto the shears, or back to rear deck and down past the aft gun station.. Can't move at all other than turning. The Dials overlap in primary view obscuring information and that seems a problem that shouldn't be. Seems that gun damages don't show and torpeodes don't damage hulls either. Like the gameplay and missions. Ran it for a bout a week and removed it as I didn't like the patterned waves when pulling back and up for a battlefield overview. I liked the mod and think the writer deserves a "outstanding job" Kudo. :yeah: |
The best Allied side Sh4 mod
Hello :):DL:D AOTD_MadMax:salute:
I think that you have THE BEST Allied SIDE SH4 "SUPERMOD".:yeah::yep::up: Why? All the new ships and stuff that you have added to game. All of it quality work. Sure there are some small bugs and detail to improve,:o but only after you have done all the main stuff first.:up: When I play US side. It is in usually nautilus/narwhal as I like a sub with 2 deck guns.:D I am modder of SH3 "IXBG gunship mod" and simply like a sub with 2 deck guns.:woot::woot::woot: |
I may have missed the reply...
This is compatible with TMO and Pacific Environment 4 correct? **Wish i hadn't left for 6 months**:damn: BTW looks AWESOME d/ling it now |
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this mod is not compatible with TMO cause this mod includes more units like TMO but this mod got some parts of TMO. Also this mod is not compatible with PE 4 cause this mod got an bigger particles.dat and a special scene.dat for more effects ( Rocketsteam and some other stuff ) ! Its up to you to make PE4 compatible to FOTRS. Generally this should be not a problem but only activating PE4 in FOTRS wont work for 100% ! The game should run but some effects will not appear. Greets Maddy |
Thank you for the info.
Ill have to give her a wirl ;) |
Narwhal fore and aft guns
Originally Posted by peabody
If you go to Weapons.upc (in the UPCData/UPCUnitData folder) and find the 5in25calUS, that is the gun that is used when you get two. The gun has 0 for Leader slot, if you make it one you should have both deck guns manned by AI when you get the guns. If you look in the Balao's upc file, you will see the gun is manned by a Leader and a Crewman. But there are no leaders assigned to that gun. Why it even works with only one gun is beyond me. But that's how I fixed it. If the game ends up crashing you can blame me. . But it seems to work on the J1M. [Weapon 7] ID= 5in25calUS NameDisplayable= 5"/25 Caliber Cannon FunctionalType= WpCannon WeaponInterval= 1944-01-15, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 <----------- Change this to 1 WeaponCrewMembersSlots= 2 Edit: As stated above you can only man one of them, the other is AI only. Peabody :woot: Hello It works, this way Igot fore and aft gun crews for my narwhal:D |
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We are over all this GWX is great, SH4 sucks, us versus them crap! Please go post somewhere else! |
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Please report to Fritz in the galley with your potato peeler. :stare: Its onion day. Clayton, nice to see you.:salute: EDIT: refer to post 105 I hope you all will forgive Owner's enthusiasm. |
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Freedom of speech is one thing, but calling someone's hard work 'crap' is a little cold-hearted, right? Anyway, no need to reply. |
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But The Word [crap] here in Ireland is not as bad as You say:arrgh!: |
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