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-   -   Index of Stickied topics + RA Mod Discussion here (https://www.subsim.com/radioroom/showthread.php?t=145517)

dyshman 02-11-09 07:14 AM

main problem in addition of new units is interfaces! this very hard things and only one man in our team can do it(((
if you have some ideas about changing O.Perry 3d-model, please let me know (i'll do smth, of course, if it possible to do))
about AIP: it bases (in game) on nuclear submarine engine. it gives us posibility to use towed-array and AIP-engine. it means, we have conventional submarine with nuclear engine! but range and speed are limited.
about 214: why?
firstly:we have many SSK's: Kilo, Lada, Harushio, Collins, 212. many subs are copying others
secondly: it very hard to create normal interface(
about virginia: this sub has red color scheme, its finally, as i know

Castout 02-12-09 03:06 AM

dyshman you're the man.

If I weren't so ugly I would have proposed you :yeah:

Bill Nichols 02-14-09 09:00 PM

Any ETA on the next version?

:ping:

goldorak 02-15-09 01:52 AM

Quote:

Originally Posted by Bill Nichols
Any ETA on the next version?

:ping:


Most probably around march.

Castout 02-15-09 06:35 AM

Hey I can live through March I think :DL . Thanks for the information.

Bellman 02-15-09 07:40 AM

Some very pretty models. :salute: .............but I hope that when we move beyond Beta,
the intelligence of the torpedo doctrines will have been improved. :damn:

Hope someone will take a long hard look.

Tassaddar 02-19-09 09:30 AM

I posted this also in another thread. What about modeling for fire damage???

goldorak 02-19-09 09:36 AM

Quote:

Originally Posted by Tassaddar
I posted this also in another thread. What about modeling for fire damage???


How are you going to mod something that isn't even contemplated by the simulation engine itself ? ;)

LoBlo 02-23-09 12:02 AM

Here are a few questions to the RA design team.

1) Was the team able to fix DSRV bug? I see that the launch is fixed, but the return is still bugged. (doesn't land back on the submarine)

2) Would the RA team be able to add a 'camera turret' to the MH-60, in the same way it did for the KA-27? Would be a nice addition.

3) How diffulcult would it be to add voice triggers such as adding a "waypoint reached" voice trigger for submarines (the way the MH-60 and P3 already have]. Or even a "steady on depth" voice trigger similar to the "steady on course" voice trigger already exist. Is it possible?

Quote:

Originally Posted by dyshman
about 214: why?

Why the 214? Just curious...mainly because I'm a fan of the Dolphin Class submarines. http://www.naval-technology.com/projects/dolphin/:cool:
Quote:

about virginia: this sub has red color scheme, its finally, as i know
That's too bad. Its a shame to see such a inaccurate color scheme on the boat when the boats are actually black and grey http://www.navsource.org/archives/08/08775b.htm

oscar19681 02-24-09 08:43 AM

I was wondering will there be any addons such as the walrus class submarine for the dutch navy? Really dont understand whey left out the dutch navy anyway.

Weiss Pinguin 02-24-09 02:06 PM

The Walrus class is already ingame, and so are the Netherlands. :hmmm:

oscar19681 02-24-09 02:35 PM

Is that so? Not so in vanilla dw i think. I think taiwan is modeled and they do use a dutch sub.

oscar19681 02-24-09 03:20 PM

Also in the current version of the mod are the 688 flight 1 & 2 playable? If so do the dive planes on the conning tower move? I mean really which one is more beatifull for the eyes the 688 like the one in hunt for the red october? Or the 688i? Ill go for the flight 1 & 2 ,s. Also will this mod be albe to fix the dsrv ? I really miss rescue mission like they had in 688i h/k

Weiss Pinguin 02-24-09 10:33 PM

Yep, the Netherlands and the Walrus-class are included with RA, along with a playable 688 Flt I. (Flight II is AI-only) There's also about eleventy billion other things included with RA. :yeah:

Sea Demon 02-25-09 12:58 AM

Quote:

Originally Posted by Weiß Pinguin
Yep, the Netherlands and the Walrus-class are included with RA, along with a playable 688 Flt I. (Flight II is AI-only) There's also about eleventy billion other things included with RA. :yeah:

Well, If you really have an itch to simulate an LA Flt II Submarine, there's always SCU for Sub Command. It's in there! :up:


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