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THEBERBSTER 04-12-18 05:18 AM

Hi BR
Please post your mod list.
Post #9 JSGME How To Export Your Mod List To A Subsim Post
Peter
https://s17.postimg.cc/x9xrowf5r/lsh...oad_banner.gif

zeus 06-09-18 05:43 PM

When the 2018 version of the Lsh3 will be released?

THEBERBSTER 06-10-18 02:18 PM

Hi Zeus
Should not be too long now.
Peter
https://s15.postimg.cc/74ruyvutn/lsh...oad_banner.gif

La vache 06-15-18 06:14 AM

enhanced_OLC_GUI_V2_WS


Fullscreen Navigations Karte

>>>Download<<<


German readme DMP Forum or subsim

https://www.designmodproject.de/imag...1840360666.jpg

VoidsX 06-16-18 03:00 AM

hi all,

I just have a small question regarding the LSH3, In the HSIE options selector there is a fix for internal torpedo reload where the crew can't perform reload when the uboat is surfaced or in a storm, I activated this but the crew always reload the torpedo, even when surfaced/in a storm, something I am missing? Also I did activate the HSIE options using JSGME, so the the fixes mod as a whole should be enabled.

Aktungbby 06-16-18 10:40 AM

welcome aboard!
 
VoidsX!:Kaleun_Salute:

CTU_Clay 06-16-18 04:42 PM

VoidsX!
 
Welcome to SubSim VoidsX! :Kaleun_Applaud:

THEBERBSTER 06-17-18 03:57 AM

A Warm Welcome To The Subsim Community > VoidsX
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below


Quote:

I activated this but the crew always reload the torpedo, even when surfaced/in a storm, something I am missing? Also I did activate the HSIE options using JSGME,
The problem might be that you have to disable the HSIE in JSGME before making chnages and re-enable after.

https://s8.postimg.cc/aubnczcrp/lsh3...oad_banner.gif

Jimbuna 06-17-18 05:38 AM

Welcome to SubSim VoidsX :salute:

VoidsX 06-18-18 01:01 PM

Thanks all for the welcome.

THEBERBSTER, it seems to work but only in rough sea/stormy weather, still loads while in calm weather and surfaced, maybe I misunderstood the manual.

if its ok I have some other questions:
- I have ship auto identification on, how do I make the identified ship appear automatically in the recognition book without having to flip through all the ships?

- How do I stop accurate ship markers from randomly popping up on the map? they make finding enemy ships too easy, almost effortless.

- The bunker-start mini mod doesn't seem to work, I still start the mission in the same spot, even tho Kiel has a uboat-bunker.

- and last how do I stop the cheering band people at the port? they are annoying :hmmm:

Thanks again. :up:

THEBERBSTER 06-18-18 05:25 PM

Hi V
Quote:

In the HSIE options selector there is a fix for internal torpedo reload where the crew can't perform reload when the uboat is surfaced or in a storm, I activated this but the crew always reload the torpedo, even when surfaced/in a storm,
Works for me.
Reloading needs to be done at 25 metres minimum depth before the crew will respond to internal loading in bad weather.
Make sure as this is important that you have an Officer in the Bow or Stern tubes when reloading is taking place.
I find there is no point in trying to attack, maintain depth, fire torpedoes in 15m/s wind speeds as the torpedoes always run deep.
Quote:

- I have ship auto identification on, how do I make the identified ship appear automatically in the recognition book without having to flip through all the ships?
IIRC you need to lock the target and click on the TDC the word showing "Ship".

Quote:

- How do I stop accurate ship markers from randomly popping up on the map? they make finding enemy ships too easy, almost effortless.
You would need to disable No Map Contact Update showing in the game play difficulty settings.

Another option is to use the GUI OLC Widescreen mod, IIRC this removes the map contacts and you just see a black dot or similar moving on the map and does not show the direction of travel or whether it is friend or foe.


Quote:

- The bunker-start mini mod doesn't seem to work, I still start the mission in the same spot, even tho Kiel has a uboat-bunker.
Works for me always from the bunker.

You need to go to SH3 Commander and Career Options.
Make sure the box "Start patrols at sea" is not ticked.


Quote:

- and last how do I stop the cheering band people at the port? they are annoying
Go to your main game folder\data\sounds and also LSH3 main mod\data\sounds where you will see Scripts for Crowds and Fanfares I think this is what you mean.

Peter

https://s8.postimg.cc/aubnczcrp/lsh3...oad_banner.gif

VoidsX 06-19-18 12:35 AM

Quote:

Originally Posted by THEBERBSTER (Post 2557868)

Reloading needs to be done at 25 metres minimum depth before the crew will respond to internal loading in bad weather.
Make sure as this is important that you have an Officer in the Bow or Stern tubes when reloading is taking place.
I find there is no point in trying to attack, maintain depth, fire torpedoes in 15m/s wind speeds as the torpedoes always run deep.

Thanks.

Quote:

Originally Posted by THEBERBSTER (Post 2557868)
You would need to disable No Map Contact Update showing in the game play difficulty settings.

Another option is to use the GUI OLC Widescreen mod, IIRC this removes the map contacts and you just see a black dot or similar moving on the map and does not show the direction of travel or whether it is friend or foe.

Thanks but is there any other way to just get rid of the ship markers that appear when Im out at sea? without turning off contact updates, since they do help me when targeting ships (in visual range) and will help me even more when I try manual targeting, they even help me when navigating out of the port, and I am too used to the vanilla SH3 UI to change it and having to relearn where everything is.

Quote:

Originally Posted by THEBERBSTER (Post 2557868)
Works for me always from the bunker.
You need to go to SH3 Commander and Career Options.
Make sure the box "Start patrols at sea" is not ticked.

But I don't use SH3 Commander, is it necessary for bunker start to work? any way "start at sea" was not clicked and I don't even start at sea but at the ship port rather than the bunker.

Quote:

Originally Posted by THEBERBSTER (Post 2557868)
Go to your main game folder\data\sounds and also LSH3 main mod\data\sounds where you will see Scripts for Crowds and Fanfares I think this is what you mean.

Done, I guess there is no way to actually remove the band and the crowds?


The mods I have:

https://preview.ibb.co/cBjTPd/jsgme.png

Where I start:

https://image.ibb.co/fPVS0J/sh3_2018...7_00_00_45.png

THEBERBSTER 06-19-18 03:53 AM

Hi V
Open the first folder showing Commander.

You must always start your game from the SH3cmdr exe
It is here that you setup your career and name your Captain.

The easiest way to do this is to right click on it and send it to your task bar.

Everything you need to know about the basics of LSH3 is in my tutorials.
Post #11 SH3Commander > Making Changes > New Career > Launching LSH3 > Pictorial > Missing pictures replaced

Quote:

Where I start:
Your picture shows that you have a bunker start.

A bunker start means you start from a dock side or bunker.

With LSH3 you cannot start at sea you will always have to go through a lock on your outbound journey.

As far as the map situation it is either map contacts on or off.
Peter

https://s8.postimg.cc/aubnczcrp/lsh3...oad_banner.gif


VoidsX 06-19-18 07:10 AM

Thanks for your help.

Quote:

Originally Posted by THEBERBSTER (Post 2557930)
As far as the map situation it is either map contacts on or off.

Well, that's a shame, that's actually my biggest issue currently, I'm getting roughly 20k-30k tons of sunk ships EVERY mission which is a little ridiculous, sure its early war and almost no ships are defended but I shouldn't even be finding that many ships.

3rd party mod maybe?

THEBERBSTER 06-19-18 08:37 AM

Hi V
Why don't you make the game a bit more challenging then?
Changing the setting in the HSIE will make the game more difficult.
Making game play setting changes in SH3Commander for example in Model effects selecting Malfunctions + Sabotage will provide difficulties for you.
Peter


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